Kriips

EE
On FACEIT since 2016 313 matches tracked 52 matches in 30 days
ELO ▲ 199
3,200
30-day peak: 3,200
Rank EU ▲ 3,406 places
#3,425 #42 in EE
30 days · before #6,831 · best #3,404
Last updated:

How does Kriips play?

Rating 1.04 (from 197 matches) K/R 0.72 ADR 78.9 from 313 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 53% on level 10
1.04
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with at least a normal rating (0.90 and up). 62%
Rating spread from 197 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 18% good 1.10 to 1.29 18% normal 0.90 to 1.09 23% weak 0.75 to 0.89 17% very weak below 0.75 20%
better than most on level 10 midfield weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (247 matches).

Opening

Average
The first duels of the round
Rounds with first kill 9%−2 pp better than 28%
Opening duels won 50%−1 pp better than 39%

Clutch

Average
Last one alive
Clutch 1v1 won 38%−1 pp better than 47%
Clutch 1v2 won 20%−1 pp better than 40%
Clutch kills per match 1.5−0.1 better than 40%

Weapons and aim

Average
Where do the kills come from?
Headshot rate 51%0 pp level
AWP share of kills 6%−5 pp better than 36%
K/D 1.06+0.03 better than 59%
Pistol kills per match 2.7
Knife kills 5 in 313 matches

Impact

Average
Damage and big rounds
Rounds with 2K 13.0%−0.3 pp better than 38%
Rounds with 3K 4.3%+0.2 pp better than 59%
MVPs per match 2.4+0.1 better than 59%
4Ks and aces 43x 4K, 2 aces in 247 matches

Utility and deaths

Average
Nades, flashes and deaths
Utility with impact 38%+3 pp better than 73%
Utility damage per round 4.0−0.1 better than 49%
Enemies flashed per round 0.44+0.14 better than 84%
Rounds with a death 68%−3 pp better than 85%

Progress

One value per month, dashed line is the Level 10 average
▲ Improved
Nothing clear
= Stayed the same
ADR at 78.4, Headshots at 51%
▼ Got worse
K/R −0.04, Win rate −6 pp, ELO −509

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.79
MayJunJulAugSepOct

Best month: October 2026 with 0.79. Last 3 months: 0.72 (at the start 0.76).

Patterns

From the last 313 matches, each row based on 20+ matches. Times in Berlin time.

Where does the ELO go?

On Nuke −258 ELO
35 matches · 31% wins
On Ancient −119 ELO
66 matches · 50% wins
On Fridays −197 ELO, win rate 41%

Kriips loses the most ELO on Nuke: −258 ELO, 31% wins

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.29 · Dust 2
  2. Most kills in a match: 41 · Ancient
  3. Longest win streak: 8 wins in a row · Mirage

Maps in detail

from the last 313 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage115
58% better than 72%
0.71 better than 35%
77.5 better than 32%
0.99 better than 35%
48% of 439 duels better than 29%
31% of 45 situations better than 28%
Ancient66
50% better than 41%
0.75 level
83.5 better than 60%
1.06 better than 59%
53% of 257 duels better than 61%
44% of 36 situations better than 71%
Cache37
59% -
0.76 -
82.1 -
1.14-
53% of 126 duels -
48% of 25 situations -
Nuke35
31% better than 3%
0.71 better than 25%
79.3 better than 35%
1.02-
47% of 148 duels better than 21%
29% of 17 situations better than 29%
Dust 232
53% better than 54%
0.69 better than 26%
73.0 better than 13%
1.05 better than 53%
49% of 105 duels better than 37%
31% of 13 situations better than 30%
Inferno19
42% better than 16%
0.72 better than 37%
76.3 better than 24%
1.06-
49% of 81 duels better than 31%
63% of 8 situations better than 94%
Anubis8
63% -
0.66 -
73.4 -
1.13-
48% of 31 duels -
50% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Kriips plays

Across 313 matches Kriips averages K/R 0.72 and ADR 78.9; the rating across the 197 rated matches is 1.04. Biggest strength: Rounds with a death at only 68%, where lower is better. That is better than 85% of players on level 10. On average 15.6 kills per match, 51% of them headshots. The strongest map is Cache with a 59% win rate in 37 matches. In 77 of 197 matches the rating was 1.10 or higher (39%), in 74 it was below 0.90. In 247 matches with detailed stats: 43 4Ks and 2 aces. Best month by rating: October 2026 at 1.13. Kriips loses the most ELO on Nuke (−258 ELO, win rate 31%). Things go best on Mirage (+182 ELO, win rate 58%). Got weaker: K/R −0.04, Win rate −6 pp, ELO −509. Unchanged in recent months: ADR at 78.4, Headshots at 51%. Last 30 days: 52 matches, win rate 58%, ELO balance −205.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 10): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green only from better than 75 % with a noticeable gap to the average, red the other way round up to 25 %, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.