Kulles

Estonia
On FACEIT since 2015 125 matches tracked 19 matches in 30 days
ELO ▼ 44
2,230
30-day peak: 2,274
Rank EU
#129,151
Estonia #1,247 in Estonia
Last updated:

How does Kulles play?

Rating 1.12 K/R 0.80 ADR 88.9 from 125 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 81%
1.12
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.38 ConsistencyShare of matches with a rating of 0.90 or higher. 72%
Rating distribution from 125 matches
outstanding 1.80 and up 6% strong 1.30 to 1.79 22% good 1.10 to 1.29 21% normal 0.90 to 1.09 23% weak 0.75 to 0.89 14% very weak below 0.75 14%
Player type
Goes in first and opens the round
More first kills per match than the level 10 · 2,001-2,249 ELO average. More damage per round than the level 10 · 2,001-2,249 ELO average.
EntryDamage
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (93 matches).

2,001-2,249 ELO

Compared with 2,107 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

59% of opening duels won and so well above the average (51%).

Rounds with first kill 12%+2 pp · Ø 10% better than 76%
Opening duels won 59%+8 pp · Ø 51% better than 94%

Clutch

Average
Last one alive

24% of 1v2s won and so slightly above the average (21%).

Clutch 1v1 won 41%+2 pp · Ø 39% better than 66%
Clutch 1v2 won 24%+3 pp · Ø 21% better than 66%
Clutch kills per match 1.70.0 · Ø 1.7 right on the average

Weapons and aim

Average
Where do the kills come from?

43% headshots and so well below the average (49%).

Headshot rate 43%−6 pp · Ø 49% better than 18%
AWP share of kills 19%+8 pp · Ø 11% better than 84%
K/D 1.13+0.10 · Ø 1.03 better than 80%
Pistol kills per match 3.4

Impact

Strength
Damage and big rounds

2.9 MVPs per match and so well above the average (2.3).

2K rounds 15.0%+1.6 pp · Ø 13.4% better than 84%
3K rounds 4.5%+0.4 pp · Ø 4.1% better than 67%
MVPs per match 2.9+0.6 · Ø 2.3 better than 93%
4Ks and aces 21x 4K, 2 aces in 93 matches

Utility and deaths

Average
Nades, flashes and deaths

6.1 utility damage per round and so well above the average (4.2).

Utility hit rate 37%+2 pp · Ø 35% better than 62%
Utility damage per round 6.1+1.9 · Ø 4.2 better than 89%
Enemies flashed per round 0.22−0.07 · Ø 0.29 better than 34%
Deaths per round 71%−1 pp · Ø 72% better than 59%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Nothing clear
= Stayed the same
ADR at 87.0, Win rate at 49%, ELO at 2,230
▼ Got worse
K/R −0.05, Rating −0.05, Headshots −5 pp

Sep to Nov 2026 compared with Jun to Aug 2026.

Kills per round (K/R)

0.77
JunJulAugSepOctNov

Best month: August 2026 with 0.83. Last 3 months: 0.77 (at the start 0.82). Slightly above the average (0.74).

Patterns

From the last 125 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 1 of the day −128 ELO
39 matches · 41% win rate
On Dust 2 −103 ELO
33 matches · 48% win rate
On Tuesdays +26 ELO, win rate 45%

Kulles loses the most ELO in match 1 of the day: −128 ELO, 41% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 8 wins in a row · Mirage
  2. Recorded match no. 100 · Dust 2
  3. Highest rating in a match: 2.23 · Dust 2
  4. Most kills in a match: 37 · Overpass

Maps in detail

from the last 125 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 233
48% better than 37%
0.76 better than 62%
87.4 better than 80%
1.10 better than 71%
61% of 166 duels better than 92%
47% of 17 situations better than 74%
Mirage33
64% better than 89%
0.87 better than 92%
93.5 better than 93%
1.23 better than 93%
53% of 161 duels better than 61%
36% of 14 situations better than 44%
Anubis15
67% better than 91%
0.84 better than 89%
91.8 better than 91%
1.15 better than 84%
58% of 67 duels better than 82%
17% of 6 situations better than 7%
Nuke15
53% better than 42%
0.78 better than 63%
92.7 better than 90%
1.07 better than 58%
63% of 64 duels better than 96%
38% of 8 situations better than 49%
Inferno11
27% -
0.71 -
76.0 -
0.97-
53% of 38 duels -
11% of 9 situations -
Ancient9
33% -
0.77 -
86.8 -
1.11-
50% of 34 duels -
50% of 6 situations -
Cache6
17% -
0.68 -
77.5 -
0.95-
44% of 36 duels -
33% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Kulles plays

Across 125 matches Kulles averages K/R 0.80, ADR 88.9 and a rating of 1.12. Biggest strength: Opening duels won at 59%, better than 94% of level 10 · 2,001-2,249 ELO players. Most room to improve: Headshot rate at 43%, better than only 18% of level 10 · 2,001-2,249 ELO players. Averages 17.8 kills per match with 43% headshots. The strongest map is Anubis with a 67% win rate in 15 matches. In 61 of 125 matches the rating was 1.10 or higher (49%), in 35 it was below 0.90. In 93 matches with detailed stats: 21 4Ks and 2 aces. Best month by rating: August 2026 at 1.17. Kulles loses the most ELO in match 1 of the day (−128 ELO, win rate 41%). Things go best in match 2 of the day (+53 ELO, win rate 59%). From match no. 5 of the day on, things go best: 63% win rate, −90 ELO. Got weaker: K/R −0.05, Rating −0.05, Headshots −5 pp. Unchanged in recent months: ADR at 87.0, Win rate at 49%, ELO at 2,230. Last 30 days: 19 matches, win rate 53%, net ELO +1.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.