Kr0sus

Sweden
On FACEIT since 2019 58 matches tracked
Last updated:

How does Kr0sus play?

Rating 1.11 K/R 0.76 ADR 80.3 from 58 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 82%
1.11
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.26 ConsistencyShare of matches with a rating of 0.90 or higher. 83%
Rating distribution from 58 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 29% good 1.10 to 1.29 17% normal 0.90 to 1.09 36% weak 0.75 to 0.89 7% very weak below 0.75 10%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 10 · 2,001-2,249 ELO average.
Clutcher
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (31 matches).

2,001-2,249 ELO

Compared with 1,723 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 9% of rounds and so clearly below the average (10%).

Rounds with first kill 9%−1 pp · Ø 10% better than 30%
Opening duels won 52%+2 pp · Ø 50% better than 59%

Clutch

Strength
Last one alive

55% of 1v1s won and so well above the average (39%).

Clutch 1v1 won 55%+16 pp · Ø 39% better than 98%
Clutch 1v2 won 28%+7 pp · Ø 21% better than 87%
Clutch kills per match 2.4+0.7 · Ø 1.7 better than 96%

Weapons and aim

Average
Where do the kills come from?

1.16 K/D and so clearly above the average (1.00).

Headshot rate 51%+2 pp · Ø 49% better than 59%
AWP share of kills 6%−4 pp · Ø 10% better than 37%
K/D 1.16+0.16 · Ø 1.00 better than 88%
Pistol kills per match 3.2
Knife kills 2 in 58 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 5.6% of rounds and so well above the average (3.9%).

2K rounds 13.5%+0.4 pp · Ø 13.1% better than 54%
3K rounds 5.6%+1.7 pp · Ø 3.9% better than 95%
MVPs per match 2.30.0 · Ø 2.3 right on the average
4Ks and aces 3x 4K, 2 aces in 31 matches

Utility and deaths

Strength
Nades, flashes and deaths

Died in 66% of rounds and so well below the average (72%). Lower is better.

Utility hit rate 35%−1 pp · Ø 36% better than 48%
Utility damage per round 5.4+1.2 · Ø 4.2 better than 78%
Enemies flashed per round 0.48+0.20 · Ø 0.28 better than 90%
Deaths per round 66%−6 pp · Ø 72% better than 96%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Win rate +7 pp, ELO +55
= Stayed the same
K/R at 0.76, Rating at 1.13, ADR at 80.9
▼ Got worse
Headshots −2 pp

Aug 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.76
MayJunJulAugSepOct

Best month: June 2026 with 0.79. Last 3 months unchanged at 0.76. Slightly above the average (0.72).

Patterns

From the last 58 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 1 of the day +51 ELO
28 matches · 43% win rate
Between 12:00 and 18:00 +59 ELO, win rate 45%

Kr0sus loses the most ELO in match 1 of the day: +51 ELO, 43% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 6 wins in a row · Anubis
  2. Most kills in a match: 30 · Nuke
  3. Highest rating in a match: 1.69 · Nuke

Maps in detail

from the last 58 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Anubis15
67% better than 90%
0.76 better than 64%
80.8 better than 53%
1.13 better than 84%
51% of 75 duels right on the average
42% of 12 situations better than 61%
Mirage15
40% better than 13%
0.76 better than 61%
81.5 better than 56%
1.11 better than 76%
52% of 33 duels better than 56%
50% of 18 situations better than 81%
Ancient10
50% -
0.66 -
74.7 -
0.98-
44% of 34 duels -
30% of 10 situations -
Nuke7
71% -
0.80 -
82.4 -
1.09-
44% of 45 duels -
75% of 4 situations -
Cache4
50% -
0.90 -
92.6 -
1.34-
92% of 12 duels -
33% of 3 situations -
Overpass4
25% -
0.84 -
84.3 -
1.21-
63% of 24 duels -
50% of 2 situations -
Dust 23
33% -
0.77 -
64.9 -
1.13-
56% of 9 duels -
50% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Kr0sus plays

Across 58 matches Kr0sus averages K/R 0.76, ADR 80.3 and a rating of 1.11. Biggest strength: Clutch 1v1 won at 55%, better than 98% of level 10 · 2,001-2,249 ELO players. Averages 16.5 kills per match with 51% headshots. The strongest map is Anubis with a 67% win rate in 15 matches. In 27 of 58 matches the rating was 1.10 or higher (47%), in 10 it was below 0.90. In 31 matches with detailed stats: 3 4Ks and 2 aces. Best month by rating: June 2026 at 1.14. Kr0sus loses the most ELO in match 1 of the day (+51 ELO, win rate 43%). Improved over the last three months: Win rate +7 pp, ELO +55. Got weaker: Headshots −2 pp. Unchanged in recent months: K/R at 0.76, Rating at 1.13, ADR at 80.9.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.