Kinuskine

Cayman Islands
On FACEIT since 2024 62 matches tracked 21 matches in 30 days
Last updated:

How does Kinuskine play?

Rating 1.32 K/R 0.92 ADR 91.4 from 62 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 98%
1.32
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.42 ConsistencyShare of matches with a rating of 0.90 or higher. 89%
Rating distribution from 62 matches
outstanding 1.80 and up 11% strong 1.30 to 1.79 37% good 1.10 to 1.29 23% normal 0.90 to 1.09 18% weak 0.75 to 0.89 5% very weak below 0.75 6%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 · 2,500-2,749 ELO average. More 1v1 and 1v2 wins than the level 10 · 2,500-2,749 ELO average. More 4Ks and aces per 100 rounds than the level 10 · 2,500-2,749 ELO average.
AWPerClutcherMulti-kills
better than most on level 10 · 2,500-2,749 ELO about average weaker than most
2,500-2,749 ELO

Compared with 2,562 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

71% of opening duels won and so well above the average (52%).

Rounds with first kill 11%0 pp · Ø 11% right on the average
Opening duels won 71%+19 pp · Ø 52% better than 99%

Clutch

Strength
Last one alive

3.0 clutch kills per match and so well above the average (1.6).

Clutch 1v1 won 50%+12 pp · Ø 38% better than 94%
Clutch 1v2 won 24%+2 pp · Ø 22% better than 66%
Clutch kills per match 3.0+1.4 · Ø 1.6 better than 99%

Weapons and aim

Average
Where do the kills come from?

36% headshots and so well below the average (51%).

Headshot rate 36%−15 pp · Ø 51% better than 1%
AWP share of kills 36%+24 pp · Ø 12% better than 98%
K/D 1.43+0.39 · Ø 1.04 better than 99%
Pistol kills per match 3.0

Impact

Strength
Damage and big rounds

Exactly 2 kills in 17.5% of rounds and so well above the average (13.5%).

2K rounds 17.5%+4.0 pp · Ø 13.5% better than 98%
3K rounds 6.1%+1.9 pp · Ø 4.2% better than 95%
MVPs per match 3.0+0.6 · Ø 2.4 better than 93%
4Ks and aces 14x 4K, 4 aces in 62 matches

Utility and deaths

Strength
Nades, flashes and deaths

Died in 64% of rounds and so well below the average (71%). Lower is better.

Utility hit rate 42%+7 pp · Ø 35% better than 92%
Utility damage per round 4.0−0.1 · Ø 4.1 better than 51%
Enemies flashed per round 0.43+0.13 · Ø 0.30 better than 83%
Deaths per round 64%−7 pp · Ø 71% better than 99%

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
▲ Improved
Rating +0.08, Headshots +5 pp, Win rate +21 pp, Clutch 1v1 +8 pp
= Stayed the same
K/R at 0.92, ADR at 92.8, ELO at 2,609
▼ Got worse
First kills −1 pp

Sep to Oct 2026 compared with Aug 2026.

Kills per round (K/R)

0.95
JunJulAugSepOctNov

Best month: October 2026 with 0.95. Last 3 months unchanged at 0.92. Well above the average (0.75).

Patterns

From the last 62 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

No clear pattern

No clear pattern

Records and milestones

from recorded matches
  1. Highest rating in a match: 3.09 · Inferno
  2. Longest win streak: 5 wins in a row · Anubis
  3. Most kills in a match: 47 · Mirage

Maps in detail

from the last 62 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage15
33% better than 3%
0.94 better than 98%
93.8 better than 92%
1.34 better than 98%
72% of 72 duels better than 99%
33% of 12 situations better than 36%
Anubis14
50% -
0.84 -
83.5 -
1.23-
70% of 47 duels -
80% of 10 situations -
Inferno12
50% -
1.02 -
102.6 -
1.50-
72% of 39 duels -
46% of 13 situations -
Ancient10
60% -
0.81 -
83.5 -
1.16-
86% of 14 duels -
17% of 6 situations -
Nuke7
14% -
0.87 -
86.1 -
1.21-
55% of 29 duels -
55% of 11 situations -
Dust 23
67% -
1.15 -
111.4 -
1.57-
85% of 13 duels -
100% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Kinuskine plays

Across 62 matches Kinuskine averages K/R 0.92, ADR 91.4 and a rating of 1.32. Biggest strength: K/D at 1.43, better than 99% of level 10 · 2,500-2,749 ELO players. Most room to improve: Headshot rate at 36%, better than only 1% of level 10 · 2,500-2,749 ELO players. Averages 20.4 kills per match with 36% headshots. The strongest map is Ancient with a 60% win rate in 10 matches. In 44 of 62 matches the rating was 1.10 or higher (71%), in 7 it was below 0.90. In 62 matches with detailed stats: 14 4Ks and 4 aces. Best month by rating: October 2026 at 1.39. Improved over the last three months: Rating +0.08, Headshots +5 pp, Win rate +21 pp, Clutch 1v1 +8 pp. Got weaker: First kills −1 pp. Unchanged in recent months: K/R at 0.92, ADR at 92.8, ELO at 2,609. Last 30 days: 21 matches, win rate 43%, net ELO −12.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.