KingAmeli

USA
On FACEIT since 2016 152 matches tracked 22 matches in 30 days
ELO
2,267
Peak across recorded matches: 2,346
Rank NA ▼ 361 places
#3,491
USA #1,887 in USA
30 days · prev. #3,130 · best #3,050
Last updated:

How does KingAmeli play?

Rating 1.15 (from 113 matches) K/R 0.80 ADR 80.2 from 152 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 86%
1.15
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with a rating of 0.90 or higher. 80%
Rating distribution from 113 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 25% good 1.10 to 1.29 24% normal 0.90 to 1.09 27% weak 0.75 to 0.89 12% very weak below 0.75 8%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 · 2,250-2,499 ELO average. More first kills per match than the level 10 · 2,250-2,499 ELO average.
AWPerEntry
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (86 matches).

2,250-2,499 ELO

Compared with 2,406 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

First kill in 16% of rounds and so well above the average (11%).

Rounds with first kill 16%+5 pp · Ø 11% better than 97%
Opening duels won 59%+8 pp · Ø 51% better than 93%

Clutch

Average
Last one alive

14% of 1v2s won and so clearly below the average (21%).

Clutch 1v1 won 44%+5 pp · Ø 39% better than 79%
Clutch 1v2 won 14%−7 pp · Ø 21% better than 9%
Clutch kills per match 1.3−0.4 · Ø 1.7 better than 18%

Weapons and aim

Average
Where do the kills come from?

36% headshots and so well below the average (50%).

Headshot rate 36%−14 pp · Ø 50% better than 1%
AWP share of kills 50%+38 pp · Ø 12% better than 99%
K/D 1.20+0.16 · Ø 1.04 better than 89%
Pistol kills per match 3.1
Knife kills 1 in 152 matches

Impact

Strength
Damage and big rounds

Exactly 3 kills in 5.9% of rounds and so well above the average (4.2%).

2K rounds 15.1%+1.6 pp · Ø 13.5% better than 84%
3K rounds 5.9%+1.7 pp · Ø 4.2% better than 94%
MVPs per match 2.7+0.4 · Ø 2.3 better than 83%
4Ks and aces 14x 4K, 1 ace in 86 matches

Utility and deaths

Average
Nades, flashes and deaths

2.4 utility damage per round and so well below the average (4.2).

Utility hit rate 28%−7 pp · Ø 35% better than 9%
Utility damage per round 2.4−1.8 · Ø 4.2 better than 8%
Enemies flashed per round 0.32+0.02 · Ø 0.30 better than 61%
Deaths per round 67%−5 pp · Ø 72% better than 91%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
K/R +0.05, Rating +0.05, ADR +6.1, ELO +97
= Stayed the same
Nothing clear
▼ Got worse
Headshots −2 pp, Win rate −5 pp

Sep to Oct 2026 compared with May to Jul 2026.

Kills per round (K/R)

0.82
MayJunJulAugSepOctNov

Best month: August 2026 with 0.85. Last 3 months: 0.81 (at the start 0.76). Clearly above the average (0.74).

Patterns

From the last 152 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 1 of the day +3 ELO
67 matches · 48% win rate
Between 18:00 and 24:00 −29 ELO, win rate 44%
On Thursdays +1 ELO, win rate 46%

KingAmeli loses the most ELO in match 1 of the day: +3 ELO, 48% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 35 · Anubis
  2. Recorded match no. 100 · Mirage
  3. Longest win streak: 11 wins in a row · Dust 2
  4. Highest rating in a match: 2.23 · Dust 2

Maps in detail

from the last 152 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 240
53% better than 53%
0.77 better than 64%
79.8 better than 45%
1.14 better than 79%
60% of 151 duels better than 89%
40% of 15 situations better than 56%
Mirage33
55% better than 61%
0.80 better than 76%
81.9 better than 56%
1.20 better than 90%
62% of 157 duels better than 95%
54% of 13 situations better than 89%
Anubis23
70% better than 94%
0.90 better than 96%
87.8 better than 80%
1.27 better than 96%
64% of 132 duels better than 97%
47% of 15 situations better than 74%
Inferno21
48% better than 30%
0.73 better than 37%
73.2 better than 9%
1.03 better than 36%
56% of 73 duels better than 62%
33% of 6 situations better than 40%
Cache12
42% -
0.90 -
87.4 -
1.17-
57% of 54 duels -
50% of 2 situations -
Ancient11
64% -
0.69 -
66.5 -
1.05-
50% of 30 duels -
43% of 7 situations -
Nuke9
44% -
0.76 -
80.6 -
1.03-
48% of 29 duels -
0% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How KingAmeli plays

Across 152 matches KingAmeli averages K/R 0.80 and ADR 80.2; the rating across the 113 rated matches is 1.15. Biggest strength: Rounds with first kill at 16%, better than 97% of level 10 · 2,250-2,499 ELO players. Most room to improve: Headshot rate at 36%, better than only 1% of level 10 · 2,250-2,499 ELO players. Averages 17.6 kills per match with 36% headshots. The strongest map is Anubis with a 70% win rate in 23 matches. In 60 of 113 matches the rating was 1.10 or higher (53%), in 23 it was below 0.90. In 86 matches with detailed stats: 14 4Ks and 1 ace. Best month by rating: August 2026 at 1.23. KingAmeli loses the most ELO in match 1 of the day (+3 ELO, win rate 48%). Things go best in match 3 of the day (+36 ELO, win rate 70%). Match no. 3 of the day goes best: 70% win rate, +36 ELO. Improved over the last three months: K/R +0.05, Rating +0.05, ADR +6.1, ELO +97. Got weaker: Headshots −2 pp, Win rate −5 pp. Last 30 days: 22 matches, win rate 59%, net ELO −28.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.