KpyllliTeJl

Slovakia
On FACEIT since 2022 311 matches tracked 110 matches in 30 days
ELO ▼ 9
3,121
30-day peak: 3,230
Rank EU ▼ 537 places
#5,648
Slovakia #39 in Slovakia
30 days · prev. #5,111 · best #3,567
Last updated:

How does KpyllliTeJl play?

Rating 1.07 K/R 0.77 ADR 83.5 from 311 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 52%
1.07
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.37 ConsistencyShare of matches with a rating of 0.90 or higher. 68%
Rating distribution from 311 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 20% good 1.10 to 1.29 24% normal 0.90 to 1.09 20% weak 0.75 to 0.89 13% very weak below 0.75 19%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 3,000-3,499 ELO average.
Multi-kills
better than most on level 10 · 3,000-3,499 ELO about average weaker than most
3,000-3,499 ELO

Compared with 7,646 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 12% of rounds and so clearly above the average (11%).

Rounds with first kill 12%+1 pp · Ø 11% better than 69%
Opening duels won 53%+1 pp · Ø 52% better than 54%

Clutch

Average
Last one alive

1.3 clutch kills per match and so well below the average (1.6).

Clutch 1v1 won 41%+2 pp · Ø 39% better than 61%
Clutch 1v2 won 23%+2 pp · Ø 21% better than 58%
Clutch kills per match 1.3−0.3 · Ø 1.6 better than 20%

Weapons and aim

Average
Where do the kills come from?

1.06 K/D and so right on the average (1.06).

Headshot rate 53%+1 pp · Ø 52% better than 51%
AWP share of kills 15%+3 pp · Ø 12% better than 71%
K/D 1.060.00 · Ø 1.06 right on the average
Pistol kills per match 3.5
Knife kills 5 in 311 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 4.6% of rounds and so slightly above the average (4.2%).

2K rounds 13.9%+0.3 pp · Ø 13.6% better than 52%
3K rounds 4.6%+0.4 pp · Ø 4.2% better than 62%
MVPs per match 2.5+0.1 · Ø 2.4 better than 59%
4Ks and aces 72x 4K, 10 aces in 311 matches

Utility and deaths

Average
Nades, flashes and deaths

5.0 utility damage per round and so well above the average (3.9).

Utility hit rate 37%+3 pp · Ø 34% better than 75%
Utility damage per round 5.0+1.1 · Ø 3.9 better than 82%
Enemies flashed per round 0.22−0.09 · Ø 0.31 better than 20%
Deaths per round 73%+2 pp · Ø 71% better than 18%

Progress

One value per month, dashed line is the level 10 · 3,000-3,499 ELO average
▲ Improved
ELO +487
= Stayed the same
ADR at 83.1, Headshots at 53%, Win rate at 53%
▼ Got worse
K/R −0.04, Rating −0.06, First kills −1 pp, Clutch 1v1 −11 pp

Sep to Nov 2026 compared with Aug 2026.

Kills per round (K/R)

0.67
JunJulAugSepOctNov

Best month: August 2026 with 0.80. Last 3 months: 0.76 (at the start 0.80). Just above the average (0.75).

Patterns

From the last 311 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 1 of the day −150 ELO
66 matches · 47% win rate
On Ancient −25 ELO
24 matches · 29% win rate
On Saturdays −24 ELO, win rate 41%

KpyllliTeJl loses the most ELO in match 1 of the day: −150 ELO, 47% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 14 wins in a row · Anubis
  2. Recorded match no. 250 · Mirage
  3. Most kills in a match: 47 · Mirage
  4. Highest rating in a match: 2.30 · Nuke

Maps in detail

from the last 311 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage139
58% better than 65%
0.82 better than 76%
86.9 better than 73%
1.14 better than 74%
57% of 689 duels better than 76%
42% of 74 situations better than 61%
Anubis56
57% better than 56%
0.76 better than 54%
83.7 better than 61%
1.07 better than 53%
53% of 274 duels better than 54%
56% of 25 situations better than 87%
Dust 254
52% better than 39%
0.72 better than 33%
80.0 better than 40%
1.02 better than 33%
44% of 268 duels better than 11%
15% of 26 situations better than 4%
Ancient24
29% better than 1%
0.65 better than 8%
72.1 better than 7%
0.88 better than 4%
50% of 129 duels better than 36%
44% of 16 situations better than 66%
Nuke23
52% better than 31%
0.81 better than 68%
88.3 better than 76%
1.13 better than 64%
55% of 132 duels better than 59%
29% of 14 situations better than 26%
Inferno14
29% -
0.67 -
75.3 -
0.88-
49% of 57 duels -
100% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How KpyllliTeJl plays

Across 311 matches KpyllliTeJl averages K/R 0.77, ADR 83.5 and a rating of 1.07. Biggest strength: Utility damage per round at 5.0, better than 82% of level 10 · 3,000-3,499 ELO players. Most room to improve: Deaths per round at 73%, better than only 18% of level 10 · 3,000-3,499 ELO players. Averages 17.0 kills per match with 53% headshots. The strongest map is Mirage with a 58% win rate in 139 matches. In 151 of 311 matches the rating was 1.10 or higher (49%), in 99 it was below 0.90. In 311 matches with detailed stats: 72 4Ks and 10 aces. Best month by rating: August 2026 at 1.12. KpyllliTeJl loses the most ELO in match 1 of the day (−150 ELO, win rate 47%). Things go best in match 4 of the day (+70 ELO, win rate 62%). Match no. 4 of the day goes best: 62% win rate, +70 ELO. Improved over the last three months: ELO +487. Got weaker: K/R −0.04, Rating −0.06, First kills −1 pp, Clutch 1v1 −11 pp. Unchanged in recent months: ADR at 83.1, Headshots at 53%, Win rate at 53%. Last 30 days: 110 matches, win rate 53%, net ELO −38.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,000-3,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.