Kinfol999

Russia
166 matches tracked 34 matches in 30 days
Last updated:

How does Kinfol999 play?

Rating 1.06 (from 91 matches) K/R 0.77 ADR 81.4 from 166 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 79%
1.06
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.41 ConsistencyShare of matches with a rating of 0.90 or higher. 59%
Rating distribution from 91 matches
outstanding 1.80 and up 5% strong 1.30 to 1.79 18% good 1.10 to 1.29 15% normal 0.90 to 1.09 21% weak 0.75 to 0.89 18% very weak below 0.75 23%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 7 average. Higher headshot rate than the level 7 average.
Multi-killsHeadshots
better than most on level 7 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (87 matches).

Level 7

Compared with 1,182 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

44% of opening duels won and so well below the average (50%).

Rounds with first kill 9%−1 pp · Ø 10% better than 38%
Opening duels won 44%−6 pp · Ø 50% better than 10%

Clutch

Average
Last one alive

44% of 1v1s won and so clearly above the average (37%).

Clutch 1v1 won 44%+7 pp · Ø 37% better than 83%
Clutch 1v2 won 22%0 pp · Ø 22% right on the average
Clutch kills per match 1.60.0 · Ø 1.6 right on the average

Weapons and aim

Average
Where do the kills come from?

51% headshots and so clearly above the average (46%).

Headshot rate 51%+5 pp · Ø 46% better than 80%
AWP share of kills 5%−5 pp · Ø 10% better than 30%
K/D 1.02+0.02 · Ø 1.00 better than 64%
Pistol kills per match 2.5

Impact

Strength
Damage and big rounds

Exactly 2 kills in 14.8% of rounds and so clearly above the average (13.1%).

2K rounds 14.8%+1.7 pp · Ø 13.1% better than 90%
3K rounds 4.5%+0.6 pp · Ø 3.9% better than 79%
MVPs per match 2.5+0.3 · Ø 2.2 better than 84%
4Ks and aces 25x 4K, 1 ace in 87 matches

Utility and deaths

Weakness
Nades, flashes and deaths

2.2 utility damage per round and so well below the average (4.1).

Utility hit rate 30%−5 pp · Ø 35% better than 18%
Utility damage per round 2.2−1.9 · Ø 4.1 better than 7%
Enemies flashed per round 0.12−0.15 · Ø 0.27 better than 13%
Deaths per round 75%+3 pp · Ø 72% better than 23%

Progress

One value per month, dashed line is the level 7 average
▲ Improved
Win rate +3 pp, ELO +135
= Stayed the same
K/R at 0.77, ADR at 81.0
▼ Got worse
Headshots −2 pp

Aug to Sep 2026 compared with Jul 2026.

Kills per round (K/R)

0.78
MayJunJulAugSepOct

Best month: September 2026 with 0.78. Last 3 months unchanged at 0.77. Clearly above the average (0.72).

Patterns

From the last 166 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

From match 5 of the day −57 ELO
41 matches · 41% win rate
On Dust 2 −50 ELO
29 matches · 38% win rate
On Tuesdays ±0 ELO, win rate 45%

Kinfol999 loses the most ELO from match 5 of the day: −57 ELO, 41% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 32 · Nuke
  2. Longest win streak: 10 wins in a row · Anubis
  3. Highest rating in a match: 2.49 · Mirage

Maps in detail

from the last 166 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage42
57% better than 75%
0.73 better than 57%
80.2 better than 57%
1.04 better than 67%
44% of 197 duels better than 19%
27% of 22 situations better than 22%
Anubis35
66% better than 93%
0.84 better than 93%
85.4 better than 81%
1.14 better than 91%
51% of 138 duels better than 56%
26% of 31 situations better than 21%
Dust 229
38% better than 13%
0.74 better than 63%
80.5 better than 58%
1.06 better than 71%
47% of 129 duels better than 33%
44% of 18 situations better than 71%
Nuke24
50% better than 36%
0.82 better than 81%
83.9 better than 70%
1.20 better than 91%
44% of 93 duels better than 19%
47% of 17 situations better than 75%
Ancient19
37% better than 9%
0.74 better than 66%
81.6 better than 66%
0.92-
40% of 73 duels better than 7%
36% of 11 situations better than 48%
Inferno13
38% -
0.68 -
71.1 -
0.82-
37% of 62 duels -
58% of 12 situations -
Cache3
0% -
0.56 -
62.4 -
0.62-
36% of 11 duels -
100% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Kinfol999 plays

Across 166 matches Kinfol999 averages K/R 0.77 and ADR 81.4; the rating across the 91 rated matches is 1.06. Biggest strength: Clutch 1v1 won at 44%, better than 83% of level 7 players. Most room to improve: Utility damage per round at 2.2, better than only 7% of level 7 players. Averages 16.9 kills per match with 51% headshots. The strongest map is Anubis with a 66% win rate in 35 matches. In 35 of 91 matches the rating was 1.10 or higher (38%), in 37 it was below 0.90. In 87 matches with detailed stats: 25 4Ks and 1 ace. Best month by rating: September 2026 at 1.09. Kinfol999 loses the most ELO from match 5 of the day (−57 ELO, win rate 41%). Things go best in match 1 of the day (+19 ELO, win rate 55%). Match no. 3 of the day goes best: 64% win rate, −56 ELO. Improved over the last three months: Win rate +3 pp, ELO +135. Got weaker: Headshots −2 pp. Unchanged in recent months: K/R at 0.77, ADR at 81.0. Last 30 days: 34 matches, win rate 59%, net ELO +12.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 7): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.