Kobajj

Norfolk Island
On FACEIT since 2026 216 matches tracked 48 matches in 30 days
Last updated:

How does Kobajj play?

Rating 0.97 (from 177 matches) K/R 0.73 ADR 82.0 from 216 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 32%
0.97
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 54%
Rating distribution from 177 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 15% good 1.10 to 1.29 16% normal 0.90 to 1.09 21% weak 0.75 to 0.89 18% very weak below 0.75 28%
Player type
Clicks heads
Higher headshot rate than the level 9 average. Rarely on the AWP.
HeadshotsRifler
better than most on level 9 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (128 matches).

Level 9

Compared with 1,557 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

48% of opening duels won and so clearly below the average (51%).

Rounds with first kill 10%0 pp · Ø 10% right on the average
Opening duels won 48%−3 pp · Ø 51% better than 31%

Clutch

Weakness
Last one alive

1.2 clutch kills per match and so well below the average (1.7).

Clutch 1v1 won 31%−8 pp · Ø 39% better than 18%
Clutch 1v2 won 15%−6 pp · Ø 21% better than 15%
Clutch kills per match 1.2−0.5 · Ø 1.7 better than 12%

Weapons and aim

Average
Where do the kills come from?

54% headshots and so well above the average (48%).

Headshot rate 54%+6 pp · Ø 48% better than 81%
AWP share of kills 2%−9 pp · Ø 11% better than 14%
K/D 0.97−0.04 · Ø 1.01 better than 35%
Pistol kills per match 2.5
Knife kills 1 in 216 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 13.7% of rounds and so just above the average (13.3%).

2K rounds 13.7%+0.4 pp · Ø 13.3% better than 64%
3K rounds 3.8%−0.2 pp · Ø 4.0% better than 45%
MVPs per match 2.2−0.1 · Ø 2.3 better than 46%
4Ks and aces 22x 4K, 1 ace in 128 matches

Utility and deaths

Average
Nades, flashes and deaths

45% of nades dealing damage or blinding and so well above the average (35%).

Utility hit rate 45%+10 pp · Ø 35% better than 97%
Utility damage per round 4.20.0 · Ø 4.2 right on the average
Enemies flashed per round 0.10−0.18 · Ø 0.28 better than 7%
Deaths per round 75%+3 pp · Ø 72% better than 16%

Progress

One value per month, dashed line is the level 9 average
▲ Improved
ELO +447
= Stayed the same
Nothing clear
▼ Got worse
K/R −0.07, Rating −0.05, ADR −5.3, Headshots −5 pp, Win rate −4 pp

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.63
MayJunJulAugSepOct

Best month: June 2026 with 0.82. Last 3 months: 0.71 (at the start 0.78). Just below the average (0.73).

Patterns

From the last 216 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Wednesdays −20 ELO, win rate 33%

No clear pattern

Records and milestones

from recorded matches
  1. Longest win streak: 7 wins in a row · Mirage
  2. Highest rating in a match: 2.53 · Anubis
  3. Most kills in a match: 34 · Mirage

Maps in detail

from the last 216 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage53
49% better than 45%
0.74 better than 56%
80.8 better than 56%
0.98 better than 40%
46% of 193 duels better than 27%
22% of 9 situations better than 11%
Nuke41
61% better than 74%
0.75 better than 54%
86.3 better than 74%
0.99 better than 35%
52% of 189 duels right on the average
38% of 16 situations right on the average
Anubis40
48% better than 39%
0.72 better than 44%
80.1 better than 48%
0.96 better than 32%
46% of 145 duels better than 27%
33% of 18 situations better than 40%
Ancient34
50% better than 45%
0.71 better than 38%
81.4 better than 55%
0.97 better than 35%
47% of 146 duels better than 31%
25% of 4 situations better than 18%
Dust 216
44% better than 25%
0.75 better than 64%
82.9 better than 67%
0.96-
57% of 35 duels better than 83%
0% of 1 situations better than 1%
Cache12
42% -
0.76 -
83.5 -
1.04-
45% of 47 duels -
71% of 7 situations -
Inferno11
45% -
0.70 -
81.3 -
0.94-
45% of 33 duels -
-
Vertigo5
40% -
0.61 -
70.5 -
0.83-
32% of 22 duels -
0% of 1 situations -
Overpass4
75% -
0.78 -
87.3 -
1.08-
40% of 5 duels -
-

Compared with players on the same level who have at least 15 matches on the map.

How Kobajj plays

Across 216 matches Kobajj averages K/R 0.73 and ADR 82.0; the rating across the 177 rated matches is 0.97. Biggest strength: Utility hit rate at 45%, better than 97% of level 9 players. Most room to improve: Deaths per round at 75%, better than only 16% of level 9 players. Averages 16.1 kills per match with 54% headshots. The strongest map is Nuke with a 61% win rate in 41 matches. In 58 of 177 matches the rating was 1.10 or higher (33%), in 81 it was below 0.90. In 128 matches with detailed stats: 22 4Ks and 1 ace. Best month by rating: June 2026 at 1.18. Things go best on Nuke (+50 ELO, win rate 61%). Match no. 2 of the day goes best: 55% win rate, −8 ELO. Improved over the last three months: ELO +447. Got weaker: K/R −0.07, Rating −0.05, ADR −5.3, Headshots −5 pp, Win rate −4 pp. Last 30 days: 48 matches, win rate 52%, net ELO +56.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.