Killa--

Norway
On FACEIT since 2024 377 matches tracked 139 matches in 30 days
Last updated:

How does Killa-- play?

Rating 0.99 (from 370 matches) K/R 0.72 ADR 77.7 from 377 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 28%
0.99
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with a rating of 0.90 or higher. 59%
Rating distribution from 370 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 15% good 1.10 to 1.29 18% normal 0.90 to 1.09 25% weak 0.75 to 0.89 16% very weak below 0.75 25%
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (302 matches).

2,250-2,499 ELO

Compared with 2,327 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

50% of opening duels won and so just below the average (51%).

Rounds with first kill 11%0 pp · Ø 11% right on the average
Opening duels won 50%−1 pp · Ø 51% better than 35%

Clutch

Average
Last one alive

45% of 1v1s won and so clearly above the average (39%).

Clutch 1v1 won 45%+6 pp · Ø 39% better than 82%
Clutch 1v2 won 19%−3 pp · Ø 22% better than 32%
Clutch kills per match 1.4−0.3 · Ø 1.7 better than 27%

Weapons and aim

Average
Where do the kills come from?

0.98 K/D and so slightly below the average (1.04).

Headshot rate 50%0 pp · Ø 50% right on the average
AWP share of kills 7%−5 pp · Ø 12% better than 39%
K/D 0.98−0.06 · Ø 1.04 better than 27%
Pistol kills per match 2.9
Knife kills 15 in 377 matches

Impact

Weakness
Damage and big rounds

Exactly 3 kills in 3.5% of rounds and so clearly below the average (4.2%).

2K rounds 13.5%0.0 pp · Ø 13.5% right on the average
3K rounds 3.5%−0.7 pp · Ø 4.2% better than 20%
MVPs per match 2.1−0.3 · Ø 2.4 better than 22%
4Ks and aces 36x 4K, 10 aces in 302 matches

Utility and deaths

Average
Nades, flashes and deaths

0.55 enemies flashed per round and so well above the average (0.30).

Utility hit rate 34%−1 pp · Ø 35% better than 43%
Utility damage per round 3.4−0.8 · Ø 4.2 better than 28%
Enemies flashed per round 0.55+0.25 · Ø 0.30 better than 95%
Deaths per round 73%+1 pp · Ø 72% better than 31%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
Win rate +5 pp, ELO +191
= Stayed the same
K/R at 0.72, Rating at 0.99, ADR at 77.9
▼ Got worse
Headshots −7 pp

Aug to Oct 2026 compared with May to Jul 2026.

Kills per round (K/R)

0.71
MayJunJulAugSepOct

Best month: August 2026 with 0.76. Last 3 months: 0.72 (at the start 0.73). Just below the average (0.74).

Patterns

From the last 377 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Anubis −170 ELO
60 matches · 38% win rate
On Nuke −57 ELO
40 matches · 53% win rate
Between 12:00 and 18:00 +34 ELO, win rate 42%
On Fridays −55 ELO, win rate 42%

Killa-- loses the most ELO on Anubis: −170 ELO, 38% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.04 · Cache
  2. Most kills in a match: 38 · Anubis
  3. Longest win streak: 5 wins in a row · Dust 2

Maps in detail

from the last 377 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage110
42% better than 15%
0.77 better than 60%
82.3 better than 54%
1.05 better than 54%
50% of 585 duels better than 39%
45% of 66 situations better than 72%
Ancient69
52% better than 47%
0.72 better than 33%
77.3 better than 26%
0.99 better than 29%
52% of 291 duels right on the average
53% of 36 situations better than 83%
Anubis60
38% better than 12%
0.70 better than 30%
75.2 better than 20%
0.97 better than 27%
46% of 263 duels better than 22%
52% of 33 situations better than 83%
Cache44
55% -
0.70 -
79.5 -
0.96-
54% of 223 duels -
58% of 24 situations -
Nuke40
53% better than 41%
0.73 better than 40%
75.5 better than 24%
0.99 better than 32%
51% of 183 duels better than 41%
50% of 20 situations better than 78%
Dust 239
49% better than 38%
0.61 better than 3%
68.5 better than 3%
0.84 better than 3%
44% of 192 duels better than 15%
32% of 19 situations better than 33%
Inferno12
50% -
0.74 -
81.9 -
1.00-
48% of 67 duels -
0% of 3 situations -
Vertigo3
67% -
0.68 -
75.1 -
1.04-
20% of 10 duels -
33% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Killa-- plays

Across 377 matches Killa-- averages K/R 0.72 and ADR 77.7; the rating across the 370 rated matches is 0.99. Biggest strength: Clutch 1v1 won at 45%, better than 82% of level 10 · 2,250-2,499 ELO players. Most room to improve: 3K rounds at 3.5%, better than only 20% of level 10 · 2,250-2,499 ELO players. Averages 15.6 kills per match with 50% headshots. The strongest map is Cache with a 55% win rate in 44 matches. In 126 of 370 matches the rating was 1.10 or higher (34%), in 150 it was below 0.90. In 302 matches with detailed stats: 36 4Ks and 10 aces. Best month by rating: August 2026 at 1.03. Killa-- loses the most ELO on Anubis (−170 ELO, win rate 38%). Things go best on Dust 2 (+126 ELO, win rate 49%). Match no. 2 of the day goes best: 54% win rate, −24 ELO. Improved over the last three months: Win rate +5 pp, ELO +191. Got weaker: Headshots −7 pp. Unchanged in recent months: K/R at 0.72, Rating at 0.99, ADR at 77.9. Last 30 days: 139 matches, win rate 47%, net ELO −106.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.