Kiyara

Russia
On FACEIT since 2018 262 matches tracked 10 matches in 30 days
ELO ▲ 210
3,480
30-day peak: 3,480
Rank EU ▲ 453 places
#1,409
Russia #397 in Russia
30 days · prev. #1,862 · best #1,381
Last updated:

How does Kiyara play?

Rating 1.03 (from 215 matches) K/R 0.71 ADR 77.2 from 262 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 35%
1.03
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 65%
Rating distribution from 259 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 15% good 1.10 to 1.29 19% normal 0.90 to 1.09 29% weak 0.75 to 0.89 13% very weak below 0.75 22%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 10 · 3,000-3,499 ELO average. Rarely on the AWP.
ClutcherRifler
better than most on level 10 · 3,000-3,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (207 matches).

3,000-3,499 ELO

Compared with 7,480 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 8% of rounds and so well below the average (11%).

Rounds with first kill 8%−3 pp · Ø 11% better than 12%
Opening duels won 52%0 pp · Ø 52% right on the average

Clutch

Average
Last one alive

1.9 clutch kills per match and so well above the average (1.6).

Clutch 1v1 won 41%+1 pp · Ø 40% better than 60%
Clutch 1v2 won 23%+2 pp · Ø 21% better than 58%
Clutch kills per match 1.9+0.3 · Ø 1.6 better than 79%

Weapons and aim

Average
Where do the kills come from?

1.05 K/D and so right on the average (1.05).

Headshot rate 54%+1 pp · Ø 53% better than 57%
AWP share of kills 1%−11 pp · Ø 12% better than 6%
K/D 1.050.00 · Ø 1.05 right on the average
Pistol kills per match 2.9 from the last 259
Knife kills 1 in 259 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 12.9% of rounds and so slightly below the average (13.6%).

2K rounds 12.9%−0.7 pp · Ø 13.6% better than 27%
3K rounds 4.1%−0.1 pp · Ø 4.2% better than 41%
MVPs per match 2.3−0.1 · Ø 2.4 better than 36%
4Ks and aces 28x 4K, 3 aces in 207 matches

Utility and deaths

Average
Nades, flashes and deaths

27% of nades dealing damage or blinding and so well below the average (34%).

Utility hit rate 27%−7 pp · Ø 34% better than 8%
Utility damage per round 2.5−1.4 · Ø 3.9 better than 11%
Enemies flashed per round 0.23−0.09 · Ø 0.32 better than 22%
Deaths per round 68%−3 pp · Ø 71% better than 76%

Progress

One value per month, dashed line is the level 10 · 3,000-3,499 ELO average
▲ Improved
Win rate +3 pp, ELO +386
= Stayed the same
K/R at 0.73, Rating at 1.05, ADR at 79.2, Headshots at 54%
▼ Got worse
Nothing clear

Sep to Nov 2026 compared with Jul to Aug 2026.

Kills per round (K/R)

0.73
JunJulAugSepOctNov

Best month: September 2026 with 0.73. Last 3 months: 0.73 (at the start 0.70). Just below the average (0.75).

Patterns

From the last 259 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Anubis −301 ELO
35 matches · 37% win rate
On Fridays −226 ELO, win rate 39%

Kiyara loses the most ELO on Anubis: −301 ELO, 37% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 6 wins in a row · Ancient
  2. Most kills in a match: 36 · Nuke
  3. Highest rating in a match: 2.39 · Mirage

Maps in detail

from the last 259 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage98
51% better than 34%
0.70 better than 23%
76.1 better than 21%
1.00 better than 28%
50% of 332 duels better than 34%
44% of 61 situations better than 67%
Dust 270
56% better than 54%
0.72 better than 33%
76.7 better than 24%
1.04 better than 39%
48% of 244 duels better than 26%
48% of 46 situations better than 73%
Anubis35
37% better than 5%
0.74 better than 43%
80.0 better than 41%
1.02 better than 36%
55% of 119 duels better than 64%
50% of 24 situations better than 78%
Ancient31
55% better than 48%
0.73 better than 36%
77.9 better than 28%
1.06 right on the average
56% of 121 duels better than 70%
27% of 22 situations better than 22%
Nuke25
72% better than 89%
0.71 better than 25%
77.8 better than 28%
1.03 better than 34%
56% of 86 duels better than 63%
17% of 18 situations better than 8%

Compared with players on the same level who have at least 15 matches on the map.

How Kiyara plays

Across 262 matches Kiyara averages K/R 0.71 and ADR 77.2; the rating across the 215 rated matches is 1.03. Biggest strength: Deaths per round at just 68% (lower is better), better than 76% of level 10 · 3,000-3,499 ELO players. Most room to improve: Utility hit rate at 27%, better than only 8% of level 10 · 3,000-3,499 ELO players. Averages 15.9 kills per match with 54% headshots. The strongest map is Nuke with a 72% win rate in 25 matches. In 93 of 259 matches the rating was 1.10 or higher (36%), in 91 it was below 0.90. In 207 matches with detailed stats: 28 4Ks and 3 aces. Best month by rating: October 2026 at 1.05. Kiyara loses the most ELO on Anubis (−301 ELO, win rate 37%). Things go best in match 1 of the day (+318 ELO, win rate 61%). Match no. 1 of the day goes best: 61% win rate, +318 ELO. Improved over the last three months: Win rate +3 pp, ELO +386. Unchanged in recent months: K/R at 0.73, Rating at 1.05, ADR at 79.2, Headshots at 54%. Last 30 days: 10 matches, win rate 90%, net ELO +180.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,000-3,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.