Kordyll

Poland
On FACEIT since 2016 238 matches tracked 81 matches in 30 days
Last updated:

How does Kordyll play?

Rating 1.04 K/R 0.77 ADR 84.7 from 238 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 50%
1.04
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 64%
Rating distribution from 238 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 18% good 1.10 to 1.29 17% normal 0.90 to 1.09 26% weak 0.75 to 0.89 17% very weak below 0.75 19%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 10 · 2,250-2,499 ELO average. More first kills per match than the level 10 · 2,250-2,499 ELO average. More 4Ks and aces per 100 rounds than the level 10 · 2,250-2,499 ELO average.
ClutcherEntryMulti-kills
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (162 matches).

2,250-2,499 ELO

Compared with 2,410 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 16% of rounds and so well above the average (10%).

Rounds with first kill 16%+6 pp · Ø 10% better than 98%
Opening duels won 52%+1 pp · Ø 51% better than 52%

Clutch

Average
Last one alive

53% of 1v1s won and so well above the average (39%).

Clutch 1v1 won 53%+14 pp · Ø 39% better than 97%
Clutch 1v2 won 23%+1 pp · Ø 22% better than 58%
Clutch kills per match 1.70.0 · Ø 1.7 right on the average

Weapons and aim

Average
Where do the kills come from?

67% headshots and so well above the average (50%).

Headshot rate 67%+17 pp · Ø 50% better than 99%
AWP share of kills 7%−5 pp · Ø 12% better than 39%
K/D 1.01−0.02 · Ø 1.03 better than 37%
Pistol kills per match 3.4

Impact

Average
Damage and big rounds

2.8 MVPs per match and so well above the average (2.3).

2K rounds 13.9%+0.5 pp · Ø 13.4% better than 57%
3K rounds 4.5%+0.4 pp · Ø 4.1% better than 65%
MVPs per match 2.8+0.5 · Ø 2.3 better than 87%
4Ks and aces 37x 4K, 8 aces in 162 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 77% of rounds and so well above the average (72%). Lower is better.

Utility hit rate 38%+3 pp · Ø 35% better than 73%
Utility damage per round 4.7+0.5 · Ø 4.2 better than 67%
Enemies flashed per round 0.31+0.02 · Ø 0.29 better than 56%
Deaths per round 77%+5 pp · Ø 72% better than 3%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
Rating +0.08, Win rate +6 pp, ELO +249
= Stayed the same
K/R at 0.79, ADR at 84.9, Headshots at 67%
▼ Got worse
Nothing clear

Sep to Nov 2026 compared with Jul to Aug 2026.

Kills per round (K/R)

0.83
JunJulAugSepOctNov

Best month: November 2026 with 0.83. Last 3 months: 0.79 (at the start 0.76). Clearly above the average (0.74).

Patterns

From the last 238 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 4 of the day −55 ELO
24 matches · 42% win rate
On Anubis −30 ELO
42 matches · 45% win rate
On Thursdays +24 ELO, win rate 39%

Kordyll loses the most ELO in match 4 of the day: −55 ELO, 42% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 44 · Anubis
  2. Recorded match no. 100 · Nuke
  3. Longest win streak: 5 wins in a row · Anubis
  4. Highest rating in a match: 2.19 · Nuke

Maps in detail

from the last 238 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage59
51% better than 47%
0.83 better than 83%
91.1 better than 88%
1.11 better than 72%
53% of 375 duels better than 58%
31% of 16 situations better than 28%
Dust 254
46% better than 27%
0.74 better than 46%
81.1 better than 48%
0.96 better than 21%
48% of 348 duels better than 29%
53% of 19 situations better than 86%
Anubis42
45% better than 27%
0.79 better than 71%
85.8 better than 74%
1.05 better than 55%
52% of 283 duels right on the average
38% of 16 situations right on the average
Nuke23
65% better than 76%
0.85 better than 88%
89.0 better than 83%
1.17 better than 83%
56% of 123 duels better than 68%
33% of 18 situations better than 37%
Cache17
71% -
0.76 -
87.5 -
1.01-
47% of 112 duels -
25% of 4 situations -
Ancient16
38% better than 10%
0.70 better than 27%
75.7 better than 20%
0.93 better than 16%
44% of 96 duels better than 13%
50% of 10 situations better than 79%
Inferno15
60% better than 67%
0.74 better than 44%
82.4 better than 50%
1.01 better than 30%
57% of 97 duels better than 64%
60% of 5 situations better than 91%
Aim_redline_faceit3
100% -
0.59 -
63.9 -
0.98-
59% of 71 duels -
59% of 71 situations -
Vertigo3
33% -
0.76 -
83.6 -
0.98-
51% of 35 duels -
50% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Kordyll plays

Across 238 matches Kordyll averages K/R 0.77, ADR 84.7 and a rating of 1.04. Biggest strength: Headshot rate at 67%, better than 99% of level 10 · 2,250-2,499 ELO players. Most room to improve: Deaths per round at 77%, better than only 3% of level 10 · 2,250-2,499 ELO players. Averages 17.4 kills per match with 67% headshots. The strongest map is Cache with a 71% win rate in 17 matches. In 90 of 238 matches the rating was 1.10 or higher (38%), in 86 it was below 0.90. In 162 matches with detailed stats: 37 4Ks and 8 aces. Best month by rating: November 2026 at 1.14. Kordyll loses the most ELO in match 4 of the day (−55 ELO, win rate 42%). Things go best on Nuke (+46 ELO, win rate 65%). Improved over the last three months: Rating +0.08, Win rate +6 pp, ELO +249. Unchanged in recent months: K/R at 0.79, ADR at 84.9, Headshots at 67%. Last 30 days: 81 matches, win rate 57%, net ELO −94.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.