KristofBlack

Russia
61 matches tracked
Last updated:

How does KristofBlack play?

Rating 1.01 K/R 0.75 ADR 83.9 from 61 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
right on the average
1.01
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with a rating of 0.90 or higher. 57%
Rating distribution from 61 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 21% good 1.10 to 1.29 11% normal 0.90 to 1.09 23% weak 0.75 to 0.89 25% very weak below 0.75 18%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 7 average. More first kills per match than the level 7 average.
AWPerEntry
better than most on level 7 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (40 matches).

Level 7

Compared with 1,190 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

First kill in 17% of rounds and so well above the average (10%).

Rounds with first kill 17%+7 pp · Ø 10% better than 99%
Opening duels won 57%+6 pp · Ø 51% better than 95%

Clutch

Weakness
Last one alive

0.9 clutch kills per match and so well below the average (1.7).

Clutch 1v1 won 31%−7 pp · Ø 38% better than 17%
Clutch 1v2 won 12%−10 pp · Ø 22% better than 6%
Clutch kills per match 0.9−0.8 · Ø 1.7 better than 3%

Weapons and aim

Average
Where do the kills come from?

34% headshots and so well below the average (46%).

Headshot rate 34%−12 pp · Ø 46% better than 3%
AWP share of kills 45%+34 pp · Ø 11% better than 99%
K/D 1.000.00 · Ø 1.00 right on the average
Pistol kills per match 3.8
Knife kills 1 in 61 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 3.2% of rounds and so clearly below the average (3.9%).

2K rounds 14.0%+0.7 pp · Ø 13.3% better than 76%
3K rounds 3.2%−0.7 pp · Ø 3.9% better than 23%
MVPs per match 2.30.0 · Ø 2.3 right on the average
4Ks and aces 7x 4K, 1 ace in 40 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 75% of rounds and so clearly above the average (72%). Lower is better.

Utility hit rate 38%+2 pp · Ø 36% better than 72%
Utility damage per round 4.9+0.8 · Ø 4.1 better than 69%
Enemies flashed per round 0.27+0.01 · Ø 0.26 better than 53%
Deaths per round 75%+3 pp · Ø 72% better than 25%

Progress

One value per month, dashed line is the level 7 average
▲ Improved
Headshots +3 pp, ELO +223
= Stayed the same
ADR at 83.2, Win rate at 50%
▼ Got worse
K/R −0.04, Rating −0.08

Aug to Sep 2026 compared with May to Jul 2026.

Kills per round (K/R)

0.76
MayJunJulAugSepOct

Best month: July 2026 with 0.82. Last 3 months: 0.73 (at the start 0.77). Right on the average (0.73).

Patterns

From the last 61 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

No clear pattern

No clear pattern

Records and milestones

from recorded matches
  1. Longest win streak: 7 wins in a row · Mirage
  2. Most kills in a match: 29 · Dust 2
  3. Highest rating in a match: 1.86 · Mirage

Maps in detail

from the last 61 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 217
35% better than 9%
0.70 better than 44%
83.2 better than 75%
0.91 better than 21%
52% of 116 duels better than 64%
17% of 6 situations better than 5%
Mirage17
53% better than 60%
0.82 better than 89%
87.2 better than 86%
1.16 better than 91%
48% of 110 duels better than 38%
40% of 5 situations better than 59%
Ancient11
45% -
0.80 -
87.4 -
1.04-
64% of 47 duels -
29% of 7 situations -
Anubis10
70% -
0.75 -
87.6 -
1.05-
57% of 67 duels -
0% of 1 situations -
Inferno3
67% -
0.70 -
73.8 -
0.94-
61% of 23 duels -
100% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How KristofBlack plays

Across 61 matches KristofBlack averages K/R 0.75, ADR 83.9 and a rating of 1.01. Biggest strength: Rounds with first kill at 17%, better than 99% of level 7 players. Most room to improve: Headshot rate at 34%, better than only 3% of level 7 players. Averages 16.2 kills per match with 34% headshots. The strongest map is Anubis with a 70% win rate in 10 matches. In 21 of 61 matches the rating was 1.10 or higher (34%), in 26 it was below 0.90. In 40 matches with detailed stats: 7 4Ks and 1 ace. Best month by rating: July 2026 at 1.13. Match no. 1 of the day goes best: 54% win rate, +46 ELO. Improved over the last three months: Headshots +3 pp, ELO +223. Got weaker: K/R −0.04, Rating −0.08. Unchanged in recent months: ADR at 83.2, Win rate at 50%.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 7): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.