Krausii

Germany
On FACEIT since 2014 174 matches tracked 56 matches in 30 days
Last updated:

How does Krausii play?

Rating 0.97 K/R 0.70 ADR 77.7 from 174 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 19%
0.97
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.32 ConsistencyShare of matches with a rating of 0.90 or higher. 57%
Rating distribution from 174 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 14% good 1.10 to 1.29 18% normal 0.90 to 1.09 24% weak 0.75 to 0.89 18% very weak below 0.75 25%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (136 matches).

2,500-2,749 ELO

Compared with 2,594 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

48% of opening duels won and so clearly below the average (52%).

Rounds with first kill 11%0 pp · Ø 11% right on the average
Opening duels won 48%−4 pp · Ø 52% better than 20%

Clutch

Average
Last one alive

1.4 clutch kills per match and so well below the average (1.7).

Clutch 1v1 won 39%0 pp · Ø 39% right on the average
Clutch 1v2 won 25%+4 pp · Ø 21% better than 72%
Clutch kills per match 1.4−0.3 · Ø 1.7 better than 27%

Weapons and aim

Average
Where do the kills come from?

0.95 K/D and so clearly below the average (1.05).

Headshot rate 52%+1 pp · Ø 51% better than 57%
AWP share of kills 1%−11 pp · Ø 12% better than 6%
K/D 0.95−0.10 · Ø 1.05 better than 16%
Pistol kills per match 2.9
Knife kills 2 in 174 matches

Impact

Weakness
Damage and big rounds

2.1 MVPs per match and so well below the average (2.4).

2K rounds 12.5%−1.1 pp · Ø 13.6% better than 21%
3K rounds 4.7%+0.5 pp · Ø 4.2% better than 70%
MVPs per match 2.1−0.3 · Ø 2.4 better than 21%
4Ks and aces 12x 4K, 2 aces in 136 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 74% of rounds and so clearly above the average (71%). Lower is better.

Utility hit rate 39%+4 pp · Ø 35% better than 79%
Utility damage per round 5.4+1.2 · Ø 4.2 better than 82%
Enemies flashed per round 0.26−0.05 · Ø 0.31 better than 39%
Deaths per round 74%+3 pp · Ø 71% better than 17%

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
▲ Improved
Nothing clear
= Stayed the same
K/R at 0.71, Rating at 0.97, ADR at 77.9, ELO at 2,653
▼ Got worse
Headshots −4 pp, Win rate −7 pp

Aug to Oct 2026 compared with May to Jul 2026.

Kills per round (K/R)

0.71
MayJunJulAugSepOct

Best month: September 2026 with 0.73. Last 3 months: 0.71 (at the start 0.68). Slightly below the average (0.75).

Patterns

From the last 174 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 4 of the day −58 ELO
27 matches · 41% win rate
On Inferno −55 ELO
34 matches · 47% win rate
On Nuke −42 ELO
51 matches · 49% win rate

Krausii loses the most ELO in match 4 of the day: −58 ELO, 41% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 33 · Inferno
  2. Recorded match no. 100 · Nuke
  3. Highest rating in a match: 1.80 · Nuke
  4. Longest win streak: 6 wins in a row · Inferno

Maps in detail

from the last 174 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Nuke51
49% better than 31%
0.73 better than 43%
82.4 better than 59%
0.99 better than 32%
54% of 282 duels better than 59%
30% of 20 situations better than 32%
Dust 247
70% better than 96%
0.71 better than 32%
76.4 better than 25%
1.00 better than 33%
43% of 203 duels better than 11%
42% of 24 situations better than 62%
Cache39
49% -
0.68 -
74.7 -
0.94-
45% of 223 duels -
28% of 18 situations -
Inferno34
47% better than 20%
0.69 better than 15%
77.6 better than 18%
0.92 better than 3%
51% of 150 duels better than 30%
38% of 16 situations better than 40%

Compared with players on the same level who have at least 15 matches on the map.

How Krausii plays

Across 174 matches Krausii averages K/R 0.70, ADR 77.7 and a rating of 0.97. Biggest strength: Utility damage per round at 5.4, better than 82% of level 10 · 2,500-2,749 ELO players. Most room to improve: K/D at 0.95, better than only 16% of level 10 · 2,500-2,749 ELO players. Averages 15.3 kills per match with 52% headshots. The strongest map is Dust 2 with a 70% win rate in 47 matches. In 57 of 174 matches the rating was 1.10 or higher (33%), in 75 it was below 0.90. In 136 matches with detailed stats: 12 4Ks and 2 aces. Best month by rating: September 2026 at 1.02. Krausii loses the most ELO in match 4 of the day (−58 ELO, win rate 41%). Things go best on Dust 2 (+308 ELO, win rate 70%). From match no. 5 of the day on, things go best: 62% win rate, +133 ELO. Got weaker: Headshots −4 pp, Win rate −7 pp. Unchanged in recent months: K/R at 0.71, Rating at 0.97, ADR at 77.9, ELO at 2,653. Last 30 days: 56 matches, win rate 52%, net ELO −24.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.