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KrisD

Denmark
On FACEIT since 2017 139 matches tracked 15 matches in 30 days
Last updated:

How does KrisD play?

Rating 0.97 (from 99 matches) K/R 0.67 ADR 74.4 from 139 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 25%
0.97
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 56%
Rating distribution from 99 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 13% good 1.10 to 1.29 14% normal 0.90 to 1.09 26% weak 0.75 to 0.89 19% very weak below 0.75 25%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,001-2,249 ELO average. Higher headshot rate than the level 10 · 2,001-2,249 ELO average. Rarely on the AWP.
Multi-killsHeadshotsRifler
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (44 matches).

2,001-2,249 ELO

Compared with 2,300 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

42% of opening duels won and so well below the average (51%).

Rounds with first kill 10%0 pp · Ø 10% right on the average
Opening duels won 42%−9 pp · Ø 51% better than 2%

Clutch

Average
Last one alive

1.3 clutch kills per match and so well below the average (1.7).

Clutch 1v1 won 36%−3 pp · Ø 39% better than 37%
Clutch 1v2 won 21%−1 pp · Ø 22% better than 47%
Clutch kills per match 1.3−0.4 · Ø 1.7 better than 17%

Weapons and aim

Average
Where do the kills come from?

56% headshots and so well above the average (50%).

Headshot rate 56%+6 pp · Ø 50% better than 87%
AWP share of kills 6%−5 pp · Ø 11% better than 34%
K/D 0.92−0.11 · Ø 1.03 better than 13%
Pistol kills per match 2.7

Impact

Weakness
Damage and big rounds

1.9 MVPs per match and so well below the average (2.3).

2K rounds 11.6%−1.8 pp · Ø 13.4% better than 10%
3K rounds 3.6%−0.5 pp · Ø 4.1% better than 29%
MVPs per match 1.9−0.4 · Ø 2.3 better than 9%
4Ks and aces 11x 4K, 0 aces in 44 matches

Utility and deaths

Average
Nades, flashes and deaths

5.7 utility damage per round and so well above the average (4.3).

Utility hit rate 36%+1 pp · Ø 35% better than 57%
Utility damage per round 5.7+1.4 · Ø 4.3 better than 85%
Enemies flashed per round 0.33+0.04 · Ø 0.29 better than 65%
Deaths per round 73%+1 pp · Ø 72% better than 33%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Headshots +5 pp, Win rate +3 pp
= Stayed the same
K/R at 0.65, ADR at 73.8, ELO at 2,116
▼ Got worse
Rating −0.08

Oct to Nov 2026 compared with May to Jul 2026.

Kills per round (K/R)

0.73
MayJunJulAugSepOctNov

Best month: November 2026 with 0.73. Last 3 months: 0.65 (at the start 0.66). Clearly below the average (0.74).

Patterns

From the last 139 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 1 of the day −76 ELO
35 matches · 46% win rate
On Mirage −55 ELO
28 matches · 50% win rate
On Tuesdays −60 ELO, win rate 46%

KrisD loses the most ELO in match 1 of the day: −76 ELO, 46% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.15 · Cache
  2. Most kills in a match: 30 · Nuke
  3. Longest win streak: 6 wins in a row · Anubis
  4. Recorded match no. 100 · Inferno

Maps in detail

from the last 139 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Ancient33
61% better than 80%
0.66 better than 13%
71.4 better than 8%
0.97 better than 29%
46% of 98 duels better than 21%
50% of 14 situations better than 81%
Inferno28
61% better than 80%
0.70 better than 33%
79.5 better than 40%
1.02 better than 44%
45% of 102 duels better than 15%
60% of 10 situations better than 91%
Mirage28
50% better than 43%
0.62 better than 6%
68.7 better than 5%
0.87 better than 6%
45% of 97 duels better than 18%
27% of 11 situations better than 21%
Anubis16
44% better than 28%
0.71 better than 36%
80.4 better than 49%
0.97 better than 30%
46% of 71 duels better than 22%
33% of 3 situations better than 37%
Nuke16
50% better than 33%
0.66 better than 14%
76.4 better than 30%
0.98-
44% of 55 duels better than 13%
17% of 6 situations better than 3%
Cache13
38% -
0.72 -
77.1 -
1.05-
51% of 45 duels -
22% of 9 situations -
Overpass3
100% -
0.62 -
63.9 -
-
-
-

Compared with players on the same level who have at least 15 matches on the map.

How KrisD plays

Across 139 matches KrisD averages K/R 0.67 and ADR 74.4; the rating across the 99 rated matches is 0.97. Biggest strength: Headshot rate at 56%, better than 87% of level 10 · 2,001-2,249 ELO players. Most room to improve: Opening duels won at 42%, better than only 2% of level 10 · 2,001-2,249 ELO players. Averages 14.5 kills per match with 56% headshots. The strongest map is Inferno with a 61% win rate in 28 matches. In 29 of 99 matches the rating was 1.10 or higher (29%), in 44 it was below 0.90. In 44 matches with detailed stats: 11 4Ks and 0 aces. Best month by rating: November 2026 at 1.04. KrisD loses the most ELO in match 1 of the day (−76 ELO, win rate 46%). Things go best in match 2 of the day (+69 ELO, win rate 72%). Match no. 2 of the day goes best: 72% win rate, +69 ELO. Improved over the last three months: Headshots +5 pp, Win rate +3 pp. Got weaker: Rating −0.08. Unchanged in recent months: K/R at 0.65, ADR at 73.8, ELO at 2,116. Last 30 days: 15 matches, win rate 60%, net ELO +11.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.