Kotysekk

Czech Republic
On FACEIT since 2026 309 matches tracked 55 matches in 30 days
Last updated:

How does Kotysekk play?

Rating 0.97 K/R 0.69 ADR 73.3 from 309 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 30%
0.97
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with a rating of 0.90 or higher. 56%
Rating distribution from 309 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 15% good 1.10 to 1.29 16% normal 0.90 to 1.09 23% weak 0.75 to 0.89 15% very weak below 0.75 30%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 9 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (244 matches).

Level 9

Compared with 1,707 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 9% of rounds and so clearly below the average (10%).

Rounds with first kill 9%−1 pp · Ø 10% better than 32%
Opening duels won 49%−1 pp · Ø 50% better than 36%

Clutch

Average
Last one alive

1.5 clutch kills per match and so clearly below the average (1.6).

Clutch 1v1 won 38%0 pp · Ø 38% right on the average
Clutch 1v2 won 21%0 pp · Ø 21% right on the average
Clutch kills per match 1.5−0.1 · Ø 1.6 better than 38%

Weapons and aim

Average
Where do the kills come from?

0.97 K/D and so just below the average (1.01).

Headshot rate 50%+2 pp · Ø 48% better than 62%
AWP share of kills 6%−4 pp · Ø 10% better than 35%
K/D 0.97−0.04 · Ø 1.01 better than 34%
Pistol kills per match 2.6
Knife kills 4 in 309 matches

Impact

Weakness
Damage and big rounds

Exactly 2 kills in 12.1% of rounds and so clearly below the average (13.2%).

2K rounds 12.1%−1.1 pp · Ø 13.2% better than 20%
3K rounds 3.4%−0.6 pp · Ø 4.0% better than 25%
MVPs per match 2.0−0.3 · Ø 2.3 better than 21%
4Ks and aces 31x 4K, 1 ace in 244 matches

Utility and deaths

Average
Nades, flashes and deaths

0.17 enemies flashed per round and so well below the average (0.27).

Utility hit rate 36%+1 pp · Ø 35% better than 57%
Utility damage per round 3.0−1.3 · Ø 4.3 better than 21%
Enemies flashed per round 0.17−0.10 · Ø 0.27 better than 20%
Deaths per round 71%−1 pp · Ø 72% better than 64%

Progress

One value per month, dashed line is the level 9 average
▲ Improved
Win rate +6 pp, ELO +367
= Stayed the same
Nothing clear
▼ Got worse
K/R −0.09, Rating −0.11, ADR −8.1, Headshots −3 pp

Sep to Nov 2026 compared with Jul to Aug 2026.

Kills per round (K/R)

0.62
JunJulAugSepOctNov

Best month: August 2026 with 0.74. Last 3 months: 0.65 (at the start 0.74). Clearly below the average (0.73).

Patterns

From the last 309 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −271 ELO
96 matches · 49% win rate
From match 5 of the day −87 ELO
56 matches · 41% win rate
On Tuesdays −83 ELO, win rate 38%

Kotysekk loses the most ELO on Mirage: −271 ELO, 49% win rate

Records and milestones

from recorded matches
  1. Reached level 10 · Mirage
  2. Recorded match no. 250 · Mirage
  3. Longest win streak: 6 wins in a row · Ancient
  4. Highest rating in a match: 2.18 · Mirage
  5. Most kills in a match: 40 · Mirage

Maps in detail

from the last 309 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage96
49% better than 43%
0.68 better than 24%
72.1 better than 12%
0.94 better than 23%
50% of 383 duels better than 46%
44% of 57 situations better than 68%
Dust 282
55% better than 62%
0.67 better than 20%
71.2 better than 10%
0.95 better than 26%
48% of 327 duels better than 33%
37% of 54 situations better than 44%
Inferno36
50% better than 38%
0.74 better than 56%
76.6 better than 32%
1.05 better than 57%
57% of 145 duels better than 76%
50% of 10 situations better than 77%
Cache33
48% -
0.73 -
80.4 -
1.01-
47% of 131 duels -
24% of 21 situations -
Anubis24
46% better than 36%
0.67 better than 22%
71.2 better than 8%
0.91 better than 16%
51% of 93 duels right on the average
33% of 15 situations better than 40%
Ancient19
63% better than 84%
0.67 better than 17%
69.2 better than 4%
0.95 better than 27%
43% of 53 duels better than 12%
33% of 12 situations better than 39%
Nuke19
42% better than 15%
0.76 better than 54%
78.3 better than 35%
1.02 better than 44%
55% of 85 duels better than 62%
44% of 9 situations better than 64%

Compared with players on the same level who have at least 15 matches on the map.

How Kotysekk plays

Across 309 matches Kotysekk averages K/R 0.69, ADR 73.3 and a rating of 0.97. Most room to improve: Damage per round (ADR) at 73.3, better than only 11% of level 9 players. Averages 15.1 kills per match with 50% headshots. The strongest map is Ancient with a 63% win rate in 19 matches. In 102 of 309 matches the rating was 1.10 or higher (33%), in 137 it was below 0.90. In 244 matches with detailed stats: 31 4Ks and 1 ace. Best month by rating: July 2026 at 1.03. Kotysekk loses the most ELO on Mirage (−271 ELO, win rate 49%). Things go best on Dust 2 (+2 ELO, win rate 55%). Match no. 4 of the day goes best: 58% win rate, −63 ELO. Improved over the last three months: Win rate +6 pp, ELO +367. Got weaker: K/R −0.09, Rating −0.11, ADR −8.1, Headshots −3 pp. Last 30 days: 55 matches, win rate 44%, net ELO −256.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.