KinToun_

Mongolia
On FACEIT since 2024 183 matches tracked 49 matches in 30 days
ELO ▲ 287
2,589
30-day peak: 2,642
Rank SEA ▲ 1,660 places
#852
Mongolia #224 in Mongolia
30 days · prev. #2,512 · best #852
Last updated:

How does KinToun_ play?

Rating 1.16 K/R 0.83 ADR 89.0 from 183 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 85%
1.16
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.42 ConsistencyShare of matches with a rating of 0.90 or higher. 73%
Rating distribution from 183 matches
outstanding 1.80 and up 10% strong 1.30 to 1.79 23% good 1.10 to 1.29 17% normal 0.90 to 1.09 22% weak 0.75 to 0.89 13% very weak below 0.75 15%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 · 2,500-2,749 ELO average. More 4Ks and aces per 100 rounds than the level 10 · 2,500-2,749 ELO average. More 1v1 and 1v2 wins than the level 10 · 2,500-2,749 ELO average.
AWPerMulti-killsClutcher
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (116 matches).

2,500-2,749 ELO

Compared with 2,679 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

58% of opening duels won and so well above the average (52%).

Rounds with first kill 13%+2 pp · Ø 11% better than 82%
Opening duels won 58%+6 pp · Ø 52% better than 90%

Clutch

Average
Last one alive

31% of 1v2s won and so well above the average (21%).

Clutch 1v1 won 31%−8 pp · Ø 39% better than 12%
Clutch 1v2 won 31%+10 pp · Ø 21% better than 94%
Clutch kills per match 2.0+0.3 · Ø 1.7 better than 82%

Weapons and aim

Average
Where do the kills come from?

1.17 K/D and so clearly above the average (1.04).

Headshot rate 53%+2 pp · Ø 51% better than 64%
AWP share of kills 23%+11 pp · Ø 12% better than 89%
K/D 1.17+0.13 · Ø 1.04 better than 82%
Pistol kills per match 3.5
Knife kills 8 in 183 matches

Impact

Strength
Damage and big rounds

Exactly 3 kills in 5.1% of rounds and so clearly above the average (4.2%).

2K rounds 15.0%+1.5 pp · Ø 13.5% better than 79%
3K rounds 5.1%+0.9 pp · Ø 4.2% better than 80%
MVPs per match 2.7+0.3 · Ø 2.4 better than 79%
4Ks and aces 30x 4K, 5 aces in 116 matches

Utility and deaths

Average
Nades, flashes and deaths

0.35 enemies flashed per round and so well above the average (0.30).

Utility hit rate 34%−1 pp · Ø 35% better than 45%
Utility damage per round 3.9−0.2 · Ø 4.1 better than 46%
Enemies flashed per round 0.35+0.05 · Ø 0.30 better than 67%
Deaths per round 71%0 pp · Ø 71% right on the average

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
▲ Improved
K/R +0.06, Rating +0.07, ADR +4.8, Win rate +15 pp, ELO +474
= Stayed the same
Nothing clear
▼ Got worse
Headshots −5 pp

Sep to Nov 2026 compared with Jul to Aug 2026.

Kills per round (K/R)

0.87
JunJulAugSepOctNov

Best month: October 2026 with 0.88. Last 3 months: 0.87 (at the start 0.81). Well above the average (0.75).

Patterns

From the last 183 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 2 of the day −50 ELO
35 matches · 51% win rate
On Ancient −3 ELO
29 matches · 48% win rate
Between 18:00 and 24:00 +53 ELO, win rate 49%
On Mondays +2 ELO, win rate 43%

KinToun_ loses the most ELO in match 2 of the day: −50 ELO, 51% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 43 · Mirage
  2. Highest rating in a match: 2.68 · Mirage
  3. Longest win streak: 10 wins in a row · Dust 2
  4. Recorded match no. 100 · Dust 2
  5. Reached level 10 · Ancient

Maps in detail

from the last 183 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 256
57% better than 66%
0.79 better than 70%
84.3 better than 65%
1.12 better than 72%
57% of 288 duels better than 78%
34% of 41 situations better than 37%
Mirage48
52% right on the average
0.88 better than 91%
91.6 better than 88%
1.23 better than 90%
59% of 243 duels better than 85%
35% of 43 situations better than 40%
Ancient29
48% better than 35%
0.83 better than 82%
91.4 better than 87%
1.13 better than 75%
56% of 130 duels better than 73%
37% of 30 situations better than 46%
Anubis14
79% -
0.88 -
94.1 -
1.22-
64% of 70 duels -
18% of 11 situations -
Inferno13
69% -
0.89 -
96.3 -
1.24-
49% of 65 duels -
11% of 9 situations -
Nuke12
58% -
0.78 -
83.4 -
1.09-
42% of 60 duels -
38% of 8 situations -
Cache8
50% -
0.79 -
90.0 -
1.06-
34% of 41 duels -
17% of 6 situations -

Compared with players on the same level who have at least 15 matches on the map.

How KinToun_ plays

Across 183 matches KinToun_ averages K/R 0.83, ADR 89.0 and a rating of 1.16. Biggest strength: Opening duels won at 58%, better than 90% of level 10 · 2,500-2,749 ELO players. Most room to improve: Clutch 1v1 won at 31%, better than only 12% of level 10 · 2,500-2,749 ELO players. Averages 18.5 kills per match with 53% headshots. The strongest map is Anubis with a 79% win rate in 14 matches. In 92 of 183 matches the rating was 1.10 or higher (50%), in 50 it was below 0.90. In 116 matches with detailed stats: 30 4Ks and 5 aces. Best month by rating: October 2026 at 1.25. KinToun_ loses the most ELO in match 2 of the day (−50 ELO, win rate 51%). Things go best on Mirage (+54 ELO, win rate 52%). Match no. 4 of the day goes best: 61% win rate, +27 ELO. Improved over the last three months: K/R +0.06, Rating +0.07, ADR +4.8, Win rate +15 pp, ELO +474. Got weaker: Headshots −5 pp. Last 30 days: 49 matches, win rate 65%, net ELO +75.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.