Knedin

Brazil
On FACEIT since 2018 194 matches tracked 21 matches in 30 days
ELO ▼ 195
2,356
30-day peak: 2,551
Rank SA ▼ 815 places
#1,931
BR #1,261 in BR
30 days · prev. #1,116 · best #1,116
Last updated:

How does Knedin play?

Rating 0.92 (from 144 matches) K/R 0.65 ADR 71.0 from 194 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 8%
0.92
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 46%
Rating distribution from 144 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 10% good 1.10 to 1.29 14% normal 0.90 to 1.09 19% weak 0.75 to 0.89 23% very weak below 0.75 31%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (136 matches).

2,250-2,499 ELO

Compared with 2,043 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

46% of opening duels won and so clearly below the average (51%).

Rounds with first kill 9%−1 pp · Ø 10% better than 30%
Opening duels won 46%−5 pp · Ø 51% better than 12%

Clutch

Average
Last one alive

14% of 1v2s won and so clearly below the average (22%).

Clutch 1v1 won 45%+7 pp · Ø 38% better than 81%
Clutch 1v2 won 14%−8 pp · Ø 22% better than 9%
Clutch kills per match 1.4−0.2 · Ø 1.6 better than 28%

Weapons and aim

Average
Where do the kills come from?

0.90 K/D and so clearly below the average (1.02).

Headshot rate 54%+4 pp · Ø 50% better than 73%
AWP share of kills 4%−7 pp · Ø 11% better than 24%
K/D 0.90−0.12 · Ø 1.02 better than 8%
Pistol kills per match 2.1
Knife kills 5 in 194 matches

Impact

Weakness
Damage and big rounds

Exactly 3 kills in 2.4% of rounds and so well below the average (4.0%).

2K rounds 11.7%−1.7 pp · Ø 13.4% better than 11%
3K rounds 2.4%−1.6 pp · Ø 4.0% better than 1%
MVPs per match 1.9−0.4 · Ø 2.3 better than 10%
4Ks and aces 21x 4K, 5 aces in 136 matches

Utility and deaths

Average
Nades, flashes and deaths

32% of nades dealing damage or blinding and so clearly below the average (35%).

Utility hit rate 32%−3 pp · Ø 35% better than 29%
Utility damage per round 3.5−0.6 · Ø 4.1 better than 33%
Enemies flashed per round 0.300.00 · Ø 0.30 right on the average
Deaths per round 72%0 pp · Ø 72% right on the average

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
Nothing clear
= Stayed the same
K/R at 0.64, ADR at 70.5
▼ Got worse
Rating −0.35, Headshots −4 pp, Win rate −12 pp

Aug to Oct 2026 compared with Apr to Jun 2026.

Kills per round (K/R)

0.70
AprMayJunJulAugSepOct

Best month: June 2026 with 0.71. Last 3 months: 0.64 (at the start 0.65). Clearly below the average (0.74).

Patterns

From the last 194 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Ancient −77 ELO
28 matches · 54% win rate
On Dust 2 −5 ELO
29 matches · 55% win rate
Between 12:00 and 18:00 −147 ELO, win rate 38%
On Sundays −40 ELO, win rate 38%

Knedin loses the most ELO on Ancient: −77 ELO, 54% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 33 · Nuke
  2. Highest rating in a match: 2.24 · Dust 2
  3. Longest win streak: 7 wins in a row · Dust 2

Maps in detail

from the last 194 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage99
52% right on the average
0.64 better than 9%
69.8 better than 6%
0.93 better than 17%
48% of 283 duels better than 32%
44% of 39 situations better than 67%
Dust 229
55% better than 63%
0.69 better than 25%
74.3 better than 18%
1.01 better than 40%
39% of 119 duels better than 3%
63% of 16 situations better than 95%
Ancient28
54% better than 58%
0.63 better than 6%
72.3 better than 10%
0.85 better than 4%
48% of 101 duels better than 30%
44% of 9 situations better than 70%
Nuke12
25% -
0.58 -
62.4 -
0.89-
52% of 25 duels -
40% of 5 situations -
Anubis10
40% -
0.68 -
75.0 -
0.89-
32% of 44 duels -
25% of 4 situations -
Cache9
33% -
0.64 -
72.9 -
0.87-
49% of 35 duels -
25% of 4 situations -
Inferno7
43% -
0.63 -
75.1 -
0.90-
65% of 20 duels -
100% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Knedin plays

Across 194 matches Knedin averages K/R 0.65 and ADR 71.0; the rating across the 144 rated matches is 0.92. Biggest strength: Clutch 1v1 won at 45%, better than 81% of level 10 · 2,250-2,499 ELO players. Most room to improve: 3K rounds at 2.4%, better than only 1% of level 10 · 2,250-2,499 ELO players. Averages 14.3 kills per match with 54% headshots. The strongest map is Dust 2 with a 55% win rate in 29 matches. In 39 of 144 matches the rating was 1.10 or higher (27%), in 78 it was below 0.90. In 136 matches with detailed stats: 21 4Ks and 5 aces. Best month by rating: June 2026 at 1.26. Knedin loses the most ELO on Ancient (−77 ELO, win rate 54%). Things go best on Mirage (+94 ELO, win rate 52%). From match no. 5 of the day on, things go best: 58% win rate, +87 ELO. Got weaker: Rating −0.35, Headshots −4 pp, Win rate −12 pp. Unchanged in recent months: K/R at 0.64, ADR at 70.5. Last 30 days: 21 matches, win rate 29%, net ELO −166.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.