Kurayami777

Japan
On FACEIT since 2024 135 matches tracked 45 matches in 30 days
ELO
2,001
Peak across recorded matches: 2,001
Rank SEA ▲ 993 places
#6,672
Japan #7,364 in Japan
30 days · prev. #7,665 · best #6,370
Last updated:

How does Kurayami777 play?

Rating 1.09 K/R 0.79 ADR 83.5 from 135 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 73%
1.09
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.37 ConsistencyShare of matches with a rating of 0.90 or higher. 67%
Rating distribution from 135 matches
outstanding 1.80 and up 5% strong 1.30 to 1.79 22% good 1.10 to 1.29 20% normal 0.90 to 1.09 19% weak 0.75 to 0.89 16% very weak below 0.75 17%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,001-2,249 ELO average. More first kills per match than the level 10 · 2,001-2,249 ELO average.
Multi-killsEntry
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (112 matches).

2,001-2,249 ELO

Compared with 2,234 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

57% of opening duels won and so well above the average (51%).

Rounds with first kill 13%+3 pp · Ø 10% better than 85%
Opening duels won 57%+6 pp · Ø 51% better than 90%

Clutch

Average
Last one alive

32% of 1v1s won and so clearly below the average (39%).

Clutch 1v1 won 32%−7 pp · Ø 39% better than 18%
Clutch 1v2 won 22%0 pp · Ø 22% right on the average
Clutch kills per match 1.5−0.2 · Ø 1.7 better than 36%

Weapons and aim

Average
Where do the kills come from?

52% headshots and so clearly above the average (49%).

Headshot rate 52%+3 pp · Ø 49% better than 70%
AWP share of kills 15%+3 pp · Ø 12% better than 72%
K/D 1.07+0.04 · Ø 1.03 better than 64%
Pistol kills per match 3.4
Knife kills 7 in 135 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 14.3% of rounds and so slightly above the average (13.4%).

2K rounds 14.3%+0.9 pp · Ø 13.4% better than 70%
3K rounds 4.5%+0.4 pp · Ø 4.1% better than 67%
MVPs per match 2.4+0.1 · Ø 2.3 better than 61%
4Ks and aces 27x 4K, 3 aces in 112 matches

Utility and deaths

Average
Nades, flashes and deaths

40% of nades dealing damage or blinding and so clearly above the average (35%).

Utility hit rate 40%+5 pp · Ø 35% better than 81%
Utility damage per round 4.30.0 · Ø 4.3 right on the average
Enemies flashed per round 0.35+0.06 · Ø 0.29 better than 70%
Deaths per round 74%+2 pp · Ø 72% better than 24%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Win rate +14 pp, ELO +498
= Stayed the same
K/R at 0.79, Rating at 1.09, ADR at 83.1, Headshots at 52%
▼ Got worse
Nothing clear

Sep to Nov 2026 compared with Jun to Aug 2026.

Kills per round (K/R)

0.86
JunJulAugSepOctNov

Best month: November 2026 with 0.86. Last 3 months: 0.79 (at the start 0.80). Clearly above the average (0.74).

Patterns

From the last 135 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Ancient −22 ELO
21 matches · 38% win rate
Between 18:00 and 24:00 ±0 ELO, win rate 52%

Kurayami777 loses the most ELO on Ancient: −22 ELO, 38% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.05 · Mirage
  2. Recorded match no. 100 · Mirage
  3. Most kills in a match: 35 · Dust 2
  4. Longest win streak: 8 wins in a row · Cache

Maps in detail

from the last 135 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 242
52% better than 54%
0.79 better than 72%
82.7 better than 59%
1.09 better than 67%
56% of 214 duels better than 77%
29% of 24 situations better than 25%
Mirage38
63% better than 87%
0.82 better than 83%
86.3 better than 76%
1.12 better than 78%
56% of 198 duels better than 77%
40% of 25 situations better than 56%
Ancient21
38% better than 13%
0.72 better than 41%
77.5 better than 33%
0.98 better than 38%
59% of 90 duels better than 88%
18% of 11 situations better than 10%
Nuke10
100% -
0.86 -
86.4 -
1.18-
51% of 57 duels -
40% of 10 situations -
Inferno9
78% -
0.76 -
83.1 -
1.02-
58% of 57 duels -
0% of 2 situations -
Anubis7
43% -
0.85 -
90.1 -
1.10-
66% of 29 duels -
0% of 6 situations -
Cache5
80% -
0.78 -
80.8 -
1.09-
54% of 35 duels -
67% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Kurayami777 plays

Across 135 matches Kurayami777 averages K/R 0.79, ADR 83.5 and a rating of 1.09. Biggest strength: Opening duels won at 57%, better than 90% of level 10 · 2,001-2,249 ELO players. Most room to improve: Clutch 1v1 won at 32%, better than only 18% of level 10 · 2,001-2,249 ELO players. Averages 17.1 kills per match with 52% headshots. The strongest map is Nuke with a 100% win rate in 10 matches. In 64 of 135 matches the rating was 1.10 or higher (47%), in 45 it was below 0.90. In 112 matches with detailed stats: 27 4Ks and 3 aces. Best month by rating: November 2026 at 1.24. Kurayami777 loses the most ELO on Ancient (−22 ELO, win rate 38%). Things go best on Dust 2 (+31 ELO, win rate 52%). Improved over the last three months: Win rate +14 pp, ELO +498. Unchanged in recent months: K/R at 0.79, Rating at 1.09, ADR at 83.1, Headshots at 52%. Last 30 days: 45 matches, win rate 73%, net ELO +44.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.