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Kizarik6534

Russia
On FACEIT since 2024 69 matches tracked 28 matches in 30 days
Last updated:

How does Kizarik6534 play?

Rating 0.89 K/R 0.65 ADR 73.2 from 69 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 6%
0.89
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.23 ConsistencyShare of matches with a rating of 0.90 or higher. 46%
Rating distribution from 69 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 4% good 1.10 to 1.29 13% normal 0.90 to 1.09 29% weak 0.75 to 0.89 26% very weak below 0.75 28%
better than most on level 9 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (68 matches).

Level 9

Compared with 1,991 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

48% of opening duels won and so clearly below the average (51%).

Rounds with first kill 9%−1 pp · Ø 10% better than 31%
Opening duels won 48%−3 pp · Ø 51% better than 27%

Clutch

Weakness
Last one alive

10% of 1v2s won and so well below the average (22%).

Clutch 1v1 won 35%−4 pp · Ø 39% better than 33%
Clutch 1v2 won 10%−12 pp · Ø 22% better than 3%
Clutch kills per match 1.4−0.3 · Ø 1.7 better than 25%

Weapons and aim

Weakness
Where do the kills come from?

0.88 K/D and so clearly below the average (1.01).

Headshot rate 39%−10 pp · Ø 49% better than 8%
AWP share of kills 9%−2 pp · Ø 11% better than 48%
K/D 0.88−0.13 · Ø 1.01 better than 7%
Pistol kills per match 2.2

Impact

Weakness
Damage and big rounds

1.7 MVPs per match and so well below the average (2.3).

2K rounds 12.8%−0.4 pp · Ø 13.2% better than 34%
3K rounds 2.9%−1.1 pp · Ø 4.0% better than 8%
MVPs per match 1.7−0.6 · Ø 2.3 better than 3%
4Ks and aces 3x 4K, 0 aces in 68 matches

Utility and deaths

Weakness
Nades, flashes and deaths

29% of nades dealing damage or blinding and so well below the average (35%).

Utility hit rate 29%−6 pp · Ø 35% better than 13%
Utility damage per round 3.1−1.2 · Ø 4.3 better than 24%
Enemies flashed per round 0.16−0.12 · Ø 0.28 better than 20%
Deaths per round 74%+2 pp · Ø 72% better than 27%

Progress

One value per month, dashed line is the level 9 average
▲ Improved
Win rate +16 pp, ELO +552, First kills +2 pp
= Stayed the same
K/R at 0.66, Rating at 0.90, ADR at 73.5
▼ Got worse
Headshots −3 pp, Clutch 1v1 −21 pp

Sep to Nov 2026 compared with Aug 2026.

Kills per round (K/R)

0.64
JunJulAugSepOctNov

Best month: October 2026 with 0.69. Last 3 months: 0.66 (at the start 0.63). Clearly below the average (0.73).

Patterns

From the last 69 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −152 ELO
25 matches · 48% win rate
In match 1 of the day −19 ELO
23 matches · 39% win rate

Kizarik6534 loses the most ELO on Mirage: −152 ELO, 48% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 4 wins in a row · Mirage
  2. Highest rating in a match: 1.59 · Ancient
  3. Most kills in a match: 33 · Mirage

Maps in detail

from the last 69 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage25
48% better than 41%
0.63 better than 7%
70.7 better than 9%
0.85 better than 5%
47% of 102 duels better than 28%
14% of 14 situations better than 4%
Dust 216
44% better than 27%
0.62 better than 7%
74.6 better than 21%
0.88 better than 9%
45% of 66 duels better than 19%
55% of 11 situations better than 88%
Anubis9
56% -
0.68 -
73.6 -
0.95-
49% of 37 duels -
40% of 5 situations -
Nuke7
57% -
0.68 -
71.8 -
0.89-
50% of 24 duels -
43% of 7 situations -
Ancient6
67% -
0.68 -
75.9 -
0.91-
52% of 31 duels -
-
Cache3
33% -
0.67 -
82.3 -
0.93-
43% of 7 duels -
-
Inferno3
33% -
0.73 -
76.3 -
1.03-
45% of 11 duels -
33% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Kizarik6534 plays

Across 69 matches Kizarik6534 averages K/R 0.65, ADR 73.2 and a rating of 0.89. Most room to improve: Rating at 0.89, better than only 6% of level 9 players. Averages 14.5 kills per match with 39% headshots. The strongest map is Mirage with a 48% win rate in 25 matches. In 12 of 69 matches the rating was 1.10 or higher (17%), in 37 it was below 0.90. In 68 matches with detailed stats: 3 4Ks and 0 aces. Best month by rating: October 2026 at 0.98. Kizarik6534 loses the most ELO on Mirage (−152 ELO, win rate 48%). Improved over the last three months: Win rate +16 pp, ELO +552, First kills +2 pp. Got weaker: Headshots −3 pp, Clutch 1v1 −21 pp. Unchanged in recent months: K/R at 0.66, Rating at 0.90, ADR at 73.5. Last 30 days: 28 matches, win rate 54%, net ELO −70.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.