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Kud

Argentina
On FACEIT since 2021 214 matches tracked 24 matches in 30 days
ELO ▼ 69
2,660
30-day peak: 2,729
Rank SA ▼ 237 places
#694
Argentina #230 in Argentina
30 days · prev. #457 · best #429
Last updated:
Next update possible in 1h 26m

How does Kud play?

Rating 1.04 K/R 0.72 ADR 77.7 from 214 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 45%
1.04
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.37 ConsistencyShare of matches with a rating of 0.90 or higher. 64%
Rating distribution from 214 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 20% good 1.10 to 1.29 21% normal 0.90 to 1.09 21% weak 0.75 to 0.89 17% very weak below 0.75 19%
Player type
Clicks heads
Higher headshot rate than the level 10 · 2,500-2,749 ELO average. Rarely on the AWP.
HeadshotsRifler
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (160 matches).

2,500-2,749 ELO

Compared with 2,690 players in this group, each player over up to their last 100 matches.

Opening

Weakness
The first duels of the round

46% of opening duels won and so well below the average (52%).

Rounds with first kill 8%−3 pp · Ø 11% better than 14%
Opening duels won 46%−6 pp · Ø 52% better than 10%

Clutch

Average
Last one alive

19% of 1v2s won and so slightly below the average (22%).

Clutch 1v1 won 38%−1 pp · Ø 39% better than 46%
Clutch 1v2 won 19%−3 pp · Ø 22% better than 33%
Clutch kills per match 1.6−0.1 · Ø 1.7 better than 46%

Weapons and aim

Average
Where do the kills come from?

59% headshots and so well above the average (51%).

Headshot rate 59%+8 pp · Ø 51% better than 91%
AWP share of kills 1%−11 pp · Ø 12% better than 6%
K/D 1.050.00 · Ø 1.05 right on the average
Pistol kills per match 2.7
Knife kills 3 in 214 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 3.9% of rounds and so slightly below the average (4.2%).

2K rounds 13.2%−0.4 pp · Ø 13.6% better than 36%
3K rounds 3.9%−0.3 pp · Ø 4.2% better than 36%
MVPs per match 2.40.0 · Ø 2.4 right on the average
4Ks and aces 31x 4K, 1 ace in 160 matches

Utility and deaths

Average
Nades, flashes and deaths

29% of nades dealing damage or blinding and so well below the average (35%).

Utility hit rate 29%−6 pp · Ø 35% better than 15%
Utility damage per round 3.2−1.0 · Ø 4.2 better than 24%
Enemies flashed per round 0.40+0.10 · Ø 0.30 better than 78%
Deaths per round 69%−2 pp · Ø 71% better than 74%

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
▲ Improved
Headshots +3 pp, Win rate +7 pp, ELO +133
= Stayed the same
K/R at 0.72, Rating at 1.05, ADR at 77.3
▼ Got worse
Nothing clear

Sep to Nov 2026 compared with Jul to Aug 2026.

Kills per round (K/R)

0.56
JunJulAugSepOctNov

Best month: July 2026 with 0.80. Last 3 months unchanged at 0.72. Slightly below the average (0.75).

Patterns

From the last 214 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 2 of the day −234 ELO
49 matches · 43% win rate
In match 4 of the day −77 ELO
26 matches · 35% win rate
Between 18:00 and 24:00 −137 ELO, win rate 48%
On Fridays −38 ELO, win rate 48%

Kud loses the most ELO in match 2 of the day: −234 ELO, 43% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 9 wins in a row · Nuke
  2. Recorded match no. 100 · Ancient
  3. Highest rating in a match: 2.13 · Dust 2
  4. Most kills in a match: 41 · Dust 2

Maps in detail

from the last 214 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage92
60% better than 80%
0.71 better than 30%
76.6 better than 25%
1.01 better than 37%
46% of 376 duels better than 19%
39% of 64 situations better than 52%
Dust 249
53% right on the average
0.77 better than 60%
81.8 better than 52%
1.10 better than 66%
49% of 178 duels better than 34%
40% of 42 situations better than 54%
Ancient37
49% better than 35%
0.66 better than 11%
73.1 better than 10%
0.97 better than 24%
41% of 133 duels better than 6%
38% of 26 situations right on the average
Nuke18
67% better than 78%
0.72 better than 30%
74.1 better than 12%
1.04 better than 40%
52% of 75 duels better than 42%
33% of 9 situations better than 34%
Anubis9
56% -
0.73 -
81.9 -
1.13-
55% of 38 duels -
100% of 1 situations -
Cache5
60% -
0.85 -
81.8 -
1.27-
38% of 13 duels -
75% of 4 situations -
Inferno4
100% -
0.90 -
91.4 -
1.27-
64% of 11 duels -
50% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Kud plays

Across 214 matches Kud averages K/R 0.72, ADR 77.7 and a rating of 1.04. Biggest strength: Headshot rate at 59%, better than 91% of level 10 · 2,500-2,749 ELO players. Most room to improve: Opening duels won at 46%, better than only 10% of level 10 · 2,500-2,749 ELO players. Averages 15.9 kills per match with 59% headshots. The strongest map is Nuke with a 67% win rate in 18 matches. In 91 of 214 matches the rating was 1.10 or higher (43%), in 77 it was below 0.90. In 160 matches with detailed stats: 31 4Ks and 1 ace. Best month by rating: July 2026 at 1.16. Kud loses the most ELO in match 2 of the day (−234 ELO, win rate 43%). Things go best in match 3 of the day (+262 ELO, win rate 69%). Match no. 3 of the day goes best: 69% win rate, +262 ELO. Improved over the last three months: Headshots +3 pp, Win rate +7 pp, ELO +133. Unchanged in recent months: K/R at 0.72, Rating at 1.05, ADR at 77.3. Last 30 days: 24 matches, win rate 54%, net ELO −71.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.