Kikolii1

North Korea
On FACEIT since 2025 188 matches tracked
Last updated:

How does Kikolii1 play?

Rating 1.16 K/R 0.84 ADR 88.4 from 188 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 92%
1.16
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.37 ConsistencyShare of matches with a rating of 0.90 or higher. 76%
Rating distribution from 188 matches
outstanding 1.80 and up 5% strong 1.30 to 1.79 27% good 1.10 to 1.29 25% normal 0.90 to 1.09 20% weak 0.75 to 0.89 12% very weak below 0.75 12%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 9 average. Higher headshot rate than the level 9 average.
Multi-killsHeadshots
better than most on level 9 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (167 matches).

Level 9

Compared with 1,906 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

55% of opening duels won and so clearly above the average (51%).

Rounds with first kill 11%+1 pp · Ø 10% better than 64%
Opening duels won 55%+4 pp · Ø 51% better than 84%

Clutch

Average
Last one alive

32% of 1v1s won and so clearly below the average (39%).

Clutch 1v1 won 32%−7 pp · Ø 39% better than 18%
Clutch 1v2 won 27%+5 pp · Ø 22% better than 82%
Clutch kills per match 1.70.0 · Ø 1.7 right on the average

Weapons and aim

Strength
Where do the kills come from?

56% headshots and so well above the average (48%).

Headshot rate 56%+8 pp · Ø 48% better than 90%
AWP share of kills 14%+3 pp · Ø 11% better than 70%
K/D 1.16+0.13 · Ø 1.03 better than 90%
Pistol kills per match 3.5
Knife kills 7 in 188 matches

Impact

Strength
Damage and big rounds

Exactly 3 kills in 5.7% of rounds and so well above the average (4.0%).

2K rounds 15.4%+2.0 pp · Ø 13.4% better than 91%
3K rounds 5.7%+1.7 pp · Ø 4.0% better than 95%
MVPs per match 2.8+0.5 · Ø 2.3 better than 92%
4Ks and aces 46x 4K, 3 aces in 167 matches

Utility and deaths

Average
Nades, flashes and deaths

44% of nades dealing damage or blinding and so well above the average (36%).

Utility hit rate 44%+8 pp · Ø 36% better than 95%
Utility damage per round 3.1−1.2 · Ø 4.3 better than 22%
Enemies flashed per round 0.12−0.16 · Ø 0.28 better than 9%
Deaths per round 72%0 pp · Ø 72% right on the average

Progress

One value per month, dashed line is the level 9 average
▲ Improved
Win rate +7 pp, ELO +112
= Stayed the same
K/R at 0.82, ADR at 85.9, Headshots at 56%
▼ Got worse
Rating −0.05

Sep to Oct 2026 compared with Jun to Aug 2026.

Kills per round (K/R)

0.85
JunJulAugSepOctNov

Best month: August 2026 with 0.85. Last 3 months: 0.82 (at the start 0.84). Clearly above the average (0.74).

Patterns

From the last 188 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Ancient −33 ELO
40 matches · 43% win rate
On Mirage −13 ELO
54 matches · 56% win rate
Between 18:00 and 24:00 −39 ELO, win rate 45%
On Sundays +11 ELO, win rate 45%

Kikolii1 loses the most ELO on Ancient: −33 ELO, 43% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 40 · Inferno
  2. Highest rating in a match: 2.18 · Mirage
  3. Longest win streak: 5 wins in a row · Dust 2

Maps in detail

from the last 188 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage54
56% better than 70%
0.82 better than 86%
85.5 better than 77%
1.15 better than 87%
49% of 192 duels better than 41%
50% of 28 situations better than 81%
Dust 243
37% better than 10%
0.85 better than 91%
90.6 better than 89%
1.17 better than 88%
56% of 180 duels better than 78%
36% of 22 situations better than 44%
Ancient40
43% better than 26%
0.83 better than 90%
89.3 better than 89%
1.14 better than 89%
55% of 184 duels better than 71%
23% of 26 situations better than 15%
Inferno18
72% better than 94%
0.89 better than 94%
90.9 better than 89%
1.20 better than 88%
63% of 94 duels better than 93%
25% of 8 situations better than 21%
Anubis16
56% better than 69%
0.85 better than 91%
90.8 better than 90%
1.18 better than 90%
49% of 100 duels better than 42%
36% of 11 situations better than 44%
Nuke9
56% -
0.97 -
94.9 -
1.38-
54% of 24 duels -
14% of 7 situations -
Cache8
63% -
0.68 -
72.1 -
0.94-
56% of 36 duels -
0% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Kikolii1 plays

Across 188 matches Kikolii1 averages K/R 0.84, ADR 88.4 and a rating of 1.16. Biggest strength: Utility hit rate at 44%, better than 95% of level 9 players. Most room to improve: Clutch 1v1 won at 32%, better than only 18% of level 9 players. Averages 18.7 kills per match with 56% headshots. The strongest map is Inferno with a 72% win rate in 18 matches. In 106 of 188 matches the rating was 1.10 or higher (56%), in 45 it was below 0.90. In 167 matches with detailed stats: 46 4Ks and 3 aces. Best month by rating: July 2026 at 1.21. Kikolii1 loses the most ELO on Ancient (−33 ELO, win rate 43%). Things go best in match 2 of the day (+55 ELO, win rate 56%). Match no. 2 of the day goes best: 56% win rate, +55 ELO. Improved over the last three months: Win rate +7 pp, ELO +112. Got weaker: Rating −0.05. Unchanged in recent months: K/R at 0.82, ADR at 85.9, Headshots at 56%.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.