Kodoku-Shi
Name history of Kodoku-Shi
Periods based on our observations - a change may have happened a little earlier. The oldest name was already in use before our records began.
How does Kodoku-Shi play?
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (226 matches).
Compared with 2,012 players in this group, each player over up to their last 100 matches.
Opening
Strength56% of opening duels won and so clearly above the average (51%).
Clutch
Average20% of 1v2s won and so just below the average (21%).
Weapons and aim
Average43% headshots and so well below the average (51%).
Impact
Average2.2 MVPs per match and so slightly below the average (2.3).
Utility and deaths
Weakness27% of nades dealing damage or blinding and so well below the average (35%).
Progress
One value per month, dashed line is the level 10 · 2,250-2,499 ELO averageAug to Oct 2026 compared with Jul 2026.
Kills per round (K/R)
Best month: July 2026 with 0.81. Last 3 months: 0.76 (at the start 0.81). Slightly above the average (0.73).
Rating, 1.00 is an average match
Best month: July 2026 with 1.16. Last 3 months: 1.06 (at the start 1.16). Slightly above the average (1.02).
Damage per round (ADR)
Best month: July 2026 with 81.1. Last 3 months: 78.5 (at the start 81.1). Just below the average (80.0).
Share of headshot kills
Best month: September 2026 with 47%. Last 3 months: 43% (at the start 40%). Well below the average (51%).
Matches won (win rate)
Best month: September 2026 with 58%. Last 3 months: 52% (at the start 48%). Clearly above the average (49%).
Best month: October 2026 with 2,707. Last 3 months: 2,359 (at the start 2,011).
Rounds with first kill
Best month: August 2026 with 13%.
1v1 clutches won
Best month: September 2026 with 44%.
Patterns
From the last 314 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
Kodoku-Shi loses the most ELO on Ancient: −87 ELO, 53% win rate
Records and milestones
from recorded matches- Longest win streak: 7 wins in a row · Mirage
- Most kills in a match: 44 · Mirage
- Highest rating in a match: 2.49 · Cache
Maps in detail
from the last 314 matchesCompared with players on the same level who have at least 15 matches on the map.
How Kodoku-Shi plays
Across 314 matches Kodoku-Shi averages K/R 0.77, ADR 79.0 and a rating of 1.08. Biggest strength: Opening duels won at 56%, better than 84% of level 10 · 2,250-2,499 ELO players. Most room to improve: Utility hit rate at 27%, better than only 7% of level 10 · 2,250-2,499 ELO players. Averages 17.1 kills per match with 43% headshots. The strongest map is Nuke with a 80% win rate in 10 matches. In 141 of 314 matches the rating was 1.10 or higher (45%), in 90 it was below 0.90. In 226 matches with detailed stats: 34 4Ks and 3 aces. Best month by rating: July 2026 at 1.16. Kodoku-Shi loses the most ELO on Ancient (−87 ELO, win rate 53%). Things go best on Dust 2 (+90 ELO, win rate 48%). Match no. 1 of the day goes best: 57% win rate, +60 ELO. Improved over the last three months: Headshots +3 pp, Win rate +4 pp, ELO +348. Got weaker: K/R −0.05, Rating −0.10. Unchanged in recent months: ADR at 78.5. Last 30 days: 79 matches, win rate 54%, net ELO +180.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.