Kobajj

Norfolk Island
On FACEIT since 2026 234 matches tracked 62 matches in 30 days
Last updated:

How does Kobajj play?

Rating 0.98 (from 195 matches) K/R 0.73 ADR 81.9 from 234 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 34%
0.98
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 55%
Rating distribution from 195 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 15% good 1.10 to 1.29 16% normal 0.90 to 1.09 22% weak 0.75 to 0.89 18% very weak below 0.75 27%
Player type
Clicks heads
Higher headshot rate than the level 9 average. Rarely on the AWP.
HeadshotsRifler
better than most on level 9 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (146 matches).

Level 9

Compared with 1,636 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

49% of opening duels won and so slightly below the average (51%).

Rounds with first kill 11%+1 pp · Ø 10% better than 62%
Opening duels won 49%−2 pp · Ø 51% better than 36%

Clutch

Weakness
Last one alive

14% of 1v2s won and so clearly below the average (21%).

Clutch 1v1 won 35%−4 pp · Ø 39% better than 33%
Clutch 1v2 won 14%−7 pp · Ø 21% better than 11%
Clutch kills per match 1.2−0.4 · Ø 1.6 better than 12%

Weapons and aim

Average
Where do the kills come from?

54% headshots and so well above the average (48%).

Headshot rate 54%+6 pp · Ø 48% better than 82%
AWP share of kills 2%−9 pp · Ø 11% better than 12%
K/D 0.97−0.04 · Ø 1.01 better than 33%
Pistol kills per match 2.5
Knife kills 1 in 234 matches

Impact

Average
Damage and big rounds

2.2 MVPs per match and so slightly below the average (2.3).

2K rounds 13.5%+0.2 pp · Ø 13.3% better than 57%
3K rounds 3.9%−0.1 pp · Ø 4.0% better than 47%
MVPs per match 2.2−0.1 · Ø 2.3 better than 43%
4Ks and aces 24x 4K, 2 aces in 146 matches

Utility and deaths

Average
Nades, flashes and deaths

43% of nades dealing damage or blinding and so well above the average (35%).

Utility hit rate 43%+8 pp · Ø 35% better than 94%
Utility damage per round 4.20.0 · Ø 4.2 right on the average
Enemies flashed per round 0.11−0.17 · Ø 0.28 better than 10%
Deaths per round 75%+3 pp · Ø 72% better than 19%

Progress

One value per month, dashed line is the level 9 average
▲ Improved
ELO +125
= Stayed the same
Win rate at 49%
▼ Got worse
K/R −0.06, Rating −0.06, ADR −4.1, Headshots −3 pp

Sep to Nov 2026 compared with Jun to Aug 2026.

Kills per round (K/R)

0.74
JunJulAugSepOctNov

Best month: June 2026 with 0.82. Last 3 months: 0.70 (at the start 0.76). Slightly below the average (0.73).

Patterns

From the last 234 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

From match 5 of the day −99 ELO
44 matches · 43% win rate
On Ancient −38 ELO
39 matches · 44% win rate
On Wednesdays −20 ELO, win rate 33%

Kobajj loses the most ELO from match 5 of the day: −99 ELO, 43% win rate

Records and milestones

from recorded matches
  1. Reached level 10 · Anubis
  2. Longest win streak: 7 wins in a row · Mirage
  3. Recorded match no. 100 · Ancient
  4. Highest rating in a match: 2.53 · Anubis
  5. Most kills in a match: 34 · Mirage

Maps in detail

from the last 234 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage57
47% better than 37%
0.73 right on the average
80.2 right on the average
0.96 better than 30%
48% of 216 duels better than 34%
27% of 11 situations better than 23%
Nuke44
61% better than 69%
0.75 right on the average
85.9 better than 67%
0.99 better than 32%
52% of 206 duels right on the average
38% of 16 situations right on the average
Anubis43
49% better than 43%
0.73 right on the average
80.5 better than 49%
0.98 better than 35%
45% of 154 duels better than 18%
33% of 18 situations better than 42%
Ancient39
44% better than 28%
0.71 better than 37%
80.8 better than 53%
0.96 better than 30%
49% of 168 duels better than 35%
57% of 7 situations better than 90%
Dust 218
50% right on the average
0.77 better than 69%
84.3 better than 71%
1.02-
55% of 44 duels better than 74%
0% of 1 situations better than 1%
Cache13
46% -
0.79 -
84.4 -
1.12-
46% of 54 duels -
71% of 7 situations -
Inferno11
45% -
0.70 -
81.3 -
0.94-
45% of 33 duels -
-
Vertigo5
40% -
0.61 -
70.5 -
0.83-
32% of 22 duels -
0% of 1 situations -
Overpass4
75% -
0.78 -
87.3 -
1.08-
40% of 5 duels -
-

Compared with players on the same level who have at least 15 matches on the map.

How Kobajj plays

Across 234 matches Kobajj averages K/R 0.73 and ADR 81.9; the rating across the 195 rated matches is 0.98. Biggest strength: Utility hit rate at 43%, better than 94% of level 9 players. Most room to improve: Deaths per round at 75%, better than only 19% of level 9 players. Averages 16.2 kills per match with 54% headshots. The strongest map is Nuke with a 61% win rate in 44 matches. In 65 of 195 matches the rating was 1.10 or higher (33%), in 88 it was below 0.90. In 146 matches with detailed stats: 24 4Ks and 2 aces. Best month by rating: June 2026 at 1.18. Kobajj loses the most ELO from match 5 of the day (−99 ELO, win rate 43%). Things go best on Nuke (+50 ELO, win rate 61%). Match no. 2 of the day goes best: 56% win rate, −8 ELO. Improved over the last three months: ELO +125. Got weaker: K/R −0.06, Rating −0.06, ADR −4.1, Headshots −3 pp. Unchanged in recent months: Win rate at 49%. Last 30 days: 62 matches, win rate 50%, net ELO −87.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.