KonDurex67

Poland
106 matches tracked
Last updated:

How does KonDurex67 play?

Rating 0.98 (from 1 matches) K/R 0.67 ADR 73.0 from 105 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
0.98
Player type
Hits the head
Higher headshot rate than the level 4 average. Rarely on the AWP.
HeadshotsRifler
better than most on level 4 midfield weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (36 matches).

Opening

Weakness
The first duels of the round
Rounds with first kill 6%−4.0 pp better than 8%
Opening duels won 38%−11 pp better than 1%

Clutch

Weakness
Last one alive
Clutch 1v1 won 30%−7 pp better than 14%
Clutch 1v2 won 15%−7 pp better than 18%
Clutch kills per match 1.4−0.3 better than 30%

Weapons and aim

Average
Where do the kills come from?
Headshot rate 54%+11 pp better than 95%
AWP share of kills 5%−6 pp better than 33%
K/D 0.89−0.07 better than 28%
Pistol kills per match 2.3
Knife kills 10 in 105 matches

Impact

Weakness
Damage and big rounds
Rounds with 2K 11.1%−1.5 pp better than 19%
Rounds with 3K 2.0%−1.7 pp better than 2%
MVPs per match 1.7−0.4 better than 14%
4Ks and aces 6x 4K, 0 aces in 36 matches

Utility and deaths

Average
Nades, flashes and deaths
Utility with impact 22%−13 pp better than 2%
Utility damage per round 1.9−1.9 better than 10%
Enemies flashed per round 0.240.00 level
Rounds with a death 75%+2.0 pp better than 32%

Progress

One value per month, dashed line is the Level 4 average
▲ Improved
ELO +75
= Stayed the same
Headshots at 54%, Win rate at 44%
▼ Got worse
K/R −0.05, ADR −10.2

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.63
NovDecJanFebMarAprMayJunJulAugSepOct

Best month: July 2026 with 0.68. Last 3 months: 0.63 (at the start 0.68).

Patterns

From the last 105 matches, each row based on 20+ matches.

Where does the ELO go?

On Mirage −5 ELO
40 matches · 38% wins
In match 1 of the day −2 ELO
22 matches · 32% wins

KonDurex67 loses the most ELO on Mirage: −5 ELO, 38% wins

Records and milestones

from recorded matches
  1. Highest rating in a match: 0.98 · Dust 2
  2. Longest win streak: 5 wins in a row · Ancient
  3. Most kills in a match: 33 · Inferno

Maps in detail

from the last 105 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage40
38% better than 17%
0.70 better than 56%
76.9 better than 51%
-
44% of 146 duels better than 26%
29% of 28 situations better than 28%
Dust 218
72% better than 99%
0.65 better than 26%
73.5 better than 28%
0.98–
45% of 102 duels better than 30%
18% of 11 situations better than 9%
Anubis16
25% better than 1%
0.56 better than 3%
66.0 better than 5%
-
31% of 61 duels better than 1%
45% of 11 situations better than 70%
Nuke9
56% –
0.57 –
63.0 –
-
44% of 25 duels –
33% of 3 situations –
Inferno8
38% –
0.71 –
81.5 –
-
51% of 37 duels –
25% of 4 situations –
Ancient6
33% –
0.78 –
76.5 –
-
35% of 20 duels –
17% of 6 situations –
Cache5
60% –
0.66 –
66.1 –
-
41% of 29 duels –
60% of 5 situations –
Vertigo3
67% –
0.74 –
62.1 –
-
60% of 10 duels –
67% of 6 situations –

Compared with players on the same level who have at least 15 matches on the map.

How KonDurex67 plays

Across 105 matches KonDurex67 averages K/R 0.67 and ADR 73.0; the rating across the 1 rated matches is 0.98. Biggest strength: Headshot rate at 54%. That is better than 95% of players on level 4. Most room to improve: Opening duels won at 38%. That is better than only 1% of players on level 4. On average 14.8 kills per match, 54% of them headshots. The strongest map is Dust 2 with a 72% win rate in 18 matches. In 36 matches with detailed stats: 6 4Ks and 0 aces. KonDurex67 loses the most ELO on Mirage (−5 ELO, win rate 38%). Things go best from match 5 of the day (−3 ELO, win rate 52%). Improved over the last three months: ELO +75. Got weaker: K/R −0.05, ADR −10.2. Unchanged in recent months: Headshots at 54%, Win rate at 44%. Last 30 days: 1 matches, win rate 0%, ELO balance −23.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 4): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green from better than 60 %, red up to 40 %, gray in between. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.