King_Jone

Finland
On FACEIT since 2019 70 matches tracked 27 matches in 30 days
Last updated:

How does King_Jone play?

Rating 1.28 K/R 0.89 ADR 98.5 from 70 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 97%
1.28
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 87%
Rating distribution from 70 matches
outstanding 1.80 and up 9% strong 1.30 to 1.79 39% good 1.10 to 1.29 27% normal 0.90 to 1.09 13% weak 0.75 to 0.89 6% very weak below 0.75 7%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,001-2,249 ELO average. More 1v1 and 1v2 wins than the level 10 · 2,001-2,249 ELO average. More first kills per match than the level 10 · 2,001-2,249 ELO average.
Multi-killsClutcherEntry
better than most on level 10 · 2,001-2,249 ELO about average weaker than most
2,001-2,249 ELO

Compared with 2,167 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

58% of opening duels won and so well above the average (51%).

Rounds with first kill 13%+3 pp · Ø 10% better than 84%
Opening duels won 58%+7 pp · Ø 51% better than 92%

Clutch

Strength
Last one alive

32% of 1v2s won and so well above the average (22%).

Clutch 1v1 won 35%−4 pp · Ø 39% better than 33%
Clutch 1v2 won 32%+10 pp · Ø 22% better than 95%
Clutch kills per match 2.2+0.5 · Ø 1.7 better than 89%

Weapons and aim

Average
Where do the kills come from?

1.30 K/D and so well above the average (1.03).

Headshot rate 49%0 pp · Ø 49% right on the average
AWP share of kills 10%−1 pp · Ø 11% better than 52%
K/D 1.30+0.27 · Ø 1.03 better than 97%
Pistol kills per match 3.9
Knife kills 3 in 70 matches

Impact

Strength
Damage and big rounds

3.6 MVPs per match and so well above the average (2.3).

2K rounds 15.1%+1.7 pp · Ø 13.4% better than 85%
3K rounds 6.7%+2.6 pp · Ø 4.1% better than 98%
MVPs per match 3.6+1.3 · Ø 2.3 better than 99%
4Ks and aces 31x 4K, 2 aces in 70 matches

Utility and deaths

Strength
Nades, flashes and deaths

6.3 utility damage per round and so well above the average (4.2).

Utility hit rate 41%+6 pp · Ø 35% better than 87%
Utility damage per round 6.3+2.1 · Ø 4.2 better than 91%
Enemies flashed per round 0.33+0.05 · Ø 0.28 better than 66%
Deaths per round 69%−3 pp · Ø 72% better than 80%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Rating +0.11, First kills +3 pp, Clutch 1v1 +5 pp
= Stayed the same
K/R at 0.90, ADR at 97.5, ELO at 2,245
▼ Got worse
Headshots −2 pp, Win rate −7 pp

Sep to Nov 2026 compared with Aug 2026.

Kills per round (K/R)

0.88
JunJulAugSepOctNov

Best month: September 2026 with 0.92. Last 3 months: 0.90 (at the start 0.87). Well above the average (0.74).

Patterns

From the last 70 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 1 of the day +44 ELO
21 matches · 52% win rate

King_Jone loses the most ELO in match 1 of the day: +44 ELO, 52% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.39 · Mirage
  2. Most kills in a match: 39 · Anubis
  3. Longest win streak: 4 wins in a row · Ancient

Maps in detail

from the last 70 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Ancient15
60% better than 78%
0.83 better than 87%
95.8 better than 97%
1.19 better than 91%
57% of 82 duels better than 83%
33% of 9 situations better than 36%
Mirage11
36% -
0.88 -
101.6 -
1.28-
53% of 51 duels -
25% of 8 situations -
Dust 210
40% -
0.88 -
94.9 -
1.27-
60% of 53 duels -
0% of 5 situations -
Anubis9
78% -
0.90 -
101.7 -
1.31-
52% of 54 duels -
60% of 5 situations -
Cache8
63% -
0.93 -
95.4 -
1.37-
67% of 33 duels -
50% of 8 situations -
Inferno8
63% -
0.97 -
99.1 -
1.32-
57% of 46 duels -
40% of 5 situations -
Nuke5
60% -
0.76 -
85.5 -
1.04-
48% of 23 duels -
50% of 4 situations -
Vertigo4
75% -
1.12 -
122.9 -
1.56-
76% of 29 duels -
0% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How King_Jone plays

Across 70 matches King_Jone averages K/R 0.89, ADR 98.5 and a rating of 1.28. Biggest strength: Damage per round (ADR) at 98.5, better than 98% of level 10 · 2,001-2,249 ELO players. Averages 21.3 kills per match with 49% headshots. The strongest map is Ancient with a 60% win rate in 15 matches. In 52 of 70 matches the rating was 1.10 or higher (74%), in 9 it was below 0.90. In 70 matches with detailed stats: 31 4Ks and 2 aces. Best month by rating: September 2026 at 1.31. King_Jone loses the most ELO in match 1 of the day (+44 ELO, win rate 52%). Improved over the last three months: Rating +0.11, First kills +3 pp, Clutch 1v1 +5 pp. Got weaker: Headshots −2 pp, Win rate −7 pp. Unchanged in recent months: K/R at 0.90, ADR at 97.5, ELO at 2,245. Last 30 days: 27 matches, win rate 48%, net ELO ±0.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.