Kodoku-Shi

Russia
On FACEIT since 2025 314 matches tracked 79 matches in 30 days
ELO ▼ 30
2,374
30-day peak: 2,707
Rank EU
#78,179
Russia #24,392 in Russia
Last updated:

How does Kodoku-Shi play?

Rating 1.08 K/R 0.77 ADR 79.0 from 314 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 69%
1.08
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 71%
Rating distribution from 314 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 18% good 1.10 to 1.29 23% normal 0.90 to 1.09 26% weak 0.75 to 0.89 13% very weak below 0.75 16%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 · 2,250-2,499 ELO average. More first kills per match than the level 10 · 2,250-2,499 ELO average.
AWPerEntry
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (226 matches).

2,250-2,499 ELO

Compared with 2,012 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

56% of opening duels won and so clearly above the average (51%).

Rounds with first kill 12%+2 pp · Ø 10% better than 75%
Opening duels won 56%+5 pp · Ø 51% better than 84%

Clutch

Average
Last one alive

20% of 1v2s won and so just below the average (21%).

Clutch 1v1 won 40%+1 pp · Ø 39% better than 59%
Clutch 1v2 won 20%−1 pp · Ø 21% better than 40%
Clutch kills per match 1.60.0 · Ø 1.6 right on the average

Weapons and aim

Average
Where do the kills come from?

43% headshots and so well below the average (51%).

Headshot rate 43%−8 pp · Ø 51% better than 14%
AWP share of kills 33%+22 pp · Ø 11% better than 97%
K/D 1.10+0.08 · Ø 1.02 better than 72%
Pistol kills per match 3.3
Knife kills 5 in 314 matches

Impact

Average
Damage and big rounds

2.2 MVPs per match and so slightly below the average (2.3).

2K rounds 13.5%+0.2 pp · Ø 13.3% better than 50%
3K rounds 4.4%+0.4 pp · Ø 4.0% better than 62%
MVPs per match 2.2−0.1 · Ø 2.3 better than 35%
4Ks and aces 34x 4K, 3 aces in 226 matches

Utility and deaths

Weakness
Nades, flashes and deaths

27% of nades dealing damage or blinding and so well below the average (35%).

Utility hit rate 27%−8 pp · Ø 35% better than 7%
Utility damage per round 2.9−1.2 · Ø 4.1 better than 17%
Enemies flashed per round 0.15−0.15 · Ø 0.30 better than 13%
Deaths per round 70%−2 pp · Ø 72% better than 67%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
Headshots +3 pp, Win rate +4 pp, ELO +348
= Stayed the same
ADR at 78.5
▼ Got worse
K/R −0.05, Rating −0.10

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.67
MayJunJulAugSepOct

Best month: July 2026 with 0.81. Last 3 months: 0.76 (at the start 0.81). Slightly above the average (0.73).

Patterns

From the last 314 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Ancient −87 ELO
38 matches · 53% win rate
From match 5 of the day −27 ELO
107 matches · 45% win rate
On Wednesdays +90 ELO, win rate 35%

Kodoku-Shi loses the most ELO on Ancient: −87 ELO, 53% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 7 wins in a row · Mirage
  2. Most kills in a match: 44 · Mirage
  3. Highest rating in a match: 2.49 · Cache

Maps in detail

from the last 314 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage108
46% better than 28%
0.75 right on the average
77.7 better than 32%
1.05 better than 55%
52% of 580 duels right on the average
41% of 70 situations better than 58%
Dust 283
48% better than 34%
0.80 better than 77%
81.0 better than 51%
1.13 better than 78%
60% of 402 duels better than 88%
42% of 48 situations better than 61%
Anubis63
57% better than 65%
0.77 better than 66%
79.8 better than 44%
1.08 better than 67%
59% of 323 duels better than 88%
33% of 36 situations better than 37%
Ancient38
53% better than 55%
0.71 better than 34%
78.6 better than 36%
1.01 better than 43%
49% of 162 duels better than 36%
33% of 24 situations better than 38%
Cache12
50% -
0.78 -
79.6 -
1.12-
58% of 55 duels -
33% of 6 situations -
Nuke10
80% -
0.79 -
74.3 -
1.11-
48% of 40 duels -
33% of 6 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Kodoku-Shi plays

Across 314 matches Kodoku-Shi averages K/R 0.77, ADR 79.0 and a rating of 1.08. Biggest strength: Opening duels won at 56%, better than 84% of level 10 · 2,250-2,499 ELO players. Most room to improve: Utility hit rate at 27%, better than only 7% of level 10 · 2,250-2,499 ELO players. Averages 17.1 kills per match with 43% headshots. The strongest map is Nuke with a 80% win rate in 10 matches. In 141 of 314 matches the rating was 1.10 or higher (45%), in 90 it was below 0.90. In 226 matches with detailed stats: 34 4Ks and 3 aces. Best month by rating: July 2026 at 1.16. Kodoku-Shi loses the most ELO on Ancient (−87 ELO, win rate 53%). Things go best on Dust 2 (+90 ELO, win rate 48%). Match no. 1 of the day goes best: 57% win rate, +60 ELO. Improved over the last three months: Headshots +3 pp, Win rate +4 pp, ELO +348. Got weaker: K/R −0.05, Rating −0.10. Unchanged in recent months: ADR at 78.5. Last 30 days: 79 matches, win rate 54%, net ELO +180.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.