Koha

Kazakhstan
97 matches tracked
Last updated:

How does Koha play?

Rating 0.98 K/R 0.71 ADR 79.7 from 97 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
right on the average
0.98
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.37 ConsistencyShare of matches with a rating of 0.90 or higher. 57%
Rating distribution from 97 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 16% good 1.10 to 1.29 16% normal 0.90 to 1.09 23% weak 0.75 to 0.89 13% very weak below 0.75 30%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 5 average. More first kills per match than the level 5 average.
AWPerEntry
better than most on level 5 about average weaker than most
Level 5

Compared with 783 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 14% of rounds and so well above the average (10%).

Rounds with first kill 14%+4 pp · Ø 10% better than 94%
Opening duels won 51%+2 pp · Ø 49% better than 71%

Clutch

Weakness
Last one alive

0.9 clutch kills per match and so well below the average (1.7).

Clutch 1v1 won 38%0 pp · Ø 38% right on the average
Clutch 1v2 won 12%−9 pp · Ø 21% better than 8%
Clutch kills per match 0.9−0.8 · Ø 1.7 better than 4%

Weapons and aim

Average
Where do the kills come from?

42% headshots and so slightly below the average (44%).

Headshot rate 42%−2 pp · Ø 44% better than 41%
AWP share of kills 29%+18 pp · Ø 11% better than 96%
K/D 0.970.00 · Ø 0.97 right on the average
Pistol kills per match 2.5

Impact

Average
Damage and big rounds

Exactly 2 kills in 13.4% of rounds and so slightly above the average (12.8%).

2K rounds 13.4%+0.6 pp · Ø 12.8% better than 69%
3K rounds 4.0%+0.3 pp · Ø 3.7% better than 68%
MVPs per match 2.0−0.2 · Ø 2.2 better than 40%
4Ks and aces 12x 4K, 1 ace in 97 matches

Utility and deaths

Average
Nades, flashes and deaths

26% of nades dealing damage or blinding and so well below the average (35%).

Utility hit rate 26%−9 pp · Ø 35% better than 8%
Utility damage per round 4.0+0.1 · Ø 3.9 better than 56%
Enemies flashed per round 0.38+0.14 · Ø 0.24 better than 81%
Deaths per round 74%+1 pp · Ø 73% better than 45%

Progress

One value per month, dashed line is the level 5 average
▲ Improved
Headshots +5 pp, Clutch 1v1 +23 pp
= Stayed the same
K/R at 0.72, Rating at 0.99, ADR at 79.8
▼ Got worse
Win rate −13 pp, First kills −1 pp

Sep to Nov 2026 compared with Aug 2026.

Kills per round (K/R)

0.72
JunJulAugSepOctNov

Best month: September 2026 with 0.72. Last 3 months: 0.72 (at the start 0.70). Just above the average (0.71).

Patterns

From the last 97 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −118 ELO
24 matches · 42% win rate
In match 1 of the day −67 ELO
20 matches · 30% win rate
Between 18:00 and 24:00 +6 ELO, win rate 29%
On Saturdays +26 ELO, win rate 34%

Koha loses the most ELO on Dust 2: −118 ELO, 42% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.39 · Dust 2
  2. Most kills in a match: 36 · Nuke
  3. Longest win streak: 6 wins in a row · Anubis

Maps in detail

from the last 97 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 224
42% better than 25%
0.74 better than 70%
81.6 better than 70%
1.01 better than 66%
52% of 131 duels better than 66%
40% of 10 situations better than 58%
Mirage24
38% better than 13%
0.66 better than 30%
75.6 better than 37%
0.91 better than 29%
55% of 151 duels better than 81%
30% of 10 situations better than 30%
Anubis15
47% better than 43%
0.69 better than 40%
78.4 better than 52%
0.91 better than 28%
49% of 65 duels right on the average
50% of 8 situations better than 79%
Ancient14
36% -
0.78 -
87.0 -
1.03-
51% of 98 duels -
67% of 6 situations -
Nuke8
50% -
0.68 -
71.7 -
0.96-
28% of 40 duels -
0% of 3 situations -
Inferno7
71% -
0.68 -
77.7 -
1.02-
36% of 33 duels -
20% of 5 situations -
Cache5
60% -
0.86 -
94.3 -
1.26-
73% of 26 duels -
33% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Koha plays

Across 97 matches Koha averages K/R 0.71, ADR 79.7 and a rating of 0.98. Biggest strength: Rounds with first kill at 14%, better than 94% of level 5 players. Most room to improve: Utility hit rate at 26%, better than only 8% of level 5 players. Averages 15.0 kills per match with 42% headshots. The strongest map is Anubis with a 47% win rate in 15 matches. In 33 of 97 matches the rating was 1.10 or higher (34%), in 42 it was below 0.90. In 97 matches with detailed stats: 12 4Ks and 1 ace. Best month by rating: September 2026 at 1.00. Koha loses the most ELO on Dust 2 (−118 ELO, win rate 42%). Improved over the last three months: Headshots +5 pp, Clutch 1v1 +23 pp. Got weaker: Win rate −13 pp, First kills −1 pp. Unchanged in recent months: K/R at 0.72, Rating at 0.99, ADR at 79.8. Last 30 days: 4 matches, win rate 25%, net ELO −39.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 5): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.