KlnjaZzz

South Korea
On FACEIT since 2021 69 matches tracked 48 matches in 30 days
ELO
2,077
Peak across recorded matches: 2,077
Rank EU
#206,568
South Korea #3,024 in South Korea
Last updated:

How does KlnjaZzz play?

Rating 1.16 K/R 0.82 ADR 90.8 from 69 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 89%
1.16
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.41 ConsistencyShare of matches with a rating of 0.90 or higher. 70%
Rating distribution from 69 matches
outstanding 1.80 and up 6% strong 1.30 to 1.79 35% good 1.10 to 1.29 12% normal 0.90 to 1.09 17% weak 0.75 to 0.89 20% very weak below 0.75 10%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,001-2,249 ELO average. More 1v1 and 1v2 wins than the level 10 · 2,001-2,249 ELO average. More first kills per match than the level 10 · 2,001-2,249 ELO average.
Multi-killsClutcherEntry
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (48 matches).

2,001-2,249 ELO

Compared with 2,234 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

59% of opening duels won and so well above the average (51%).

Rounds with first kill 12%+2 pp · Ø 10% better than 76%
Opening duels won 59%+8 pp · Ø 51% better than 95%

Clutch

Strength
Last one alive

36% of 1v2s won and so well above the average (22%).

Clutch 1v1 won 37%−2 pp · Ø 39% better than 42%
Clutch 1v2 won 36%+14 pp · Ø 22% better than 99%
Clutch kills per match 2.3+0.6 · Ø 1.7 better than 93%

Weapons and aim

Average
Where do the kills come from?

1.17 K/D and so clearly above the average (1.03).

Headshot rate 50%+1 pp · Ø 49% better than 58%
AWP share of kills 17%+5 pp · Ø 12% better than 78%
K/D 1.17+0.14 · Ø 1.03 better than 88%
Pistol kills per match 4.1
Zeus kills1 in 69 matches
Knife kills 3 in 69 matches

Impact

Strength
Damage and big rounds

2.9 MVPs per match and so well above the average (2.3).

2K rounds 15.1%+1.7 pp · Ø 13.4% better than 85%
3K rounds 5.1%+1.0 pp · Ø 4.1% better than 84%
MVPs per match 2.9+0.6 · Ø 2.3 better than 93%
4Ks and aces 18x 4K, 0 aces in 48 matches

Utility and deaths

Average
Nades, flashes and deaths

27% of nades dealing damage or blinding and so well below the average (35%).

Utility hit rate 27%−8 pp · Ø 35% better than 6%
Utility damage per round 4.8+0.5 · Ø 4.3 better than 69%
Enemies flashed per round 0.21−0.08 · Ø 0.29 better than 31%
Deaths per round 70%−2 pp · Ø 72% better than 71%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Headshots +3 pp, ELO +501
= Stayed the same
K/R at 0.82, Rating at 1.16, ADR at 91.3, Win rate at 54%
▼ Got worse
Nothing clear

Oct to Nov 2026 compared with Jul 2026.

Kills per round (K/R)

0.82
JunJulAugSepOctNov

Best month: July 2026 with 0.82. Last 3 months unchanged at 0.82. Clearly above the average (0.74).

Patterns

From the last 69 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −29 ELO
25 matches · 60% win rate

KlnjaZzz loses the most ELO on Mirage: −29 ELO, 60% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.48 · Cache
  2. Most kills in a match: 29 · Ancient
  3. Reached level 10 · Nuke
  4. Longest win streak: 4 wins in a row · Ancient

Maps in detail

from the last 69 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage25
60% better than 80%
0.84 better than 88%
90.1 better than 87%
1.22 better than 92%
59% of 123 duels better than 88%
18% of 17 situations better than 7%
Dust 212
42% -
0.79 -
94.1 -
1.05-
48% of 48 duels -
30% of 10 situations -
Anubis9
78% -
0.83 -
88.7 -
1.14-
56% of 34 duels -
44% of 9 situations -
Ancient8
50% -
0.80 -
88.2 -
1.12-
59% of 46 duels -
38% of 8 situations -
Inferno7
43% -
0.86 -
100.3 -
1.24-
39% of 18 duels -
0% of 3 situations -
Cache5
40% -
0.95 -
100.7 -
1.34-
71% of 21 duels -
33% of 3 situations -
Nuke3
33% -
0.47 -
62.4 -
0.74-
23% of 13 duels -
100% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How KlnjaZzz plays

Across 69 matches KlnjaZzz averages K/R 0.82, ADR 90.8 and a rating of 1.16. Biggest strength: Opening duels won at 59%, better than 95% of level 10 · 2,001-2,249 ELO players. Most room to improve: Utility hit rate at 27%, better than only 6% of level 10 · 2,001-2,249 ELO players. Averages 17.7 kills per match with 50% headshots. The strongest map is Mirage with a 60% win rate in 25 matches. In 36 of 69 matches the rating was 1.10 or higher (52%), in 21 it was below 0.90. In 48 matches with detailed stats: 18 4Ks and 0 aces. Best month by rating: July 2026 at 1.16. KlnjaZzz loses the most ELO on Mirage (−29 ELO, win rate 60%). Improved over the last three months: Headshots +3 pp, ELO +501. Unchanged in recent months: K/R at 0.82, Rating at 1.16, ADR at 91.3, Win rate at 54%. Last 30 days: 48 matches, win rate 54%, net ELO −17.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.