KumarBaz666

Turkey
On FACEIT since 2017 216 matches tracked 38 matches in 30 days
Last updated:

How does KumarBaz666 play?

Rating 1.11 (from 185 matches) K/R 0.82 ADR 91.7 from 216 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 76%
1.11
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.41 ConsistencyShare of matches with a rating of 0.90 or higher. 69%
Rating distribution from 185 matches
outstanding 1.80 and up 5% strong 1.30 to 1.79 22% good 1.10 to 1.29 19% normal 0.90 to 1.09 22% weak 0.75 to 0.89 13% very weak below 0.75 18%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,250-2,499 ELO average. More first kills per match than the level 10 · 2,250-2,499 ELO average. More damage per round than the level 10 · 2,250-2,499 ELO average.
Multi-killsEntryDamage
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (141 matches).

2,250-2,499 ELO

Compared with 2,492 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 13% of rounds and so well above the average (10%).

Rounds with first kill 13%+3 pp · Ø 10% better than 83%
Opening duels won 53%+2 pp · Ø 51% better than 63%

Clutch

Average
Last one alive

25% of 1v2s won and so slightly above the average (22%).

Clutch 1v1 won 40%+1 pp · Ø 39% better than 58%
Clutch 1v2 won 25%+3 pp · Ø 22% better than 73%
Clutch kills per match 1.8+0.1 · Ø 1.7 better than 66%

Weapons and aim

Average
Where do the kills come from?

1.11 K/D and so slightly above the average (1.03).

Headshot rate 53%+3 pp · Ø 50% better than 68%
AWP share of kills 11%0 pp · Ø 11% right on the average
K/D 1.11+0.08 · Ø 1.03 better than 72%
Pistol kills per match 3.4
Knife kills 4 in 216 matches

Impact

Strength
Damage and big rounds

Exactly 2 kills in 15.1% of rounds and so clearly above the average (13.4%).

2K rounds 15.1%+1.7 pp · Ø 13.4% better than 83%
3K rounds 5.0%+0.9 pp · Ø 4.1% better than 80%
MVPs per match 2.5+0.2 · Ø 2.3 better than 66%
4Ks and aces 36x 4K, 5 aces in 141 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 74% of rounds and so clearly above the average (72%). Lower is better.

Utility hit rate 38%+3 pp · Ø 35% better than 72%
Utility damage per round 5.2+1.0 · Ø 4.2 better than 78%
Enemies flashed per round 0.35+0.06 · Ø 0.29 better than 69%
Deaths per round 74%+2 pp · Ø 72% better than 20%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
Rating +0.09
= Stayed the same
K/R at 0.82, ADR at 91.2, Headshots at 53%, Win rate at 52%, ELO at 2,359
▼ Got worse
Nothing clear

Sep to Nov 2026 compared with Jun to Aug 2026.

Kills per round (K/R)

0.85
JunJulAugSepOctNov

Best month: June 2026 with 0.85. Last 3 months unchanged at 0.82. Clearly above the average (0.74).

Patterns

From the last 216 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −45 ELO
60 matches · 50% win rate
On Dust 2 −30 ELO
35 matches · 43% win rate
On Mondays −25 ELO, win rate 40%

KumarBaz666 loses the most ELO on Mirage: −45 ELO, 50% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 3.00 · Ancient
  2. Longest win streak: 8 wins in a row · Inferno
  3. Recorded match no. 100 · Nuke
  4. Most kills in a match: 53 · Mirage

Maps in detail

from the last 216 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage60
50% better than 42%
0.82 better than 81%
91.2 better than 88%
1.12 better than 75%
56% of 308 duels better than 76%
56% of 27 situations better than 90%
Ancient54
61% better than 79%
0.84 better than 86%
92.8 better than 89%
1.17 better than 85%
53% of 265 duels better than 53%
45% of 33 situations better than 68%
Dust 235
43% better than 19%
0.79 better than 71%
88.8 better than 82%
1.03 better than 44%
54% of 140 duels better than 66%
28% of 25 situations better than 21%
Nuke30
60% better than 69%
0.89 better than 92%
100.8 better than 97%
1.19 better than 82%
54% of 130 duels better than 57%
32% of 19 situations better than 30%
Anubis19
42% better than 19%
0.72 better than 37%
82.0 better than 54%
0.98 better than 29%
42% of 105 duels better than 7%
36% of 11 situations better than 45%
Cache7
29% -
0.86 -
94.5 -
1.18-
42% of 33 duels -
60% of 5 situations -
Inferno5
20% -
0.91 -
88.6 -
1.25-
46% of 13 duels -
0% of 2 situations -
Overpass3
100% -
0.95 -
109.1 -
-
-
-
Vertigo3
0% -
0.67 -
74.9 -
0.85-
40% of 10 duels -
50% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How KumarBaz666 plays

Across 216 matches KumarBaz666 averages K/R 0.82 and ADR 91.7; the rating across the 185 rated matches is 1.11. Biggest strength: Damage per round (ADR) at 91.7, better than 92% of level 10 · 2,250-2,499 ELO players. Most room to improve: Deaths per round at 74%, better than only 20% of level 10 · 2,250-2,499 ELO players. Averages 17.9 kills per match with 53% headshots. The strongest map is Ancient with a 61% win rate in 54 matches. In 87 of 185 matches the rating was 1.10 or higher (47%), in 57 it was below 0.90. In 141 matches with detailed stats: 36 4Ks and 5 aces. Best month by rating: November 2026 at 1.16. KumarBaz666 loses the most ELO on Mirage (−45 ELO, win rate 50%). Things go best on Ancient (+131 ELO, win rate 61%). Match no. 4 of the day goes best: 61% win rate, +71 ELO. Improved over the last three months: Rating +0.09. Unchanged in recent months: K/R at 0.82, ADR at 91.2, Headshots at 53%, Win rate at 52%, ELO at 2,359. Last 30 days: 38 matches, win rate 58%, net ELO +159.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.