Kiryasoo

Russia
On FACEIT since 2020 611 matches tracked 102 matches in 30 days
ELO ▲ 108
4,009
30-day peak: 4,265
Rank EU ▼ 112 places
#157
Russia #51 in Russia
30 days · prev. #45 · best #35
Last updated:

How does Kiryasoo play?

Rating 1.30 (from 446 matches) K/R 0.92 ADR 97.4 from 611 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 93%
1.30
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.45 ConsistencyShare of matches with a rating of 0.90 or higher. 82%
Rating distribution from 446 matches
outstanding 1.80 and up 15% strong 1.30 to 1.79 34% good 1.10 to 1.29 15% normal 0.90 to 1.09 18% weak 0.75 to 0.89 7% very weak below 0.75 11%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 · 3,500+ ELO average. More first kills per match than the level 10 · 3,500+ ELO average. More 4Ks and aces per 100 rounds than the level 10 · 3,500+ ELO average.
AWPerEntryMulti-kills
better than most on level 10 · 3,500+ ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (391 matches).

3,500+ ELO

Compared with 1,318 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

First kill in 20% of rounds and so well above the average (12%).

Rounds with first kill 20%+8 pp · Ø 12% better than 99%
Opening duels won 61%+7 pp · Ø 54% better than 90%

Clutch

Average
Last one alive

20% of 1v2s won and so just below the average (22%).

Clutch 1v1 won 40%−1 pp · Ø 41% better than 48%
Clutch 1v2 won 20%−2 pp · Ø 22% better than 30%
Clutch kills per match 1.5−0.1 · Ø 1.6 better than 37%

Weapons and aim

Average
Where do the kills come from?

44% headshots and so well below the average (53%).

Headshot rate 44%−9 pp · Ø 53% better than 13%
AWP share of kills 40%+27 pp · Ø 13% better than 94%
K/D 1.29+0.16 · Ø 1.13 better than 84%
Pistol kills per match 3.4 from the last 446
Knife kills 17 in 446 matches

Impact

Strength
Damage and big rounds

Exactly 2 kills in 17.5% of rounds and so well above the average (14.5%).

2K rounds 17.5%+3.0 pp · Ø 14.5% better than 96%
3K rounds 6.8%+2.0 pp · Ø 4.8% better than 95%
MVPs per match 2.9+0.3 · Ø 2.6 better than 76%
4Ks and aces 135x 4K, 15 aces in 391 matches

Utility and deaths

Average
Nades, flashes and deaths

0.18 enemies flashed per round and so well below the average (0.35).

Utility hit rate 35%+1 pp · Ø 34% better than 60%
Utility damage per round 3.4−0.6 · Ø 4.0 better than 33%
Enemies flashed per round 0.18−0.17 · Ø 0.35 better than 6%
Deaths per round 71%+1 pp · Ø 70% better than 28%

Progress

One value per month, dashed line is the level 10 · 3,500+ ELO average
▲ Improved
Headshots +4 pp, ELO +400
= Stayed the same
K/R at 0.93, Rating at 1.29, ADR at 98.4, Win rate at 54%
▼ Got worse
Nothing clear

Sep to Nov 2026 compared with Jun to Aug 2026.

Kills per round (K/R)

0.91
JunJulAugSepOctNov

Best month: September 2026 with 0.96. Last 3 months: 0.93 (at the start 0.91). Well above the average (0.79).

Patterns

From the last 446 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 2 of the day −209 ELO
86 matches · 47% win rate
On Dust 2 −136 ELO
106 matches · 51% win rate
Between 0:00 and 6:00 −149 ELO, win rate 50%
On Saturdays −183 ELO, win rate 45%

Kiryasoo loses the most ELO in match 2 of the day: −209 ELO, 47% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.92 · Anubis
  2. Most kills in a match: 50 · Vertigo
  3. Longest win streak: 7 wins in a row · Dust 2

Maps in detail

from the last 446 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage157
52% better than 26%
0.92 better than 92%
96.7 better than 91%
1.27 better than 88%
59% of 1,057 duels better than 75%
41% of 92 situations better than 55%
Dust 2106
51% better than 26%
0.91 better than 87%
99.5 better than 93%
1.27 better than 82%
62% of 848 duels better than 83%
32% of 37 situations better than 27%
Nuke57
61% better than 69%
0.94 better than 95%
97.3 better than 95%
1.35 better than 96%
59% of 403 duels better than 82%
50% of 30 situations better than 78%
Cache55
60% -
0.96 -
100.0 -
1.34-
64% of 321 duels -
49% of 35 situations -
Anubis52
56% better than 47%
0.96 better than 97%
101.3 better than 98%
1.35 better than 96%
57% of 375 duels better than 67%
39% of 31 situations better than 49%
Ancient13
77% -
0.80 -
82.1 -
1.13-
68% of 50 duels -
25% of 8 situations -
Inferno4
75% -
1.02 -
101.0 -
1.38-
65% of 40 duels -
0% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Kiryasoo plays

Across 611 matches Kiryasoo averages K/R 0.92 and ADR 97.4; the rating across the 446 rated matches is 1.30. Biggest strength: Rounds with first kill at 20%, better than 99% of level 10 · 3,500+ ELO players. Most room to improve: Headshot rate at 44%, better than only 13% of level 10 · 3,500+ ELO players. Averages 19.7 kills per match with 44% headshots. The strongest map is Ancient with a 77% win rate in 13 matches. In 286 of 446 matches the rating was 1.10 or higher (64%), in 80 it was below 0.90. In 391 matches with detailed stats: 135 4Ks and 15 aces. Best month by rating: August 2026 at 1.32. Kiryasoo loses the most ELO in match 2 of the day (−209 ELO, win rate 47%). Things go best in match 3 of the day (+211 ELO, win rate 66%). Match no. 3 of the day goes best: 66% win rate, +211 ELO. Improved over the last three months: Headshots +4 pp, ELO +400. Unchanged in recent months: K/R at 0.93, Rating at 1.29, ADR at 98.4, Win rate at 54%. Last 30 days: 102 matches, win rate 54%, net ELO −362.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,500+ ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.