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Kop4th

Russia
On FACEIT since 2019 124 matches tracked 34 matches in 30 days
Last updated:

How does Kop4th play?

Rating 1.01 (from 74 matches) K/R 0.71 ADR 79.1 from 124 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 42%
1.01
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.39 ConsistencyShare of matches with a rating of 0.90 or higher. 62%
Rating distribution from 74 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 19% good 1.10 to 1.29 22% normal 0.90 to 1.09 19% weak 0.75 to 0.89 14% very weak below 0.75 24%
Player type
Goes in first and opens the round
More first kills per match than the level 10 · 2,001-2,249 ELO average.
Entry
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (74 matches).

2,001-2,249 ELO

Compared with 2,300 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

First kill in 14% of rounds and so well above the average (10%).

Rounds with first kill 14%+4 pp · Ø 10% better than 92%
Opening duels won 56%+5 pp · Ø 51% better than 84%

Clutch

Weakness
Last one alive

11% of 1v2s won and so well below the average (22%).

Clutch 1v1 won 27%−12 pp · Ø 39% better than 5%
Clutch 1v2 won 11%−11 pp · Ø 22% better than 3%
Clutch kills per match 1.5−0.2 · Ø 1.7 better than 35%

Weapons and aim

Average
Where do the kills come from?

0.93 K/D and so clearly below the average (1.03).

Headshot rate 50%0 pp · Ø 50% right on the average
AWP share of kills 15%+4 pp · Ø 11% better than 72%
K/D 0.93−0.10 · Ø 1.03 better than 16%
Pistol kills per match 3.0
Knife kills 1 in 124 matches

Impact

Average
Damage and big rounds

1.9 MVPs per match and so well below the average (2.3).

2K rounds 14.7%+1.3 pp · Ø 13.4% better than 79%
3K rounds 4.0%−0.1 pp · Ø 4.1% better than 47%
MVPs per match 1.9−0.4 · Ø 2.3 better than 9%
4Ks and aces 11x 4K, 2 aces in 74 matches

Utility and deaths

Weakness
Nades, flashes and deaths

28% of nades dealing damage or blinding and so well below the average (35%).

Utility hit rate 28%−7 pp · Ø 35% better than 8%
Utility damage per round 2.8−1.5 · Ø 4.3 better than 14%
Enemies flashed per round 0.22−0.07 · Ø 0.29 better than 35%
Deaths per round 76%+4 pp · Ø 72% better than 8%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
K/R +0.11, Rating +0.05, ADR +7.3, Win rate +9 pp, ELO +344
= Stayed the same
Headshots at 50%
▼ Got worse
Nothing clear

Sep to Nov 2026 compared with Feb to Aug 2026.

Kills per round (K/R)

0.76
FebMarAprMayJunJulAugSepOctNov

Best month: October 2026 with 0.78. Last 3 months: 0.77 (at the start 0.66). Slightly above the average (0.74).

Patterns

From the last 124 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Nuke −39 ELO
22 matches · 45% win rate
On Tuesdays −25 ELO, win rate 41%

Kop4th loses the most ELO on Nuke: −39 ELO, 45% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.01 · Dust 2
  2. Recorded match no. 100 · Dust 2
  3. Longest win streak: 7 wins in a row · Dust 2
  4. Most kills in a match: 33 · Dust 2
  5. Reached level 10 · Nuke

Maps in detail

from the last 124 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 254
50% better than 45%
0.72 better than 41%
80.9 better than 51%
1.06 better than 60%
54% of 175 duels better than 66%
29% of 14 situations better than 24%
Nuke22
45% better than 17%
0.68 better than 23%
79.3 better than 45%
1.02-
60% of 80 duels better than 88%
13% of 8 situations better than 1%
Ancient17
59% better than 73%
0.74 right on the average
78.5 better than 35%
1.13-
56% of 32 duels better than 77%
40% of 5 situations better than 58%
Anubis11
55% -
0.73 -
77.8 -
0.96-
55% of 69 duels -
25% of 8 situations -
Inferno11
55% -
0.62 -
73.5 -
0.73-
55% of 22 duels -
33% of 3 situations -
Mirage8
38% -
0.75 -
81.3 -
0.96-
57% of 35 duels -
33% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Kop4th plays

Across 124 matches Kop4th averages K/R 0.71 and ADR 79.1; the rating across the 74 rated matches is 1.01. Biggest strength: Rounds with first kill at 14%, better than 92% of level 10 · 2,001-2,249 ELO players. Most room to improve: Clutch 1v1 won at 27%, better than only 5% of level 10 · 2,001-2,249 ELO players. Averages 16.1 kills per match with 50% headshots. The strongest map is Ancient with a 59% win rate in 17 matches. In 32 of 74 matches the rating was 1.10 or higher (43%), in 28 it was below 0.90. In 74 matches with detailed stats: 11 4Ks and 2 aces. Best month by rating: November 2026 at 1.03. Kop4th loses the most ELO on Nuke (−39 ELO, win rate 45%). Things go best on Dust 2 (+38 ELO, win rate 50%). Improved over the last three months: K/R +0.11, Rating +0.05, ADR +7.3, Win rate +9 pp, ELO +344. Unchanged in recent months: Headshots at 50%. Last 30 days: 34 matches, win rate 59%, net ELO −25.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.