Kryeux

Germany
83 matches tracked
Last updated:

How does Kryeux play?

Rating 0.90 (from 25 matches) K/R 0.62 ADR 67.7 from 83 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 26%
0.90
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.27 ConsistencyShare of matches with a rating of 0.90 or higher. 52%
Rating distribution from 25 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 4% good 1.10 to 1.29 16% normal 0.90 to 1.09 32% weak 0.75 to 0.89 16% very weak below 0.75 32%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 4 average. Rarely on the AWP.
ClutcherRifler
better than most on level 4 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (23 matches).

Level 4

Compared with 701 players in this group, each player over up to their last 100 matches.

Opening

Weakness
The first duels of the round

First kill in 5% of rounds and so well below the average (9%).

Rounds with first kill 5%−4 pp · Ø 9% better than 2%
Opening duels won 45%−4 pp · Ø 49% better than 23%

Clutch

Strength
Last one alive

27% of 1v2s won and so clearly above the average (22%).

Clutch 1v1 won 38%+1 pp · Ø 37% better than 56%
Clutch 1v2 won 27%+5 pp · Ø 22% better than 87%
Clutch kills per match 2.0+0.4 · Ø 1.6 better than 84%

Weapons and aim

Average
Where do the kills come from?

0.85 K/D and so clearly below the average (0.95).

Headshot rate 45%+2 pp · Ø 43% better than 65%
AWP share of kills 1%−10 pp · Ø 11% better than 7%
K/D 0.85−0.10 · Ø 0.95 better than 16%
Pistol kills per match 3.1

Impact

Average
Damage and big rounds

1.5 MVPs per match and so well below the average (2.1).

2K rounds 12.3%−0.4 pp · Ø 12.7% better than 45%
3K rounds 3.2%−0.3 pp · Ø 3.5% better than 36%
MVPs per match 1.5−0.6 · Ø 2.1 better than 4%
4Ks and aces 0x 4K, 1 ace in 23 matches

Utility and deaths

Average
Nades, flashes and deaths

19% of nades dealing damage or blinding and so well below the average (35%).

Utility hit rate 19%−16 pp · Ø 35% better than 1%
Utility damage per round 3.4−0.5 · Ø 3.9 better than 42%
Enemies flashed per round 0.24+0.01 · Ø 0.23 better than 54%
Deaths per round 72%−1 pp · Ø 73% better than 71%

Progress

One value per month, dashed line is the level 4 average
▲ Improved
K/R +0.05, Rating +0.15, ADR +5.5, Headshots +2 pp
= Stayed the same
Nothing clear
▼ Got worse
Win rate −20 pp, ELO −145

Aug 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.65
MayJunJulAugSepOct

Last 3 months: 0.65 (at the start 0.60). Slightly below the average (0.70).

Patterns

From the last 83 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 2 of the day −47 ELO
23 matches · 43% win rate
In match 1 of the day +21 ELO
31 matches · 45% win rate
Between 0:00 and 6:00 −57 ELO, win rate 39%

Kryeux loses the most ELO in match 2 of the day: −47 ELO, 43% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 29 · Mirage
  2. Highest rating in a match: 1.58 · Mirage
  3. Longest win streak: 4 wins in a row · Nuke

Maps in detail

from the last 83 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 229
72% better than 99%
0.63 better than 17%
68.3 better than 10%
1.03-
54% of 78 duels better than 79%
37% of 19 situations better than 53%
Anubis13
38% -
0.60 -
64.8 -
0.78-
31% of 26 duels -
25% of 8 situations -
Mirage13
15% -
0.68 -
73.3 -
0.97-
38% of 32 duels -
30% of 10 situations -
Ancient11
55% -
0.62 -
68.7 -
0.74-
56% of 27 duels -
11% of 9 situations -
Cache7
14% -
0.53 -
64.3 -
0.68-
41% of 22 duels -
25% of 8 situations -
Inferno5
80% -
0.62 -
66.7 -
0.94-
64% of 14 duels -
33% of 3 situations -
Nuke4
75% -
0.57 -
64.5 -
0.82-
33% of 12 duels -
0% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Kryeux plays

Across 83 matches Kryeux averages K/R 0.62 and ADR 67.7; the rating across the 25 rated matches is 0.90. Most room to improve: Utility hit rate at 19%, better than only 1% of level 4 players. Averages 13.7 kills per match with 45% headshots. The strongest map is Dust 2 with a 72% win rate in 29 matches. In 5 of 25 matches the rating was 1.10 or higher (20%), in 12 it was below 0.90. In 23 matches with detailed stats: 0 4Ks and 1 ace. Kryeux loses the most ELO in match 2 of the day (−47 ELO, win rate 43%). Things go best on Dust 2 (+121 ELO, win rate 72%). Improved over the last three months: K/R +0.05, Rating +0.15, ADR +5.5, Headshots +2 pp. Got weaker: Win rate −20 pp, ELO −145.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 4): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.