Black Deal 12 months of Premium for €49.99 instead of €74.99 12 months €49.99 instead of €74.99 until Sun, Dec 13
Get the deal

Kozmonot

Wallis & Futuna
On FACEIT since 2020 217 matches tracked 52 matches in 30 days
Last updated:

How does Kozmonot play?

Rating 1.05 (from 196 matches) K/R 0.77 ADR 83.4 from 217 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 77%
1.05
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with a rating of 0.90 or higher. 63%
Rating distribution from 196 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 19% good 1.10 to 1.29 18% normal 0.90 to 1.09 23% weak 0.75 to 0.89 15% very weak below 0.75 21%
Player type
Goes in first and opens the round
More first kills per match than the level 6 average. Higher headshot rate than the level 6 average.
EntryHeadshots
better than most on level 6 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (163 matches).

Level 6

Compared with 1,359 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

First kill in 13% of rounds and so well above the average (10%).

Rounds with first kill 13%+3 pp · Ø 10% better than 87%
Opening duels won 54%+4 pp · Ø 50% better than 84%

Clutch

Average
Last one alive

45% of 1v1s won and so clearly above the average (38%).

Clutch 1v1 won 45%+7 pp · Ø 38% better than 85%
Clutch 1v2 won 21%−1 pp · Ø 22% better than 50%
Clutch kills per match 1.70.0 · Ø 1.7 right on the average

Weapons and aim

Average
Where do the kills come from?

52% headshots and so well above the average (45%).

Headshot rate 52%+7 pp · Ø 45% better than 86%
AWP share of kills 7%−4 pp · Ø 11% better than 37%
K/D 1.07+0.09 · Ø 0.98 better than 81%
Pistol kills per match 3.6
Knife kills 2 in 217 matches

Impact

Average
Damage and big rounds

2.3 MVPs per match and so slightly above the average (2.2).

2K rounds 13.7%+0.7 pp · Ø 13.0% better than 68%
3K rounds 4.1%+0.3 pp · Ø 3.8% better than 66%
MVPs per match 2.3+0.1 · Ø 2.2 better than 68%
4Ks and aces 34x 4K, 1 ace in 163 matches

Utility and deaths

Average
Nades, flashes and deaths

0.61 enemies flashed per round and so well above the average (0.25).

Utility hit rate 35%0 pp · Ø 35% right on the average
Utility damage per round 5.1+1.1 · Ø 4.0 better than 77%
Enemies flashed per round 0.61+0.36 · Ø 0.25 better than 98%
Deaths per round 72%−1 pp · Ø 73% better than 63%

Progress

One value per month, dashed line is the level 6 average
▲ Improved
Headshots +2 pp
= Stayed the same
Nothing clear
▼ Got worse
K/R −0.07, Rating −0.09, ADR −8.2, Win rate −14 pp, ELO −164

Sep to Nov 2026 compared with Jun to Aug 2026.

Kills per round (K/R)

0.73
JunJulAugSepOctNov

Best month: June 2026 with 0.81. Last 3 months: 0.73 (at the start 0.80). Just above the average (0.72).

Patterns

From the last 217 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 2 of the day −39 ELO
42 matches · 40% win rate
On Anubis −36 ELO
42 matches · 48% win rate
On Fridays +10 ELO, win rate 33%

Kozmonot loses the most ELO in match 2 of the day: −39 ELO, 40% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 36 · Dust 2
  2. Highest rating in a match: 2.39 · Inferno
  3. Longest win streak: 6 wins in a row · Dust 2

Maps in detail

from the last 217 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 274
38% better than 13%
0.79 better than 82%
82.9 better than 68%
1.05 better than 68%
55% of 288 duels better than 77%
63% of 40 situations better than 96%
Inferno46
65% better than 90%
0.76 better than 78%
86.8 better than 89%
1.02 better than 68%
54% of 294 duels better than 72%
30% of 20 situations better than 33%
Anubis42
48% better than 42%
0.76 better than 70%
84.2 better than 74%
1.04 better than 67%
52% of 194 duels better than 61%
48% of 23 situations better than 76%
Mirage35
54% better than 65%
0.76 better than 70%
81.4 better than 62%
1.04 better than 67%
56% of 156 duels better than 82%
28% of 18 situations better than 24%
Ancient13
46% -
0.73 -
78.2 -
1.07-
60% of 45 duels -
40% of 5 situations -
Nuke5
40% -
0.78 -
85.1 -
1.15-
53% of 19 duels -
67% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Kozmonot plays

Across 217 matches Kozmonot averages K/R 0.77 and ADR 83.4; the rating across the 196 rated matches is 1.05. Biggest strength: Rounds with first kill at 13%, better than 87% of level 6 players. Averages 16.7 kills per match with 52% headshots. The strongest map is Inferno with a 65% win rate in 46 matches. In 78 of 196 matches the rating was 1.10 or higher (40%), in 72 it was below 0.90. In 163 matches with detailed stats: 34 4Ks and 1 ace. Best month by rating: August 2026 at 1.11. Kozmonot loses the most ELO in match 2 of the day (−39 ELO, win rate 40%). Things go best on Inferno (+65 ELO, win rate 65%). Improved over the last three months: Headshots +2 pp. Got weaker: K/R −0.07, Rating −0.09, ADR −8.2, Win rate −14 pp, ELO −164. Last 30 days: 52 matches, win rate 44%, net ELO +14.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 6): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.