Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (23 matches).
Compared with 701 players in this group, each player over up to their last 100 matches.
Opening
WeaknessFirst kill in 5% of rounds and so well below the average (9%).
Clutch
Strength27% of 1v2s won and so clearly above the average (22%).
Weapons and aim
Average0.85 K/D and so clearly below the average (0.95).
Impact
Average1.5 MVPs per match and so well below the average (2.1).
Utility and deaths
Average19% of nades dealing damage or blinding and so well below the average (35%).
Progress
One value per month, dashed line is the level 4 averageAug 2026 compared with Jun to Jul 2026.
Kills per round (K/R)
Last 3 months: 0.65 (at the start 0.60). Slightly below the average (0.70).
Rating, 1.00 is an average match
Last 3 months: 0.91 (at the start 0.76). Slightly below the average (0.96).
Damage per round (ADR)
Last 3 months: 71.4 (at the start 65.9). Clearly below the average (77.1).
Share of headshot kills
Last 3 months: 46% (at the start 44%). Clearly above the average (43%).
Matches won (win rate)
Last 3 months: 38% (at the start 58%). Well below the average (51%).
Last 3 months: 1,030 (at the start 1,175).
Rounds with first kill
1v1 clutches won
Patterns
From the last 83 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
Kryeux loses the most ELO in match 2 of the day: −47 ELO, 43% win rate
Records and milestones
from recorded matches- Most kills in a match: 29 · Mirage
- Highest rating in a match: 1.58 · Mirage
- Longest win streak: 4 wins in a row · Nuke
Maps in detail
from the last 83 matchesCompared with players on the same level who have at least 15 matches on the map.
How Kryeux plays
Across 83 matches Kryeux averages K/R 0.62 and ADR 67.7; the rating across the 25 rated matches is 0.90. Most room to improve: Utility hit rate at 19%, better than only 1% of level 4 players. Averages 13.7 kills per match with 45% headshots. The strongest map is Dust 2 with a 72% win rate in 29 matches. In 5 of 25 matches the rating was 1.10 or higher (20%), in 12 it was below 0.90. In 23 matches with detailed stats: 0 4Ks and 1 ace. Kryeux loses the most ELO in match 2 of the day (−47 ELO, win rate 43%). Things go best on Dust 2 (+121 ELO, win rate 72%). Improved over the last three months: K/R +0.05, Rating +0.15, ADR +5.5, Headshots +2 pp. Got weaker: Win rate −20 pp, ELO −145.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 4): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.