Black Deal 12 months of Premium for €49.99 instead of €74.99 12 months €49.99 instead of €74.99 until Sun, Dec 13
Get the deal

Kurape

Finland
On FACEIT since 2023 246 matches tracked 27 matches in 30 days
Last updated:

How does Kurape play?

Rating 0.91 (from 205 matches) K/R 0.66 ADR 77.8 from 246 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 10%
0.91
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with a rating of 0.90 or higher. 46%
Rating distribution from 205 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 10% good 1.10 to 1.29 11% normal 0.90 to 1.09 23% weak 0.75 to 0.89 22% very weak below 0.75 32%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 9 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (146 matches).

Level 9

Compared with 1,991 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 12% of rounds and so well above the average (10%).

Rounds with first kill 12%+2 pp · Ø 10% better than 75%
Opening duels won 48%−3 pp · Ø 51% better than 27%

Clutch

Weakness
Last one alive

1.2 clutch kills per match and so well below the average (1.7).

Clutch 1v1 won 43%+4 pp · Ø 39% better than 76%
Clutch 1v2 won 15%−7 pp · Ø 22% better than 12%
Clutch kills per match 1.2−0.5 · Ø 1.7 better than 12%

Weapons and aim

Average
Where do the kills come from?

0.87 K/D and so clearly below the average (1.01).

Headshot rate 46%−3 pp · Ø 49% better than 40%
AWP share of kills 3%−8 pp · Ø 11% better than 17%
K/D 0.87−0.14 · Ø 1.01 better than 6%
Pistol kills per match 2.3
Knife kills 2 in 246 matches

Impact

Weakness
Damage and big rounds

Exactly 3 kills in 3.0% of rounds and so well below the average (4.0%).

2K rounds 12.7%−0.5 pp · Ø 13.2% better than 32%
3K rounds 3.0%−1.0 pp · Ø 4.0% better than 10%
MVPs per match 2.0−0.3 · Ø 2.3 better than 18%
4Ks and aces 21x 4K, 1 ace in 146 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 75% of rounds and so clearly above the average (72%). Lower is better.

Utility hit rate 39%+4 pp · Ø 35% better than 76%
Utility damage per round 5.2+0.9 · Ø 4.3 better than 75%
Enemies flashed per round 0.16−0.12 · Ø 0.28 better than 20%
Deaths per round 75%+3 pp · Ø 72% better than 17%

Progress

One value per month, dashed line is the level 9 average
▲ Improved
K/R +0.05, Win rate +13 pp, ELO +274
= Stayed the same
Rating at 0.92, ADR at 78.1, Headshots at 46%
▼ Got worse
Nothing clear

Sep to Nov 2026 compared with May to Jul 2026.

Kills per round (K/R)

0.59
MayJunJulAugSepOctNov

Best month: August 2026 with 0.70. Last 3 months: 0.67 (at the start 0.62). Clearly below the average (0.73).

Patterns

From the last 246 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Cache −72 ELO
26 matches · 42% win rate
On Dust 2 −54 ELO
24 matches · 46% win rate
On Sundays −24 ELO, win rate 39%

Kurape loses the most ELO on Cache: −72 ELO, 42% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 6 wins in a row · Mirage
  2. Most kills in a match: 42 · Vertigo
  3. Highest rating in a match: 2.10 · Ancient

Maps in detail

from the last 246 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Ancient50
52% better than 52%
0.72 better than 39%
85.6 better than 71%
1.05 better than 58%
51% of 260 duels right on the average
29% of 21 situations better than 25%
Nuke38
42% better than 14%
0.68 better than 20%
79.3 better than 42%
0.96 better than 21%
53% of 179 duels right on the average
48% of 25 situations better than 74%
Mirage35
37% better than 8%
0.57 better than 2%
69.7 better than 6%
0.77 better than 1%
45% of 128 duels better than 20%
46% of 13 situations better than 72%
Anubis32
56% better than 67%
0.70 better than 32%
82.2 better than 58%
0.96 better than 27%
46% of 124 duels better than 22%
15% of 13 situations better than 7%
Inferno27
52% better than 46%
0.64 better than 12%
75.4 better than 19%
0.87 better than 9%
46% of 112 duels better than 22%
54% of 13 situations better than 85%
Cache26
42% better than 19%
0.62 better than 9%
74.5 better than 23%
0.81 better than 4%
44% of 115 duels better than 16%
57% of 7 situations better than 87%
Dust 224
46% better than 33%
0.56 better than 1%
67.6 better than 4%
0.80 better than 2%
45% of 86 duels better than 19%
50% of 4 situations better than 80%
Vertigo9
78% -
0.78 -
85.5 -
1.09-
49% of 55 duels -
50% of 4 situations -
Overpass5
40% -
0.63 -
82.0 -
0.81-
50% of 16 duels -
100% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Kurape plays

Across 246 matches Kurape averages K/R 0.66 and ADR 77.8; the rating across the 205 rated matches is 0.91. Biggest strength: Utility hit rate at 39%, better than 76% of level 9 players. Most room to improve: K/D at 0.87, better than only 6% of level 9 players. Averages 14.5 kills per match with 46% headshots. The strongest map is Anubis with a 56% win rate in 32 matches. In 47 of 205 matches the rating was 1.10 or higher (23%), in 111 it was below 0.90. In 146 matches with detailed stats: 21 4Ks and 1 ace. Best month by rating: September 2026 at 0.96. Kurape loses the most ELO on Cache (−72 ELO, win rate 42%). Things go best on Mirage (+28 ELO, win rate 37%). From match no. 5 of the day on, things go best: 57% win rate, −51 ELO. Improved over the last three months: K/R +0.05, Win rate +13 pp, ELO +274. Unchanged in recent months: Rating at 0.92, ADR at 78.1, Headshots at 46%. Last 30 days: 27 matches, win rate 48%, net ELO −24.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.