Kub1S

Poland
On FACEIT since 2017 171 matches tracked 56 matches in 30 days
ELO ▲ 300
2,004
30-day peak: 2,087
Rank EU
#255,699
Poland #13,181 in Poland
Last updated:

How does Kub1S play?

Rating 1.02 (from 121 matches) K/R 0.72 ADR 76.3 from 171 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 46%
1.02
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 67%
Rating distribution from 121 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 17% good 1.10 to 1.29 22% normal 0.90 to 1.09 26% weak 0.75 to 0.89 10% very weak below 0.75 23%
Player type
Clicks heads
Higher headshot rate than the level 10 · 2,001-2,249 ELO average.
Headshots
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (121 matches).

2,001-2,249 ELO

Compared with 2,167 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 9% of rounds and so clearly below the average (10%).

Rounds with first kill 9%−1 pp · Ø 10% better than 30%
Opening duels won 49%−2 pp · Ø 51% better than 31%

Clutch

Average
Last one alive

33% of 1v1s won and so clearly below the average (39%).

Clutch 1v1 won 33%−6 pp · Ø 39% better than 23%
Clutch 1v2 won 21%−1 pp · Ø 22% better than 48%
Clutch kills per match 1.4−0.3 · Ø 1.7 better than 27%

Weapons and aim

Average
Where do the kills come from?

56% headshots and so well above the average (49%).

Headshot rate 56%+7 pp · Ø 49% better than 87%
AWP share of kills 9%−2 pp · Ø 11% better than 48%
K/D 0.97−0.06 · Ø 1.03 better than 28%
Pistol kills per match 2.7
Knife kills 4 in 171 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 4.6% of rounds and so clearly above the average (4.1%).

2K rounds 13.0%−0.4 pp · Ø 13.4% better than 37%
3K rounds 4.6%+0.5 pp · Ø 4.1% better than 70%
MVPs per match 2.4+0.1 · Ø 2.3 better than 59%
4Ks and aces 22x 4K, 0 aces in 121 matches

Utility and deaths

Weakness
Nades, flashes and deaths

0.09 enemies flashed per round and so well below the average (0.28).

Utility hit rate 29%−6 pp · Ø 35% better than 13%
Utility damage per round 3.3−0.9 · Ø 4.2 better than 30%
Enemies flashed per round 0.09−0.19 · Ø 0.28 better than 4%
Deaths per round 74%+2 pp · Ø 72% better than 24%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
K/R +0.09, ADR +8.4, Headshots +8 pp, Win rate +24 pp, ELO +717
= Stayed the same
Nothing clear
▼ Got worse
Nothing clear

Sep to Nov 2026 compared with Jan to Mar 2026.

Kills per round (K/R)

0.70
JanFebMarAprMayJunJulAugSepOctNov

Best month: June 2026 with 0.81. Last 3 months: 0.74 (at the start 0.65). Right on the average (0.74).

Patterns

From the last 171 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −68 ELO
44 matches · 45% win rate
On Ancient −48 ELO
33 matches · 39% win rate
On Fridays −141 ELO, win rate 36%

Kub1S loses the most ELO on Mirage: −68 ELO, 45% win rate

Records and milestones

from recorded matches
  1. Reached level 10 · Anubis
  2. Most kills in a match: 35 · Cache
  3. Recorded match no. 100 · Ancient
  4. Highest rating in a match: 2.12 · Inferno
  5. Longest win streak: 8 wins in a row · Dust 2

Maps in detail

from the last 171 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage44
45% better than 25%
0.71 better than 35%
74.2 better than 18%
1.01 better than 43%
54% of 99 duels better than 67%
36% of 28 situations better than 43%
Ancient33
39% better than 13%
0.71 better than 32%
76.8 better than 27%
0.95 better than 23%
48% of 135 duels better than 32%
30% of 10 situations better than 28%
Anubis32
50% better than 43%
0.73 better than 43%
75.8 better than 22%
0.99 better than 36%
40% of 124 duels better than 5%
41% of 17 situations better than 61%
Dust 218
50% better than 45%
0.67 better than 18%
73.0 better than 13%
1.02-
50% of 58 duels better than 44%
22% of 9 situations better than 12%
Nuke16
44% better than 15%
0.73 better than 38%
72.5 better than 11%
1.01-
44% of 54 duels better than 17%
38% of 8 situations better than 44%
Inferno15
47% better than 26%
0.79 better than 73%
82.4 better than 51%
1.23-
76% of 29 duels better than 99%
14% of 7 situations better than 6%
Cache8
75% -
0.86 -
89.9 -
1.26-
57% of 28 duels -
0% of 3 situations -
Overpass4
50% -
0.71 -
75.7 -
-
-
-

Compared with players on the same level who have at least 15 matches on the map.

How Kub1S plays

Across 171 matches Kub1S averages K/R 0.72 and ADR 76.3; the rating across the 121 rated matches is 1.02. Biggest strength: Headshot rate at 56%, better than 87% of level 10 · 2,001-2,249 ELO players. Most room to improve: Utility hit rate at 29%, better than only 13% of level 10 · 2,001-2,249 ELO players. Averages 16.2 kills per match with 56% headshots. The strongest map is Anubis with a 50% win rate in 32 matches. In 50 of 121 matches the rating was 1.10 or higher (41%), in 40 it was below 0.90. In 121 matches with detailed stats: 22 4Ks and 0 aces. Best month by rating: September 2026 at 1.05. Kub1S loses the most ELO on Mirage (−68 ELO, win rate 45%). Improved over the last three months: K/R +0.09, ADR +8.4, Headshots +8 pp, Win rate +24 pp, ELO +717. Last 30 days: 56 matches, win rate 50%, net ELO +14.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.