KisameHi

Ukraine
114 matches tracked
Last updated:

How does KisameHi play?

Rating 0.82 K/R 0.58 ADR 62.8 from 114 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 5%
0.82
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.28 ConsistencyShare of matches with a rating of 0.90 or higher. 36%
Rating distribution from 114 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 6% good 1.10 to 1.29 8% normal 0.90 to 1.09 22% weak 0.75 to 0.89 22% very weak below 0.75 42%
better than most on level 4 about average weaker than most
Level 4

Compared with 707 players in this group, each player over up to their last 100 matches.

Opening

Weakness
The first duels of the round

38% of opening duels won and so well below the average (49%).

Rounds with first kill 6%−4 pp · Ø 10% better than 7%
Opening duels won 38%−11 pp · Ø 49% better than 1%

Clutch

Average
Last one alive

17% of 1v2s won and so slightly below the average (21%).

Clutch 1v1 won 38%+1 pp · Ø 37% better than 54%
Clutch 1v2 won 17%−4 pp · Ø 21% better than 30%
Clutch kills per match 1.4−0.3 · Ø 1.7 better than 38%

Weapons and aim

Average
Where do the kills come from?

0.80 K/D and so clearly below the average (0.97).

Headshot rate 42%−1 pp · Ø 43% better than 49%
AWP share of kills 8%−3 pp · Ø 11% better than 43%
K/D 0.80−0.17 · Ø 0.97 better than 6%
Pistol kills per match 1.8
Knife kills 1 in 114 matches

Impact

Weakness
Damage and big rounds

1.3 MVPs per match and so well below the average (2.1).

2K rounds 10.0%−2.8 pp · Ø 12.8% better than 4%
3K rounds 2.6%−1.1 pp · Ø 3.7% better than 12%
MVPs per match 1.3−0.8 · Ø 2.1 better than 1%
4Ks and aces 6x 4K, 1 ace in 114 matches

Utility and deaths

Average
Nades, flashes and deaths

0.03 enemies flashed per round and so well below the average (0.24).

Utility hit rate 31%−4 pp · Ø 35% better than 33%
Utility damage per round 2.5−1.3 · Ø 3.8 better than 25%
Enemies flashed per round 0.03−0.21 · Ø 0.24 better than 2%
Deaths per round 73%0 pp · Ø 73% right on the average

Progress

One value per month, dashed line is the level 4 average
▲ Improved
First kills +1 pp, Clutch 1v1 +19 pp
= Stayed the same
Nothing clear
▼ Got worse
K/R −0.08, Rating −0.09, ADR −11.5, Headshots −6 pp, Win rate −5 pp, ELO −120

Sep 2026 compared with Aug 2026.

Kills per round (K/R)

0.57
JunJulAugSepOctNov

Last 3 months: 0.57 (at the start 0.65). Well below the average (0.70).

Patterns

From the last 114 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Inferno −30 ELO
21 matches · 62% win rate
From match 5 of the day +94 ELO
40 matches · 43% win rate

KisameHi loses the most ELO on Inferno: −30 ELO, 62% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 32 · Anubis
  2. Longest win streak: 5 wins in a row · Anubis
  3. Highest rating in a match: 1.73 · Dust 2

Maps in detail

from the last 114 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Anubis37
51% better than 57%
0.55 better than 3%
59.7 better than 1%
0.77 better than 3%
39% of 126 duels better than 9%
35% of 20 situations better than 44%
Dust 230
53% better than 63%
0.63 better than 19%
68.6 better than 11%
0.88 better than 22%
38% of 104 duels better than 7%
47% of 19 situations better than 74%
Inferno21
62% better than 79%
0.63 better than 25%
65.3 better than 7%
0.92 better than 39%
34% of 64 duels better than 1%
27% of 11 situations better than 23%
Ancient16
25% better than 1%
0.53 better than 2%
56.1 better than 1%
0.73 better than 3%
38% of 58 duels better than 10%
38% of 8 situations right on the average
Cache7
43% -
0.54 -
63.2 -
0.76-
41% of 22 duels -
50% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How KisameHi plays

Across 114 matches KisameHi averages K/R 0.58, ADR 62.8 and a rating of 0.82. Most room to improve: Opening duels won at 38%, better than only 1% of level 4 players. Averages 12.6 kills per match with 42% headshots. The strongest map is Inferno with a 62% win rate in 21 matches. In 16 of 114 matches the rating was 1.10 or higher (14%), in 73 it was below 0.90. In 114 matches with detailed stats: 6 4Ks and 1 ace. KisameHi loses the most ELO on Inferno (−30 ELO, win rate 62%). Things go best on Anubis (+41 ELO, win rate 51%). Improved over the last three months: First kills +1 pp, Clutch 1v1 +19 pp. Got weaker: K/R −0.08, Rating −0.09, ADR −11.5, Headshots −6 pp, Win rate −5 pp, ELO −120.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 4): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.