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Krollie

USA
On FACEIT since 2015 164 matches tracked 19 matches in 30 days
ELO ▼ 7
2,687
30-day peak: 2,717
Rank NA ▼ 114 places
#905
USA #687 in USA
30 days · prev. #791 · best #699
Last updated:

How does Krollie play?

Rating 1.08 K/R 0.74 ADR 79.8 from 164 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 61%
1.08
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.37 ConsistencyShare of matches with a rating of 0.90 or higher. 70%
Rating distribution from 164 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 26% good 1.10 to 1.29 16% normal 0.90 to 1.09 25% weak 0.75 to 0.89 14% very weak below 0.75 16%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 10 · 2,500-2,749 ELO average. Rarely on the AWP.
ClutcherRifler
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (121 matches).

2,500-2,749 ELO

Compared with 2,690 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 8% of rounds and so well below the average (11%).

Rounds with first kill 8%−3 pp · Ø 11% better than 14%
Opening duels won 51%−1 pp · Ø 52% better than 41%

Clutch

Strength
Last one alive

26% of 1v2s won and so slightly above the average (22%).

Clutch 1v1 won 44%+5 pp · Ø 39% better than 77%
Clutch 1v2 won 26%+4 pp · Ø 22% better than 78%
Clutch kills per match 1.9+0.2 · Ø 1.7 better than 75%

Weapons and aim

Average
Where do the kills come from?

1.13 K/D and so slightly above the average (1.05).

Headshot rate 50%−1 pp · Ø 51% better than 45%
AWP share of kills 1%−11 pp · Ø 12% better than 6%
K/D 1.13+0.08 · Ø 1.05 better than 73%
Pistol kills per match 2.7
Knife kills 2 in 164 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 12.8% of rounds and so slightly below the average (13.6%).

2K rounds 12.8%−0.8 pp · Ø 13.6% better than 27%
3K rounds 4.4%+0.2 pp · Ø 4.2% better than 56%
MVPs per match 2.6+0.2 · Ø 2.4 better than 71%
4Ks and aces 24x 4K, 1 ace in 121 matches

Utility and deaths

Strength
Nades, flashes and deaths

6.4 utility damage per round and so well above the average (4.2).

Utility hit rate 38%+3 pp · Ø 35% better than 75%
Utility damage per round 6.4+2.2 · Ø 4.2 better than 94%
Enemies flashed per round 0.45+0.15 · Ø 0.30 better than 87%
Deaths per round 66%−5 pp · Ø 71% better than 94%

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
▲ Improved
ELO +118
= Stayed the same
K/R at 0.73, Rating at 1.09, ADR at 78.8, Headshots at 50%, Win rate at 62%
▼ Got worse
Nothing clear

Sep to Nov 2026 compared with Jul to Aug 2026.

Kills per round (K/R)

0.68
JunJulAugSepOctNov

Best month: September 2026 with 0.77. Last 3 months: 0.73 (at the start 0.74). Just below the average (0.75).

Patterns

From the last 164 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Ancient −19 ELO
33 matches · 76% win rate
Between 18:00 and 24:00 −51 ELO, win rate 57%
On Fridays −66 ELO, win rate 42%

Krollie loses the most ELO on Ancient: −19 ELO, 76% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 9 wins in a row · Anubis
  2. Recorded match no. 100 · Anubis
  3. Highest rating in a match: 2.07 · Dust 2
  4. Most kills in a match: 39 · Dust 2

Maps in detail

from the last 164 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Anubis48
69% better than 93%
0.72 better than 34%
78.7 better than 32%
1.06 right on the average
53% of 176 duels better than 55%
40% of 40 situations better than 53%
Mirage36
50% better than 40%
0.71 better than 30%
76.3 better than 23%
1.03 better than 44%
56% of 117 duels better than 74%
22% of 27 situations better than 10%
Ancient33
76% better than 98%
0.78 better than 61%
83.0 better than 54%
1.17 better than 82%
51% of 123 duels better than 44%
59% of 22 situations better than 92%
Dust 218
50% better than 40%
0.83 better than 82%
87.7 better than 77%
1.19 better than 85%
45% of 69 duels better than 16%
60% of 10 situations better than 93%
Inferno18
56% right on the average
0.67 better than 10%
75.5 better than 13%
1.01 better than 21%
40% of 58 duels better than 1%
55% of 11 situations better than 82%
Cache5
60% -
0.88 -
91.7 -
1.31-
53% of 17 duels -
63% of 8 situations -
Nuke4
25% -
0.74 -
74.7 -
1.02-
90% of 10 duels -
20% of 5 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Krollie plays

Across 164 matches Krollie averages K/R 0.74, ADR 79.8 and a rating of 1.08. Biggest strength: Utility damage per round at 6.4, better than 94% of level 10 · 2,500-2,749 ELO players. Most room to improve: Rounds with first kill at 8%, better than only 14% of level 10 · 2,500-2,749 ELO players. Averages 15.9 kills per match with 50% headshots. The strongest map is Ancient with a 76% win rate in 33 matches. In 73 of 164 matches the rating was 1.10 or higher (45%), in 50 it was below 0.90. In 121 matches with detailed stats: 24 4Ks and 1 ace. Best month by rating: September 2026 at 1.15. Krollie loses the most ELO on Ancient (−19 ELO, win rate 76%). Things go best on Anubis (+121 ELO, win rate 69%). Improved over the last three months: ELO +118. Unchanged in recent months: K/R at 0.73, Rating at 1.09, ADR at 78.8, Headshots at 50%, Win rate at 62%. Last 30 days: 19 matches, win rate 58%, net ELO −1.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.