Kizgan

Turkey
On FACEIT since 2025 52 matches tracked
Last updated:

How does Kizgan play?

Rating 1.03 K/R 0.74 ADR 80.5 from 52 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 70%
1.03
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.39 ConsistencyShare of matches with a rating of 0.90 or higher. 62%
Rating distribution from 52 matches
outstanding 1.80 and up 6% strong 1.30 to 1.79 12% good 1.10 to 1.29 17% normal 0.90 to 1.09 27% weak 0.75 to 0.89 17% very weak below 0.75 21%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 6 average. Higher headshot rate than the level 6 average.
Multi-killsHeadshots
better than most on level 6 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (38 matches).

Level 6

Compared with 1,091 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

59% of opening duels won and so well above the average (50%).

Rounds with first kill 12%+2 pp · Ø 10% better than 81%
Opening duels won 59%+9 pp · Ø 50% better than 97%

Clutch

Average
Last one alive

50% of 1v1s won and so well above the average (38%).

Clutch 1v1 won 50%+12 pp · Ø 38% better than 95%
Clutch 1v2 won 21%−1 pp · Ø 22% better than 50%
Clutch kills per match 1.5−0.2 · Ø 1.7 better than 39%

Weapons and aim

Average
Where do the kills come from?

55% headshots and so well above the average (45%).

Headshot rate 55%+10 pp · Ø 45% better than 93%
AWP share of kills 17%+6 pp · Ø 11% better than 78%
K/D 1.04+0.04 · Ø 1.00 better than 74%
Pistol kills per match 3.3
Knife kills 2 in 52 matches

Impact

Average
Damage and big rounds

2.4 MVPs per match and so clearly above the average (2.2).

2K rounds 13.9%+0.7 pp · Ø 13.2% better than 74%
3K rounds 3.4%−0.5 pp · Ø 3.9% better than 35%
MVPs per match 2.4+0.2 · Ø 2.2 better than 79%
4Ks and aces 9x 4K, 1 ace in 38 matches

Utility and deaths

Average
Nades, flashes and deaths

41% of nades dealing damage or blinding and so well above the average (35%).

Utility hit rate 41%+6 pp · Ø 35% better than 87%
Utility damage per round 3.90.0 · Ø 3.9 right on the average
Enemies flashed per round 0.30+0.05 · Ø 0.25 better than 65%
Deaths per round 72%−1 pp · Ø 73% better than 62%

Progress

One value per month, dashed line is the level 6 average
▲ Improved
Nothing clear
= Stayed the same
Nothing clear
▼ Got worse
K/R −0.05, Rating −0.05, ADR −4.8, Headshots −4 pp, Win rate −21 pp

Sep 2026 compared with Jul to Aug 2026.

Kills per round (K/R)

0.71
JunJulAugSepOctNov

Best month: July 2026 with 0.76. Last 3 months: 0.71 (at the start 0.76). Just below the average (0.72).

Patterns

From the last 52 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 1 of the day ±0 ELO
21 matches · 43% win rate

Kizgan loses the most ELO in match 1 of the day: ±0 ELO, 43% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 28 · Dust 2
  2. Highest rating in a match: 2.24 · Anubis
  3. Longest win streak: 4 wins in a row · Inferno

Maps in detail

from the last 52 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 216
38% better than 14%
0.73 better than 59%
78.9 better than 51%
1.00 better than 55%
50% of 76 duels better than 53%
50% of 8 situations better than 83%
Mirage15
47% better than 39%
0.75 better than 66%
78.7 better than 49%
1.02 better than 62%
61% of 54 duels better than 95%
29% of 7 situations better than 26%
Inferno11
73% -
0.61 -
72.2 -
0.91-
58% of 36 duels -
40% of 5 situations -
Anubis8
50% -
0.96 -
98.4 -
1.39-
62% of 34 duels -
50% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Kizgan plays

Across 52 matches Kizgan averages K/R 0.74, ADR 80.5 and a rating of 1.03. Biggest strength: Opening duels won at 59%, better than 97% of level 6 players. Averages 15.8 kills per match with 55% headshots. The strongest map is Inferno with a 73% win rate in 11 matches. In 18 of 52 matches the rating was 1.10 or higher (35%), in 20 it was below 0.90. In 38 matches with detailed stats: 9 4Ks and 1 ace. Best month by rating: July 2026 at 1.06. Kizgan loses the most ELO in match 1 of the day (±0 ELO, win rate 43%). Got weaker: K/R −0.05, Rating −0.05, ADR −4.8, Headshots −4 pp, Win rate −21 pp.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 6): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.