KrolutheGOAT

Poland
55 matches tracked
Last updated:

How does KrolutheGOAT play?

K/R 0.66 ADR 74.5 from 55 matches
better than most on level 2 midfield weaker than most

Opening

Average
The first duels of the round
Rounds with first kill 11%+1 pp better than 77%
Opening duels won 48%0 pp level

Clutch

Average
Last one alive
Clutch 1v1 won 38%0 pp level
Clutch 1v2 won 13%−7 pp better than 15%
Clutch kills per match 1.2−0.3 better than 27%

Weapons and aim

Average
Where do the kills come from?
Headshot rate 42%+1 pp better than 68%
AWP share of kills 10%−1 pp better than 53%
K/D 0.86−0.05 better than 41%
Pistol kills per match 2.4
Knife kills 9 in 55 matches

Impact

Average
Damage and big rounds
Rounds with 2K 13.3%+1.2 pp better than 86%
Rounds with 3K 2.3%−1.1 pp better than 16%
MVPs per match 1.6−0.4 better than 22%
4Ks and aces 8x 4K, 1 ace in 55 matches

Utility and deaths

Average
Nades, flashes and deaths
Utility with impact 41%+8 pp better than 90%
Utility damage per round 2.8−0.6 better than 39%
Enemies flashed per round 0.12−0.10 better than 25%
Rounds with a death 76%+2 pp better than 36%

Patterns

From the last 55 matches, each row based on 20+ matches. Times in Berlin time.

Where does the ELO go?

Nothing clear

Nothing clear

Records and milestones

from recorded matches
  1. Most kills in a match: 24 · Inferno
  2. Longest win streak: 4 wins in a row · Dust 2

Maps in detail

from the last 55 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage19
53% better than 67%
0.67 better than 55%
78.3 better than 73%
-
54% of 91 duels better than 85%
45% of 11 situations better than 77%
Dust 29
44% -
0.62 -
70.7 -
-
52% of 54 duels -
25% of 4 situations -
Nuke9
44% -
0.64 -
73.5 -
-
28% of 47 duels -
50% of 6 situations -
Ancient5
20% -
0.71 -
74.5 -
-
55% of 22 duels -
0% of 2 situations -
Inferno5
80% -
0.70 -
81.0 -
-
50% of 26 duels -
0% of 5 situations -
Anubis4
25% -
0.56 -
62.1 -
-
33% of 12 duels -
67% of 3 situations -
Vertigo3
33% -
0.68 -
74.9 -
-
64% of 11 duels -
100% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How KrolutheGOAT plays

Biggest strength: Utility with impact at 41%. That is better than 90% of players on level 2. Most room to improve: Rounds with 3K at 2.3%. That is better than only 16% of players on level 2. On average 13.3 kills per match, 42% of them headshots. In 55 matches with detailed stats: 8 4Ks and 1 aces.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 2): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green only from better than 75 % with a noticeable gap to the average, red the other way round up to 25 %, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.