Korvik

Estonia
On FACEIT since 2025 109 matches tracked 109 matches in 30 days
Last updated:

How does Korvik play?

Rating 1.10 K/R 0.81 ADR 89.0 from 109 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 67%
1.10
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.38 ConsistencyShare of matches with a rating of 0.90 or higher. 65%
Rating distribution from 109 matches
outstanding 1.80 and up 6% strong 1.30 to 1.79 25% good 1.10 to 1.29 19% normal 0.90 to 1.09 16% weak 0.75 to 0.89 17% very weak below 0.75 17%
Player type
Goes in first and opens the round
More first kills per match than the level 10 · 2,750-2,999 ELO average.
Entry
better than most on level 10 · 2,750-2,999 ELO about average weaker than most
2,750-2,999 ELO

Compared with 11,776 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 16% of rounds and so well above the average (11%).

Rounds with first kill 16%+5 pp · Ø 11% better than 97%
Opening duels won 55%+3 pp · Ø 52% better than 72%

Clutch

Average
Last one alive

1.2 clutch kills per match and so well below the average (1.6).

Clutch 1v1 won 42%+2 pp · Ø 40% better than 67%
Clutch 1v2 won 29%+8 pp · Ø 21% better than 88%
Clutch kills per match 1.2−0.4 · Ø 1.6 better than 11%

Weapons and aim

Average
Where do the kills come from?

55% headshots and so clearly above the average (52%).

Headshot rate 55%+3 pp · Ø 52% better than 70%
AWP share of kills 12%0 pp · Ø 12% right on the average
K/D 1.07+0.02 · Ø 1.05 better than 52%
Pistol kills per match 3.5
Zeus kills2 in 109 matches
Knife kills 3 in 109 matches

Impact

Strength
Damage and big rounds

Exactly 3 kills in 5.4% of rounds and so well above the average (4.2%).

2K rounds 15.1%+1.6 pp · Ø 13.5% better than 80%
3K rounds 5.4%+1.2 pp · Ø 4.2% better than 86%
MVPs per match 2.7+0.3 · Ø 2.4 better than 79%
4Ks and aces 22x 4K, 3 aces in 109 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 75% of rounds and so well above the average (71%). Lower is better.

Utility hit rate 36%+2 pp · Ø 34% better than 64%
Utility damage per round 4.9+0.9 · Ø 4.0 better than 77%
Enemies flashed per round 0.22−0.09 · Ø 0.31 better than 24%
Deaths per round 75%+4 pp · Ø 71% better than 7%

Patterns

From the last 109 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −66 ELO
39 matches · 49% win rate

Korvik loses the most ELO on Mirage: −66 ELO, 49% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 39 · Ancient
  2. Longest win streak: 7 wins in a row · Ancient
  3. Highest rating in a match: 2.05 · Mirage

Maps in detail

from the last 109 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage39
49% better than 30%
0.84 better than 84%
90.9 better than 87%
1.13 better than 73%
56% of 221 duels better than 73%
69% of 16 situations better than 99%
Ancient20
75% better than 98%
0.91 better than 96%
99.9 better than 97%
1.23 better than 92%
66% of 120 duels better than 98%
33% of 9 situations better than 36%
Anubis15
67% better than 87%
0.80 better than 73%
86.8 better than 75%
1.14 better than 76%
58% of 97 duels better than 80%
23% of 13 situations better than 14%
Dust 215
47% better than 26%
0.76 better than 53%
84.1 better than 62%
1.03 better than 39%
52% of 92 duels right on the average
57% of 7 situations better than 91%
Inferno7
57% -
0.75 -
85.8 -
1.06-
42% of 48 duels -
17% of 6 situations -
Nuke7
29% -
0.76 -
85.6 -
1.01-
50% of 42 duels -
40% of 5 situations -
Cache6
33% -
0.59 -
69.1 -
0.76-
41% of 46 duels -
33% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Korvik plays

Across 109 matches Korvik averages K/R 0.81, ADR 89.0 and a rating of 1.10. Biggest strength: Rounds with first kill at 16%, better than 97% of level 10 · 2,750-2,999 ELO players. Most room to improve: Deaths per round at 75%, better than only 7% of level 10 · 2,750-2,999 ELO players. Averages 17.4 kills per match with 55% headshots. The strongest map is Ancient with a 75% win rate in 20 matches. In 54 of 109 matches the rating was 1.10 or higher (50%), in 38 it was below 0.90. In 109 matches with detailed stats: 22 4Ks and 3 aces. Korvik loses the most ELO on Mirage (−66 ELO, win rate 49%). Things go best on Ancient (+85 ELO, win rate 75%). Last 30 days: 109 matches, win rate 54%, net ELO −127.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,750-2,999 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.