Kircks

Brazil
On FACEIT since 2018 262 matches tracked 68 matches in 30 days
ELO ▲ 426
2,861
30-day peak: 2,936
Rank SA ▲ 686 places
#310
Brazil #221 in Brazil
30 days · prev. #996 · best #267
Last updated:
Next update possible in 1h 45m

How does Kircks play?

Rating 1.08 (from 199 matches) K/R 0.75 ADR 81.9 from 262 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 59%
1.08
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 72%
Rating distribution from 223 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 22% good 1.10 to 1.29 21% normal 0.90 to 1.09 26% weak 0.75 to 0.89 11% very weak below 0.75 17%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 · 2,750-2,999 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (188 matches).

2,750-2,999 ELO

Compared with 12,076 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

47% of opening duels won and so clearly below the average (52%).

Rounds with first kill 9%−2 pp · Ø 11% better than 26%
Opening duels won 47%−5 pp · Ø 52% better than 12%

Clutch

Average
Last one alive

37% of 1v1s won and so just below the average (39%).

Clutch 1v1 won 37%−2 pp · Ø 39% better than 38%
Clutch 1v2 won 23%+1 pp · Ø 22% better than 58%
Clutch kills per match 1.7+0.1 · Ø 1.6 better than 58%

Weapons and aim

Average
Where do the kills come from?

1.08 K/D and so just above the average (1.04).

Headshot rate 52%0 pp · Ø 52% right on the average
AWP share of kills 4%−8 pp · Ø 12% better than 24%
K/D 1.08+0.04 · Ø 1.04 better than 55%
Pistol kills per match 2.6
Knife kills 9 in 262 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 14.0% of rounds and so slightly above the average (13.5%).

2K rounds 14.0%+0.5 pp · Ø 13.5% better than 56%
3K rounds 4.3%+0.1 pp · Ø 4.2% better than 51%
MVPs per match 2.40.0 · Ø 2.4 right on the average
4Ks and aces 34x 4K, 2 aces in 188 matches

Utility and deaths

Average
Nades, flashes and deaths

38% of nades dealing damage or blinding and so clearly above the average (34%).

Utility hit rate 38%+4 pp · Ø 34% better than 78%
Utility damage per round 4.7+0.7 · Ø 4.0 better than 72%
Enemies flashed per round 0.37+0.06 · Ø 0.31 better than 70%
Deaths per round 69%−2 pp · Ø 71% better than 70%

Progress

One value per month, dashed line is the level 10 · 2,750-2,999 ELO average
▲ Improved
Headshots +5 pp, ELO +515
= Stayed the same
K/R at 0.74
▼ Got worse
Rating −0.07, ADR −5.1, Win rate −5 pp

Sep to Nov 2026 compared with May to Jul 2026.

Kills per round (K/R)

0.64
MayJunJulAugSepOctNov

Best month: July 2026 with 0.81. Last 3 months: 0.74 (at the start 0.77). Right on the average (0.74).

Patterns

From the last 262 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Ancient −34 ELO
31 matches · 55% win rate
On Wednesdays +16 ELO, win rate 50%

Kircks loses the most ELO on Ancient: −34 ELO, 55% win rate

Records and milestones

from recorded matches
  1. Recorded match no. 250 · Ancient
  2. Highest rating in a match: 2.21 · Cache
  3. Most kills in a match: 42 · Ancient
  4. Reached level 10 · Ancient
  5. Longest win streak: 12 wins in a row · Ancient

Maps in detail

from the last 262 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage103
52% better than 43%
0.73 better than 38%
80.0 better than 40%
1.04 better than 45%
48% of 315 duels better than 26%
33% of 42 situations better than 32%
Dust 263
65% better than 87%
0.76 better than 53%
82.0 right on the average
1.07 better than 53%
47% of 240 duels better than 22%
35% of 34 situations better than 40%
Ancient31
55% better than 54%
0.74 better than 42%
83.9 better than 58%
1.07 better than 56%
46% of 135 duels better than 18%
52% of 23 situations better than 83%
Anubis29
52% better than 42%
0.76 better than 54%
83.2 better than 58%
1.13 better than 73%
52% of 100 duels right on the average
65% of 17 situations better than 94%
Inferno14
43% -
0.74 -
82.9 -
1.10-
44% of 50 duels -
50% of 8 situations -
Cache11
64% -
0.82 -
87.5 -
1.21-
57% of 58 duels -
0% of 7 situations -
Nuke11
55% -
0.82 -
84.0 -
1.16-
48% of 52 duels -
25% of 8 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Kircks plays

Across 262 matches Kircks averages K/R 0.75 and ADR 81.9; the rating across the 199 rated matches is 1.08. Biggest strength: Utility hit rate at 38%, better than 78% of level 10 · 2,750-2,999 ELO players. Most room to improve: Opening duels won at 47%, better than only 12% of level 10 · 2,750-2,999 ELO players. Averages 16.7 kills per match with 52% headshots. The strongest map is Dust 2 with a 65% win rate in 63 matches. In 102 of 223 matches the rating was 1.10 or higher (46%), in 62 it was below 0.90. In 188 matches with detailed stats: 34 4Ks and 2 aces. Best month by rating: July 2026 at 1.14. Kircks loses the most ELO on Ancient (−34 ELO, win rate 55%). Things go best on Dust 2 (+215 ELO, win rate 65%). From match no. 5 of the day on, things go best: 66% win rate, +3 ELO. Improved over the last three months: Headshots +5 pp, ELO +515. Got weaker: Rating −0.07, ADR −5.1, Win rate −5 pp. Unchanged in recent months: K/R at 0.74. Last 30 days: 68 matches, win rate 60%, net ELO +386.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,750-2,999 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.