Knought

IN
262 matches tracked 70 matches in 30 days
ELO ▲ 260
2,012
30-day peak: 2,012
Rank SEA ▼ 1,621 places
#6,152
IN #290 in IN
30 days · prev. #4,531 · best #4,298
Last updated:

How does Knought play?

Rating 0.97 K/R 0.71 ADR 80.3 from 262 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 26%
0.97
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with a rating of 0.90 or higher. 56%
Rating distribution from 262 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 11% good 1.10 to 1.29 20% normal 0.90 to 1.09 24% weak 0.75 to 0.89 15% very weak below 0.75 29%
Player type
Goes in first and opens the round
More first kills per match than the level 10 · 2,001-2,249 ELO average. Rarely on the AWP.
EntryRifler
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (179 matches).

2,001-2,249 ELO

Compared with 1,862 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 14% of rounds and so well above the average (10%).

Rounds with first kill 14%+4 pp · Ø 10% better than 92%
Opening duels won 49%−2 pp · Ø 51% better than 36%

Clutch

Weakness
Last one alive

11% of 1v2s won and so well below the average (21%).

Clutch 1v1 won 36%−3 pp · Ø 39% better than 37%
Clutch 1v2 won 11%−10 pp · Ø 21% better than 3%
Clutch kills per match 1.1−0.6 · Ø 1.7 better than 7%

Weapons and aim

Average
Where do the kills come from?

0.93 K/D and so slightly below the average (1.02).

Headshot rate 51%+1 pp · Ø 50% better than 59%
AWP share of kills 6%−5 pp · Ø 11% better than 37%
K/D 0.93−0.09 · Ø 1.02 better than 16%
Pistol kills per match 2.7
Knife kills 2 in 262 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 3.5% of rounds and so clearly below the average (4.1%).

2K rounds 13.0%−0.3 pp · Ø 13.3% better than 41%
3K rounds 3.5%−0.6 pp · Ø 4.1% better than 27%
MVPs per match 2.2−0.1 · Ø 2.3 better than 40%
4Ks and aces 36x 4K, 2 aces in 179 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 76% of rounds and so well above the average (72%). Lower is better.

Utility hit rate 39%+3 pp · Ø 36% better than 77%
Utility damage per round 4.7+0.5 · Ø 4.2 better than 64%
Enemies flashed per round 0.34+0.05 · Ø 0.29 better than 65%
Deaths per round 76%+4 pp · Ø 72% better than 8%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
ELO +99
= Stayed the same
Headshots at 50%
▼ Got worse
K/R −0.04, Rating −0.08, ADR −4.2, Win rate −9 pp

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.70
MayJunJulAugSepOct

Best month: July 2026 with 0.75. Last 3 months: 0.69 (at the start 0.73). Slightly below the average (0.73).

Patterns

From the last 262 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −60 ELO
78 matches · 51% win rate
On Ancient −45 ELO
46 matches · 39% win rate
Between 18:00 and 24:00 −104 ELO, win rate 45%
On Thursdays −27 ELO, win rate 38%

Knought loses the most ELO on Dust 2: −60 ELO, 51% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 38 · Dust 2
  2. Highest rating in a match: 2.25 · Ancient
  3. Longest win streak: 7 wins in a row · Mirage

Maps in detail

from the last 262 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 278
51% better than 46%
0.68 better than 24%
75.9 better than 26%
0.96 better than 26%
44% of 424 duels better than 18%
37% of 38 situations better than 47%
Inferno52
50% better than 38%
0.72 better than 41%
85.5 better than 68%
0.97 better than 27%
52% of 358 duels right on the average
40% of 20 situations better than 60%
Ancient46
39% better than 12%
0.70 better than 29%
77.7 better than 31%
0.93 better than 17%
53% of 253 duels better than 62%
42% of 33 situations better than 60%
Anubis40
48% better than 35%
0.72 better than 44%
83.2 better than 67%
0.95 better than 26%
47% of 269 duels better than 28%
38% of 21 situations right on the average
Mirage29
66% better than 93%
0.78 better than 72%
85.9 better than 77%
1.06 better than 63%
56% of 196 duels better than 78%
46% of 13 situations better than 74%
Cache12
58% -
0.67 -
78.7 -
0.95-
48% of 67 duels -
25% of 4 situations -
Nuke3
100% -
0.68 -
71.3 -
1.03-
48% of 23 duels -
50% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Knought plays

Across 262 matches Knought averages K/R 0.71, ADR 80.3 and a rating of 0.97. Biggest strength: Rounds with first kill at 14%, better than 92% of level 10 · 2,001-2,249 ELO players. Most room to improve: Deaths per round at 76%, better than only 8% of level 10 · 2,001-2,249 ELO players. Averages 15.7 kills per match with 51% headshots. The strongest map is Mirage with a 66% win rate in 29 matches. In 86 of 262 matches the rating was 1.10 or higher (33%), in 114 it was below 0.90. In 179 matches with detailed stats: 36 4Ks and 2 aces. Best month by rating: July 2026 at 1.03. Knought loses the most ELO on Dust 2 (−60 ELO, win rate 51%). Things go best on Anubis (+47 ELO, win rate 48%). Match no. 3 of the day goes best: 61% win rate, +27 ELO. Improved over the last three months: ELO +99. Got weaker: K/R −0.04, Rating −0.08, ADR −4.2, Win rate −9 pp. Unchanged in recent months: Headshots at 50%. Last 30 days: 70 matches, win rate 46%, net ELO −35.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.