Killa235

Montenegro
On FACEIT since 2024 244 matches tracked 44 matches in 30 days
ELO ▲ 179
2,407
30-day peak: 2,407
Rank EU
#74,749
Montenegro #123 in Montenegro
Last updated:

How does Killa235 play?

Rating 1.16 (from 225 matches) K/R 0.82 ADR 86.3 from 244 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 87%
1.16
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.39 ConsistencyShare of matches with a rating of 0.90 or higher. 73%
Rating distribution from 225 matches
outstanding 1.80 and up 6% strong 1.30 to 1.79 29% good 1.10 to 1.29 20% normal 0.90 to 1.09 19% weak 0.75 to 0.89 12% very weak below 0.75 16%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,250-2,499 ELO average.
Multi-kills
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (156 matches).

2,250-2,499 ELO

Compared with 2,408 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

55% of opening duels won and so clearly above the average (51%).

Rounds with first kill 11%+1 pp · Ø 10% better than 61%
Opening duels won 55%+4 pp · Ø 51% better than 77%

Clutch

Average
Last one alive

35% of 1v1s won and so slightly below the average (39%).

Clutch 1v1 won 35%−4 pp · Ø 39% better than 31%
Clutch 1v2 won 21%0 pp · Ø 21% right on the average
Clutch kills per match 1.6−0.1 · Ø 1.7 better than 46%

Weapons and aim

Average
Where do the kills come from?

1.16 K/D and so clearly above the average (1.03).

Headshot rate 47%−3 pp · Ø 50% better than 32%
AWP share of kills 9%−2 pp · Ø 11% better than 50%
K/D 1.16+0.13 · Ø 1.03 better than 83%
Pistol kills per match 2.8
Zeus kills1 in 244 matches
Knife kills 4 in 244 matches

Impact

Strength
Damage and big rounds

Exactly 2 kills in 15.8% of rounds and so well above the average (13.4%).

2K rounds 15.8%+2.4 pp · Ø 13.4% better than 91%
3K rounds 5.0%+0.9 pp · Ø 4.1% better than 81%
MVPs per match 2.5+0.2 · Ø 2.3 better than 66%
4Ks and aces 46x 4K, 3 aces in 156 matches

Utility and deaths

Average
Nades, flashes and deaths

0.44 enemies flashed per round and so well above the average (0.29).

Utility hit rate 33%−2 pp · Ø 35% better than 35%
Utility damage per round 4.6+0.4 · Ø 4.2 better than 63%
Enemies flashed per round 0.44+0.15 · Ø 0.29 better than 84%
Deaths per round 70%−2 pp · Ø 72% better than 67%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
K/R +0.06, Rating +0.05, Headshots +7 pp, ELO +227
= Stayed the same
ADR at 87.4, Win rate at 50%
▼ Got worse
Nothing clear

Sep to Nov 2026 compared with May to Jul 2026.

Kills per round (K/R)

0.75
MayJunJulAugSepOctNov

Best month: September 2026 with 0.85. Last 3 months: 0.84 (at the start 0.78). Clearly above the average (0.74).

Patterns

From the last 244 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Nuke −98 ELO
32 matches · 44% win rate
On Dust 2 −32 ELO
33 matches · 42% win rate
Between 18:00 and 24:00 −107 ELO, win rate 45%
On Thursdays −8 ELO, win rate 39%

Killa235 loses the most ELO on Nuke: −98 ELO, 44% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 7 wins in a row · Mirage
  2. Most kills in a match: 61 · Ancient
  3. Highest rating in a match: 2.29 · Cache
  4. Recorded match no. 100 · Nuke

Maps in detail

from the last 244 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage60
52% better than 48%
0.87 better than 92%
90.5 better than 87%
1.24 better than 93%
58% of 239 duels better than 84%
44% of 36 situations better than 69%
Ancient42
62% better than 81%
0.83 better than 83%
89.9 better than 84%
1.18 better than 88%
56% of 197 duels better than 74%
31% of 26 situations better than 34%
Dust 233
42% better than 17%
0.73 better than 44%
79.0 better than 39%
1.04 right on the average
49% of 128 duels better than 35%
5% of 19 situations better than 2%
Nuke32
44% better than 16%
0.82 better than 77%
84.5 better than 60%
1.16 better than 81%
48% of 113 duels better than 25%
29% of 17 situations better than 23%
Anubis30
53% right on the average
0.79 better than 73%
85.4 better than 73%
1.10 better than 70%
56% of 118 duels better than 72%
31% of 16 situations better than 33%
Inferno25
56% better than 54%
0.82 better than 77%
86.3 better than 67%
1.14 better than 73%
60% of 114 duels better than 84%
33% of 15 situations better than 40%
Cache16
50% -
0.87 -
88.7 -
1.25-
65% of 75 duels -
50% of 10 situations -
Overpass4
50% -
0.58 -
67.9 -
0.94-
0% of 2 duels -
-

Compared with players on the same level who have at least 15 matches on the map.

How Killa235 plays

Across 244 matches Killa235 averages K/R 0.82 and ADR 86.3; the rating across the 225 rated matches is 1.16. Biggest strength: Rating at 1.16, better than 87% of level 10 · 2,250-2,499 ELO players. Averages 17.6 kills per match with 47% headshots. The strongest map is Ancient with a 62% win rate in 42 matches. In 122 of 225 matches the rating was 1.10 or higher (54%), in 61 it was below 0.90. In 156 matches with detailed stats: 46 4Ks and 3 aces. Best month by rating: September 2026 at 1.19. Killa235 loses the most ELO on Nuke (−98 ELO, win rate 44%). Things go best on Ancient (+24 ELO, win rate 62%). Match no. 1 of the day goes best: 56% win rate, −55 ELO. Improved over the last three months: K/R +0.06, Rating +0.05, Headshots +7 pp, ELO +227. Unchanged in recent months: ADR at 87.4, Win rate at 50%. Last 30 days: 44 matches, win rate 52%, net ELO −46.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.