KillUeHaX

PS
223 matches tracked 63 matches in 30 days
Last updated:

How does KillUeHaX play?

Rating 1.02 (from 192 matches) K/R 0.73 ADR 79.9 from 223 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 42% on level 10
1.02
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with a rating of 0.90 or higher. 58%
Rating distribution from 192 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 18% good 1.10 to 1.29 13% normal 0.90 to 1.09 24% weak 0.75 to 0.89 19% very weak below 0.75 23%
better than most on level 10 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (191 matches).

Compared with 2,158 players on level 10, each player over up to their last 100 matches (50+).

Opening

Average
The first duels of the round

KillUeHaX wins 48 of 100 opening duels. 3 percentage points below the level 10 average (51%).

Rounds with first kill 12%+1 pp better than 75%
Opening duels won 48%−3 pp better than 22%

Clutch

Average
Last one alive

KillUeHaX wins 29 of 100 1v2s. 8 percentage points above the level 10 average (21%).

Clutch 1v1 won 41%+1 pp better than 64%
Clutch 1v2 won 29%+8 pp better than 89%
Clutch kills per match 1.5−0.1 better than 38%

Weapons and aim

Average
Where do the kills come from?

55 of 100 kills by KillUeHaX are headshots. 4 percentage points above the level 10 average (51%).

Headshot rate 55%+4 pp better than 76%
AWP share of kills 11%0 pp on par
K/D 1.00−0.04 better than 34%
Pistol kills per match 2.8
Knife kills 2 in 223 matches

Impact

Average
Damage and big rounds

KillUeHaX gets exactly 3 kills in 4.3 of 100 rounds. 0.2 percentage points above the level 10 average (4.1%).

2K rounds 13.2%−0.2 pp better than 41%
3K rounds 4.3%+0.2 pp better than 59%
MVPs per match 2.40.0 on par
4Ks and aces 39x 4K, 3 aces in 191 matches

Utility and deaths

Average
Nades, flashes and deaths

Averages 0.18 enemies flashed per round (18 per 100 rounds). 0.12 below the level 10 average (0.30).

Utility hit rate 35%0 pp on par
Utility damage per round 3.3−0.8 better than 27%
Enemies flashed per round 0.18−0.12 better than 18%
Deaths per round 73%+2 pp better than 29%

Progress

One value per month, dashed line is the level 10 average
▲ Improved
Headshots +2 pp, ELO +444
= Stayed the same
Nothing clear
▼ Got worse
K/R −0.08, ADR −6.3, Win rate −13 pp

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.68
MayJunJulAugSepOct

Best month: July 2026 with 0.80. Last 3 months: 0.72 (at the start 0.80). 0.02 below the level 10 average (0.74).

Patterns

From the last 223 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Anubis −48 ELO
26 matches · 46% win rate
On Mirage −27 ELO
50 matches · 48% win rate
On Tuesdays +54 ELO, win rate 41%

KillUeHaX loses the most ELO on Anubis: −48 ELO, 46% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 9 wins in a row · Mirage
  2. Highest rating in a match: 2.49 · Mirage
  3. Most kills in a match: 35 · Cache

Maps in detail

from the last 223 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 257
49% better than 37%
0.70 better than 29%
78.6 better than 36%
0.99 better than 34%
49% of 283 duels better than 36%
42% of 24 situations better than 62%
Mirage50
48% better than 35%
0.75 better than 53%
80.9 better than 50%
1.05 better than 55%
52% of 266 duels on par
30% of 33 situations better than 25%
Ancient28
50% better than 38%
0.78 better than 68%
84.1 better than 62%
1.02 better than 45%
52% of 151 duels on par
38% of 24 situations on par
Anubis26
46% better than 26%
0.70 better than 27%
75.9 better than 21%
0.96 better than 24%
48% of 161 duels better than 28%
44% of 16 situations better than 67%
Cache23
39% -
0.71 -
78.3 -
1.00-
41% of 127 duels -
33% of 12 situations -
Inferno20
40% better than 14%
0.74 better than 46%
80.7 better than 42%
1.00 better than 29%
53% of 114 duels better than 53%
33% of 12 situations better than 39%
Nuke13
54% -
0.69 -
76.5 -
0.97-
38% of 60 duels -
67% of 3 situations -
Vertigo3
67% -
0.83 -
87.1 -
1.20-
57% of 23 duels -
50% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How KillUeHaX plays

Across 223 matches KillUeHaX averages K/R 0.73 and ADR 79.9; the rating across the 192 rated matches is 1.02. Biggest strength: Headshot rate at 55%, better than 76% of level 10 players. Most room to improve: Opening duels won at 48%, better than only 22% of level 10 players. Averages 16.0 kills per match with 55% headshots. The strongest map is Nuke with a 54% win rate in 13 matches. In 64 of 192 matches the rating was 1.10 or higher (33%), in 81 it was below 0.90. In 191 matches with detailed stats: 39 4Ks and 3 aces. Best month by rating: September 2026 at 1.04. KillUeHaX loses the most ELO on Anubis (−48 ELO, win rate 46%). Things go best on Ancient (+24 ELO, win rate 50%). Match no. 2 of the day goes best: 62% win rate, +5 ELO. Improved over the last three months: Headshots +2 pp, ELO +444. Got weaker: K/R −0.08, ADR −6.3, Win rate −13 pp. Last 30 days: 63 matches, win rate 49%, net ELO −78.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.