Killing--

Brazil
99 matches tracked 38 matches in 30 days
ELO ▼ 30
2,020
30-day peak: 2,050
Rank SA ▼ 268 places
#6,230
Brazil #3,410 in Brazil
30 days · prev. #5,962 · best #4,655
Last updated:

How does Killing-- play?

Rating 1.00 K/R 0.73 ADR 81.3 from 99 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 40%
1.00
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with a rating of 0.90 or higher. 62%
Rating distribution from 99 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 8% good 1.10 to 1.29 22% normal 0.90 to 1.09 27% weak 0.75 to 0.89 17% very weak below 0.75 21%
Player type
Clicks heads
Higher headshot rate than the level 10 · 2,001-2,249 ELO average. Rarely on the AWP.
HeadshotsRifler
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (78 matches).

2,001-2,249 ELO

Compared with 1,663 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 12% of rounds and so well above the average (10%).

Rounds with first kill 12%+2 pp · Ø 10% better than 77%
Opening duels won 53%+2 pp · Ø 51% better than 69%

Clutch

Weakness
Last one alive

29% of 1v1s won and so well below the average (39%).

Clutch 1v1 won 29%−10 pp · Ø 39% better than 10%
Clutch 1v2 won 18%−3 pp · Ø 21% better than 30%
Clutch kills per match 1.2−0.4 · Ø 1.6 better than 12%

Weapons and aim

Average
Where do the kills come from?

60% headshots and so well above the average (50%).

Headshot rate 60%+10 pp · Ø 50% better than 95%
AWP share of kills 1%−9 pp · Ø 10% better than 6%
K/D 0.98−0.04 · Ø 1.02 better than 35%
Pistol kills per match 2.8

Impact

Average
Damage and big rounds

Exactly 3 kills in 4.7% of rounds and so clearly above the average (4.0%).

2K rounds 12.7%−0.5 pp · Ø 13.2% better than 34%
3K rounds 4.7%+0.7 pp · Ø 4.0% better than 78%
MVPs per match 2.30.0 · Ø 2.3 right on the average
4Ks and aces 6x 4K, 2 aces in 78 matches

Utility and deaths

Average
Nades, flashes and deaths

0.52 enemies flashed per round and so well above the average (0.30).

Utility hit rate 39%+4 pp · Ø 35% better than 77%
Utility damage per round 6.1+1.9 · Ø 4.2 better than 89%
Enemies flashed per round 0.52+0.22 · Ø 0.30 better than 94%
Deaths per round 74%+2 pp · Ø 72% better than 24%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Nothing clear
= Stayed the same
ELO at 2,028
▼ Got worse
K/R −0.05, Rating −0.09, ADR −9.0, Headshots −4 pp, Win rate −15 pp

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.69
MayJunJulAugSepOct

Best month: July 2026 with 0.77. Last 3 months: 0.72 (at the start 0.77). Just below the average (0.73).

Patterns

From the last 99 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Inferno −21 ELO
24 matches · 46% win rate
In match 2 of the day ±0 ELO
26 matches · 35% win rate
On Saturdays −14 ELO, win rate 40%

Killing-- loses the most ELO on Inferno: −21 ELO, 46% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.23 · Cache
  2. Most kills in a match: 32 · Dust 2
  3. Longest win streak: 5 wins in a row · Cache

Maps in detail

from the last 99 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Anubis25
64% better than 85%
0.80 better than 80%
83.6 better than 67%
1.07 better than 67%
58% of 131 duels better than 84%
31% of 16 situations better than 29%
Inferno24
46% better than 26%
0.66 better than 17%
78.2 better than 36%
0.91 better than 12%
56% of 124 duels better than 71%
15% of 13 situations better than 7%
Dust 219
32% better than 4%
0.69 better than 29%
79.5 better than 46%
0.96 better than 29%
44% of 84 duels better than 17%
14% of 7 situations better than 5%
Mirage16
25% better than 1%
0.74 right on the average
82.8 better than 63%
0.99 better than 37%
56% of 79 duels better than 79%
50% of 4 situations better than 82%
Cache10
60% -
0.76 -
83.5 -
1.12-
49% of 41 duels -
75% of 4 situations -
Nuke3
67% -
0.86 -
92.3 -
1.15-
56% of 18 duels -
-

Compared with players on the same level who have at least 15 matches on the map.

How Killing-- plays

Across 99 matches Killing-- averages K/R 0.73, ADR 81.3 and a rating of 1.00. Biggest strength: Headshot rate at 60%, better than 95% of level 10 · 2,001-2,249 ELO players. Most room to improve: Clutch 1v1 won at 29%, better than only 10% of level 10 · 2,001-2,249 ELO players. Averages 15.7 kills per match with 60% headshots. The strongest map is Anubis with a 64% win rate in 25 matches. In 34 of 99 matches the rating was 1.10 or higher (34%), in 38 it was below 0.90. In 78 matches with detailed stats: 6 4Ks and 2 aces. Best month by rating: July 2026 at 1.07. Killing-- loses the most ELO on Inferno (−21 ELO, win rate 46%). Things go best on Anubis (+52 ELO, win rate 64%). Got weaker: K/R −0.05, Rating −0.09, ADR −9.0, Headshots −4 pp, Win rate −15 pp. Unchanged in recent months: ELO at 2,028. Last 30 days: 38 matches, win rate 50%, net ELO −8.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.