KirZayyy

Isle of Man
On FACEIT since 2022 174 matches tracked 112 matches in 30 days
ELO ▼ 66
2,266
30-day peak: 2,332
Rank EU
#117,477
Isle of Man #151 in Isle of Man
Last updated:

How does KirZayyy play?

Rating 1.19 K/R 0.85 ADR 89.0 from 174 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 92%
1.19
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.37 ConsistencyShare of matches with a rating of 0.90 or higher. 78%
Rating distribution from 174 matches
outstanding 1.80 and up 7% strong 1.30 to 1.79 33% good 1.10 to 1.29 16% normal 0.90 to 1.09 23% weak 0.75 to 0.89 13% very weak below 0.75 9%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,250-2,499 ELO average. More first kills per match than the level 10 · 2,250-2,499 ELO average. More damage per round than the level 10 · 2,250-2,499 ELO average.
Multi-killsEntryDamage
better than most on level 10 · 2,250-2,499 ELO about average weaker than most
2,250-2,499 ELO

Compared with 2,435 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 12% of rounds and so well above the average (10%).

Rounds with first kill 12%+2 pp · Ø 10% better than 75%
Opening duels won 54%+3 pp · Ø 51% better than 71%

Clutch

Average
Last one alive

46% of 1v1s won and so clearly above the average (39%).

Clutch 1v1 won 46%+7 pp · Ø 39% better than 86%
Clutch 1v2 won 21%0 pp · Ø 21% right on the average
Clutch kills per match 1.4−0.3 · Ø 1.7 better than 25%

Weapons and aim

Average
Where do the kills come from?

1.20 K/D and so clearly above the average (1.03).

Headshot rate 49%−1 pp · Ø 50% better than 43%
AWP share of kills 9%−2 pp · Ø 11% better than 49%
K/D 1.20+0.17 · Ø 1.03 better than 90%
Pistol kills per match 3.0
Zeus kills1 in 174 matches
Knife kills 4 in 174 matches

Impact

Strength
Damage and big rounds

2.9 MVPs per match and so well above the average (2.3).

2K rounds 15.2%+1.8 pp · Ø 13.4% better than 86%
3K rounds 5.5%+1.4 pp · Ø 4.1% better than 91%
MVPs per match 2.9+0.6 · Ø 2.3 better than 92%
4Ks and aces 54x 4K, 3 aces in 174 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 70% of rounds and so clearly below the average (72%). Lower is better.

Utility hit rate 33%−2 pp · Ø 35% better than 35%
Utility damage per round 4.1−0.1 · Ø 4.2 better than 50%
Enemies flashed per round 0.25−0.04 · Ø 0.29 better than 39%
Deaths per round 70%−2 pp · Ø 72% better than 67%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
Headshots +2 pp, Win rate +7 pp, ELO +304, Clutch 1v1 +24 pp
= Stayed the same
Rating at 1.19
▼ Got worse
K/R −0.04, ADR −4.7, First kills −2 pp

Sep to Nov 2026 compared with Aug 2026.

Kills per round (K/R)

0.93
JunJulAugSepOctNov

Best month: November 2026 with 0.93. Last 3 months: 0.84 (at the start 0.88). Clearly above the average (0.74).

Patterns

From the last 174 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 2 of the day ±0 ELO
31 matches · 35% win rate
On Tuesdays −10 ELO, win rate 40%

KirZayyy loses the most ELO in match 2 of the day: ±0 ELO, 35% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 8 wins in a row · Dust 2
  2. Most kills in a match: 33 · Mirage
  3. Recorded match no. 100 · Dust 2
  4. Highest rating in a match: 2.11 · Dust 2
  5. Reached level 10 · Nuke

Maps in detail

from the last 174 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage79
44% better than 20%
0.86 better than 91%
91.7 better than 90%
1.19 better than 89%
55% of 428 duels better than 72%
50% of 32 situations better than 81%
Dust 243
63% better than 84%
0.84 better than 87%
87.5 better than 80%
1.22 better than 92%
58% of 177 duels better than 82%
37% of 27 situations better than 47%
Anubis26
54% better than 56%
0.86 better than 93%
89.0 better than 87%
1.23 better than 95%
56% of 124 duels better than 74%
41% of 17 situations better than 60%
Ancient12
42% -
0.81 -
86.9 -
1.08-
46% of 71 duels -
75% of 8 situations -
Nuke6
50% -
0.81 -
84.0 -
1.15-
52% of 23 duels -
33% of 3 situations -
Cache4
50% -
0.79 -
80.8 -
1.19-
35% of 17 duels -
33% of 3 situations -
Inferno4
0% -
0.61 -
68.7 -
0.85-
39% of 18 duels -
50% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How KirZayyy plays

Across 174 matches KirZayyy averages K/R 0.85, ADR 89.0 and a rating of 1.19. Biggest strength: Rating at 1.19, better than 92% of level 10 · 2,250-2,499 ELO players. Averages 18.5 kills per match with 49% headshots. The strongest map is Dust 2 with a 63% win rate in 43 matches. In 96 of 174 matches the rating was 1.10 or higher (55%), in 38 it was below 0.90. In 174 matches with detailed stats: 54 4Ks and 3 aces. Best month by rating: November 2026 at 1.31. KirZayyy loses the most ELO in match 2 of the day (±0 ELO, win rate 35%). Things go best in match 3 of the day (+45 ELO, win rate 58%). Match no. 3 of the day goes best: 58% win rate, +45 ELO. Improved over the last three months: Headshots +2 pp, Win rate +7 pp, ELO +304, Clutch 1v1 +24 pp. Got weaker: K/R −0.04, ADR −4.7, First kills −2 pp. Unchanged in recent months: Rating at 1.19. Last 30 days: 112 matches, win rate 48%, net ELO −3.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.