KohviVello

Estonia
On FACEIT since 2026 59 matches tracked 24 matches in 30 days
ELO ▲ 127
2,126
30-day peak: 2,126
Rank EU
#177,898
Estonia #1,575 in Estonia
Last updated:

How does KohviVello play?

Rating 1.44 K/R 0.99 ADR 102.1 from 59 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 99%
1.44
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.40 ConsistencyShare of matches with a rating of 0.90 or higher. 90%
Rating distribution from 59 matches
outstanding 1.80 and up 17% strong 1.30 to 1.79 53% good 1.10 to 1.29 19% normal 0.90 to 1.09 2% weak 0.75 to 0.89 3% very weak below 0.75 7%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,001-2,249 ELO average. More damage per round than the level 10 · 2,001-2,249 ELO average. More 1v1 and 1v2 wins than the level 10 · 2,001-2,249 ELO average.
Multi-killsDamageClutcher
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (28 matches).

2,001-2,249 ELO

Compared with 2,179 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

63% of opening duels won and so well above the average (51%).

Rounds with first kill 13%+3 pp · Ø 10% better than 86%
Opening duels won 63%+12 pp · Ø 51% better than 99%

Clutch

Average
Last one alive

55% of 1v1s won and so well above the average (39%).

Clutch 1v1 won 55%+16 pp · Ø 39% better than 99%
Clutch 1v2 won 13%−9 pp · Ø 22% better than 7%
Clutch kills per match 2.0+0.3 · Ø 1.7 better than 81%

Weapons and aim

Strength
Where do the kills come from?

1.54 K/D and so well above the average (1.03).

Headshot rate 55%+6 pp · Ø 49% better than 83%
AWP share of kills 8%−3 pp · Ø 11% better than 44%
K/D 1.54+0.51 · Ø 1.03 better than 99%
Pistol kills per match 4.2
Knife kills 3 in 59 matches

Impact

Strength
Damage and big rounds

Exactly 3 kills in 7.8% of rounds and so well above the average (4.1%).

2K rounds 14.6%+1.2 pp · Ø 13.4% better than 78%
3K rounds 7.8%+3.7 pp · Ø 4.1% better than 99%
MVPs per match 3.5+1.2 · Ø 2.3 better than 99%
4Ks and aces 10x 4K, 2 aces in 28 matches

Utility and deaths

Strength
Nades, flashes and deaths

Died in 65% of rounds and so well below the average (72%). Lower is better.

Utility hit rate 44%+8 pp · Ø 36% better than 95%
Utility damage per round 5.1+0.8 · Ø 4.3 better than 77%
Enemies flashed per round 0.20−0.09 · Ø 0.29 better than 30%
Deaths per round 65%−7 pp · Ø 72% better than 98%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
ELO +335
= Stayed the same
Nothing clear
▼ Got worse
K/R −0.06, Rating −0.12, ADR −7.7, Headshots −3 pp, Win rate −13 pp

Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.96
JunJulAugSepOctNov

Best month: June 2026 with 1.12. Last 3 months: 0.96 (at the start 1.02). Well above the average (0.74).

Patterns

From the last 59 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

No clear pattern

No clear pattern

Records and milestones

from recorded matches
  1. Most kills in a match: 35 · Mirage
  2. Highest rating in a match: 2.61 · Mirage
  3. Longest win streak: 8 wins in a row · Mirage

Maps in detail

from the last 59 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage18
61% better than 85%
1.01 better than 99%
103.7 better than 99%
1.46 better than 99%
61% of 82 duels better than 94%
55% of 11 situations better than 90%
Dust 212
83% -
1.01 -
106.6 -
1.46-
67% of 66 duels -
50% of 6 situations -
Inferno10
70% -
0.98 -
96.5 -
1.41-
54% of 39 duels -
29% of 7 situations -
Ancient9
78% -
0.93 -
93.9 -
1.37-
54% of 26 duels -
88% of 8 situations -
Anubis5
60% -
0.90 -
96.3 -
1.23-
48% of 23 duels -
67% of 3 situations -
Nuke3
67% -
1.05 -
106.4 -
1.56-
50% of 16 duels -
33% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How KohviVello plays

Across 59 matches KohviVello averages K/R 0.99, ADR 102.1 and a rating of 1.44. Biggest strength: Rating at 1.44, better than 99% of level 10 · 2,001-2,249 ELO players. Averages 20.8 kills per match with 55% headshots. The strongest map is Dust 2 with a 83% win rate in 12 matches. In 52 of 59 matches the rating was 1.10 or higher (88%), in 6 it was below 0.90. In 28 matches with detailed stats: 10 4Ks and 2 aces. Best month by rating: June 2026 at 1.70. Improved over the last three months: ELO +335. Got weaker: K/R −0.06, Rating −0.12, ADR −7.7, Headshots −3 pp, Win rate −13 pp. Last 30 days: 24 matches, win rate 58%, net ELO −52.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.