Kuaji

USA
110 matches tracked
Last updated:

How does Kuaji play?

Rating 1.01 K/R 0.72 ADR 78.6 from 110 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
right on the average
1.01
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with a rating of 0.90 or higher. 57%
Rating distribution from 110 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 16% good 1.10 to 1.29 15% normal 0.90 to 1.09 22% weak 0.75 to 0.89 20% very weak below 0.75 23%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 7 average. More 1v1 and 1v2 wins than the level 7 average. Rarely on the AWP.
Multi-killsClutcherRifler
better than most on level 7 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (32 matches).

Level 7

Compared with 972 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

44% of opening duels won and so well below the average (50%).

Rounds with first kill 9%−1 pp · Ø 10% better than 36%
Opening duels won 44%−6 pp · Ø 50% better than 11%

Clutch

Average
Last one alive

32% of 1v2s won and so well above the average (21%).

Clutch 1v1 won 42%+3 pp · Ø 39% better than 72%
Clutch 1v2 won 32%+11 pp · Ø 21% better than 95%
Clutch kills per match 1.9+0.2 · Ø 1.7 better than 74%

Weapons and aim

Average
Where do the kills come from?

49% headshots and so clearly above the average (46%).

Headshot rate 49%+3 pp · Ø 46% better than 67%
AWP share of kills 3%−8 pp · Ø 11% better than 18%
K/D 1.01+0.01 · Ø 1.00 better than 63%
Pistol kills per match 2.5
Knife kills 1 in 110 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 5.7% of rounds and so well above the average (3.9%).

2K rounds 13.2%+0.1 pp · Ø 13.1% better than 55%
3K rounds 5.7%+1.8 pp · Ø 3.9% better than 96%
MVPs per match 2.20.0 · Ø 2.2 right on the average
4Ks and aces 7x 4K, 1 ace in 32 matches

Utility and deaths

Average
Nades, flashes and deaths

4.9 utility damage per round and so well above the average (4.1).

Utility hit rate 37%+2 pp · Ø 35% better than 66%
Utility damage per round 4.9+0.8 · Ø 4.1 better than 73%
Enemies flashed per round 0.19−0.07 · Ø 0.26 better than 32%
Deaths per round 71%−2 pp · Ø 73% better than 73%

Progress

One value per month, dashed line is the level 7 average
▲ Improved
K/R +0.07, Rating +0.10, ADR +10.3, Win rate +3 pp, ELO +93
= Stayed the same
Headshots at 49%
▼ Got worse
Nothing clear

Aug 2026 compared with Jul 2026.

Kills per round (K/R)

0.76
MayJunJulAugSepOct

Last 3 months: 0.76 (at the start 0.69). Slightly above the average (0.72).

Patterns

From the last 110 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −26 ELO
32 matches · 47% win rate
In match 2 of the day +20 ELO
22 matches · 45% win rate
Between 12:00 and 18:00 −50 ELO, win rate 45%

Kuaji loses the most ELO on Mirage: −26 ELO, 47% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 29 · Mirage
  2. Highest rating in a match: 2.26 · Mirage
  3. Longest win streak: 4 wins in a row · Inferno

Maps in detail

from the last 110 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage32
47% better than 36%
0.76 better than 68%
81.5 better than 61%
1.06 better than 71%
43% of 143 duels better than 16%
57% of 30 situations better than 92%
Inferno22
55% better than 56%
0.67 better than 33%
75.2 better than 32%
0.94 better than 33%
46% of 94 duels better than 30%
8% of 13 situations better than 3%
Dust 219
68% better than 95%
0.71 better than 47%
75.5 better than 30%
1.02 better than 59%
53% of 68 duels better than 69%
64% of 11 situations better than 95%
Anubis16
56% better than 64%
0.73 better than 56%
77.7 better than 40%
1.01 better than 57%
48% of 77 duels better than 35%
29% of 7 situations better than 31%
Cache11
45% -
0.68 -
80.6 -
0.92-
52% of 54 duels -
17% of 6 situations -
Ancient9
44% -
0.82 -
85.0 -
1.16-
47% of 36 duels -
67% of 9 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Kuaji plays

Across 110 matches Kuaji averages K/R 0.72, ADR 78.6 and a rating of 1.01. Biggest strength: 3K rounds at 5.7%, better than 96% of level 7 players. Most room to improve: Opening duels won at 44%, better than only 11% of level 7 players. Averages 15.9 kills per match with 49% headshots. The strongest map is Dust 2 with a 68% win rate in 19 matches. In 39 of 110 matches the rating was 1.10 or higher (35%), in 47 it was below 0.90. In 32 matches with detailed stats: 7 4Ks and 1 ace. Kuaji loses the most ELO on Mirage (−26 ELO, win rate 47%). Things go best from match 5 of the day (+151 ELO, win rate 58%). From match no. 5 of the day on, things go best: 58% win rate, +151 ELO. Improved over the last three months: K/R +0.07, Rating +0.10, ADR +10.3, Win rate +3 pp, ELO +93. Unchanged in recent months: Headshots at 49%.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 7): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.