Kiritox

AR
234 matches tracked 20 matches in 30 days
ELO ▼ 138
2,660
30-day peak: 2,820
Rank SA ▼ 1 place
#611
AR #94 in AR
30 days · prev. #610 · best #597
Last updated:

How does Kiritox play?

Rating 1.01 K/R 0.73 ADR 80.0 from 234 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 34%
1.01
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with a rating of 0.90 or higher. 62%
Rating distribution from 234 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 15% good 1.10 to 1.29 21% normal 0.90 to 1.09 24% weak 0.75 to 0.89 15% very weak below 0.75 23%
Player type
Clicks heads
Higher headshot rate than the level 10 · 2,500-2,749 ELO average. Rarely on the AWP.
HeadshotsRifler
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (187 matches).

2,500-2,749 ELO

Compared with 2,321 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 10% of rounds and so right on the average (10%).

Rounds with first kill 10%0 pp · Ø 10% right on the average
Opening duels won 52%+1 pp · Ø 51% better than 52%

Clutch

Average
Last one alive

1.4 clutch kills per match and so well below the average (1.6).

Clutch 1v1 won 35%−3 pp · Ø 38% better than 31%
Clutch 1v2 won 21%0 pp · Ø 21% right on the average
Clutch kills per match 1.4−0.2 · Ø 1.6 better than 28%

Weapons and aim

Average
Where do the kills come from?

62% headshots and so well above the average (51%).

Headshot rate 62%+11 pp · Ø 51% better than 97%
AWP share of kills 2%−9 pp · Ø 11% better than 11%
K/D 1.01−0.02 · Ø 1.03 better than 35%
Pistol kills per match 3.8
Knife kills 2 in 234 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 3.4% of rounds and so clearly below the average (4.1%).

2K rounds 13.3%+0.1 pp · Ø 13.2% better than 41%
3K rounds 3.4%−0.7 pp · Ø 4.1% better than 18%
MVPs per match 2.30.0 · Ø 2.3 right on the average
4Ks and aces 31x 4K, 4 aces in 187 matches

Utility and deaths

Average
Nades, flashes and deaths

30% of nades dealing damage or blinding and so clearly below the average (35%).

Utility hit rate 30%−5 pp · Ø 35% better than 18%
Utility damage per round 3.5−0.6 · Ø 4.1 better than 34%
Enemies flashed per round 0.39+0.08 · Ø 0.31 better than 74%
Deaths per round 72%0 pp · Ø 72% right on the average

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
▲ Improved
Win rate +5 pp
= Stayed the same
K/R at 0.72, Rating at 1.00, Headshots at 62%, ELO at 2,660
▼ Got worse
ADR −5.4

Aug to Sep 2026 compared with Jul 2026.

Kills per round (K/R)

0.67
MayJunJulAugSepOct

Best month: August 2026 with 0.76. Last 3 months: 0.72 (at the start 0.75). Just below the average (0.74).

Patterns

From the last 234 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −101 ELO
39 matches · 56% win rate
On Mirage −88 ELO
89 matches · 56% win rate
Between 0:00 and 6:00 −152 ELO, win rate 52%
On Fridays −65 ELO, win rate 50%

Kiritox loses the most ELO on Dust 2: −101 ELO, 56% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.16 · Ancient
  2. Recorded match no. 100 · Nuke
  3. Longest win streak: 12 wins in a row · Mirage
  4. Most kills in a match: 57 · Dust 2

Maps in detail

from the last 234 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage89
56% better than 65%
0.73 better than 42%
81.2 right on the average
1.02 better than 43%
55% of 373 duels better than 70%
32% of 37 situations better than 31%
Dust 239
56% better than 63%
0.73 better than 40%
80.9 better than 46%
1.01 better than 36%
52% of 201 duels right on the average
14% of 22 situations better than 4%
Nuke29
52% better than 38%
0.69 better than 27%
74.0 better than 16%
0.94 better than 18%
54% of 125 duels better than 59%
33% of 12 situations better than 40%
Anubis25
52% better than 46%
0.72 better than 35%
81.5 better than 49%
1.03 better than 42%
48% of 101 duels better than 24%
44% of 9 situations better than 64%
Cache24
67% -
0.69 -
77.8 -
0.96-
47% of 120 duels -
31% of 16 situations -
Ancient10
50% -
0.72 -
79.9 -
1.04-
49% of 45 duels -
50% of 4 situations -
Inferno10
60% -
0.83 -
85.4 -
1.11-
60% of 57 duels -
60% of 5 situations -
Vertigo8
75% -
0.80 -
79.8 -
1.09-
62% of 26 duels -
33% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Kiritox plays

Across 234 matches Kiritox averages K/R 0.73, ADR 80.0 and a rating of 1.01. Biggest strength: Headshot rate at 62%, better than 97% of level 10 · 2,500-2,749 ELO players. Most room to improve: Utility hit rate at 30%, better than only 18% of level 10 · 2,500-2,749 ELO players. Averages 15.9 kills per match with 62% headshots. The strongest map is Cache with a 67% win rate in 24 matches. In 88 of 234 matches the rating was 1.10 or higher (38%), in 89 it was below 0.90. In 187 matches with detailed stats: 31 4Ks and 4 aces. Best month by rating: August 2026 at 1.06. Kiritox loses the most ELO on Dust 2 (−101 ELO, win rate 56%). Things go best in match 4 of the day (+202 ELO, win rate 71%). Match no. 4 of the day goes best: 71% win rate, +202 ELO. Improved over the last three months: Win rate +5 pp. Got weaker: ADR −5.4. Unchanged in recent months: K/R at 0.72, Rating at 1.00, Headshots at 62%, ELO at 2,660. Last 30 days: 20 matches, win rate 30%, net ELO −151.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.