Kryce

Ukraine
On FACEIT since 2025 254 matches tracked 85 matches in 30 days
Last updated:

How does Kryce play?

Rating 1.07 K/R 0.78 ADR 84.3 from 254 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 77%
1.07
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 71%
Rating distribution from 254 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 19% good 1.10 to 1.29 22% normal 0.90 to 1.09 28% weak 0.75 to 0.89 14% very weak below 0.75 15%
Player type
Goes in first and opens the round
More first kills per match than the level 8 average.
Entry
better than most on level 8 about average weaker than most
Level 8

Compared with 1,295 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

First kill in 14% of rounds and so well above the average (10%).

Rounds with first kill 14%+4 pp · Ø 10% better than 93%
Opening duels won 54%+4 pp · Ø 50% better than 80%

Clutch

Average
Last one alive

17% of 1v2s won and so clearly below the average (22%).

Clutch 1v1 won 40%+2 pp · Ø 38% better than 61%
Clutch 1v2 won 17%−5 pp · Ø 22% better than 25%
Clutch kills per match 1.6−0.1 · Ø 1.7 better than 48%

Weapons and aim

Average
Where do the kills come from?

51% headshots and so clearly above the average (48%).

Headshot rate 51%+3 pp · Ø 48% better than 75%
AWP share of kills 14%+3 pp · Ø 11% better than 70%
K/D 1.06+0.05 · Ø 1.01 better than 72%
Pistol kills per match 2.8
Knife kills 11 in 254 matches

Impact

Strength
Damage and big rounds

Exactly 2 kills in 15.0% of rounds and so clearly above the average (13.3%).

2K rounds 15.0%+1.7 pp · Ø 13.3% better than 89%
3K rounds 4.5%+0.5 pp · Ø 4.0% better than 75%
MVPs per match 2.5+0.2 · Ø 2.3 better than 80%
4Ks and aces 50x 4K, 3 aces in 254 matches

Utility and deaths

Average
Nades, flashes and deaths

24% of nades dealing damage or blinding and so well below the average (35%).

Utility hit rate 24%−11 pp · Ø 35% better than 3%
Utility damage per round 2.4−1.7 · Ø 4.1 better than 11%
Enemies flashed per round 0.22−0.06 · Ø 0.28 better than 39%
Deaths per round 73%+1 pp · Ø 72% better than 42%

Progress

One value per month, dashed line is the level 8 average
▲ Improved
First kills +1 pp, Clutch 1v1 +9 pp
= Stayed the same
K/R at 0.78, Rating at 1.07, ADR at 85.0, Headshots at 52%, Win rate at 52%, ELO at 1,622
▼ Got worse
Nothing clear

Sep to Nov 2026 compared with Aug 2026.

Kills per round (K/R)

0.78
JunJulAugSepOctNov

Best month: September 2026 with 0.79. Last 3 months unchanged at 0.78. Clearly above the average (0.73).

Patterns

From the last 254 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Nuke −201 ELO
33 matches · 48% win rate
In match 3 of the day −62 ELO
31 matches · 45% win rate
Between 18:00 and 24:00 +13 ELO, win rate 46%
On Thursdays −5 ELO, win rate 42%

Kryce loses the most ELO on Nuke: −201 ELO, 48% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.24 · Dust 2
  2. Longest win streak: 7 wins in a row · Anubis
  3. Most kills in a match: 40 · Anubis

Maps in detail

from the last 254 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage81
53% better than 60%
0.80 better than 82%
85.8 better than 80%
1.10 better than 80%
56% of 469 duels better than 79%
49% of 49 situations better than 78%
Dust 261
57% better than 71%
0.75 better than 62%
79.1 better than 45%
1.06 better than 67%
50% of 340 duels better than 46%
33% of 33 situations better than 38%
Ancient47
57% better than 75%
0.79 better than 80%
85.9 better than 77%
1.07 better than 76%
55% of 289 duels better than 77%
45% of 22 situations better than 69%
Nuke33
48% better than 29%
0.80 better than 73%
89.7 better than 82%
1.07 better than 61%
51% of 210 duels better than 43%
38% of 21 situations right on the average
Anubis21
29% better than 3%
0.73 right on the average
81.5 better than 55%
0.97 better than 36%
56% of 126 duels better than 80%
39% of 18 situations better than 50%
Cache6
33% -
0.79 -
86.6 -
1.05-
46% of 24 duels -
0% of 3 situations -
Inferno5
40% -
0.77 -
83.7 -
1.06-
46% of 13 duels -
0% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Kryce plays

Across 254 matches Kryce averages K/R 0.78, ADR 84.3 and a rating of 1.07. Biggest strength: Rounds with first kill at 14%, better than 93% of level 8 players. Most room to improve: Utility hit rate at 24%, better than only 3% of level 8 players. Averages 17.7 kills per match with 51% headshots. The strongest map is Ancient with a 57% win rate in 47 matches. In 110 of 254 matches the rating was 1.10 or higher (43%), in 74 it was below 0.90. In 254 matches with detailed stats: 50 4Ks and 3 aces. Best month by rating: October 2026 at 1.08. Kryce loses the most ELO on Nuke (−201 ELO, win rate 48%). Things go best on Ancient (+84 ELO, win rate 57%). Match no. 4 of the day goes best: 61% win rate, +8 ELO. Improved over the last three months: First kills +1 pp, Clutch 1v1 +9 pp. Unchanged in recent months: K/R at 0.78, Rating at 1.07, ADR at 85.0, Headshots at 52%, Win rate at 52%, ELO at 1,622. Last 30 days: 85 matches, win rate 55%, net ELO +40.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 8): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.