KiNG_ik0
How does KiNG_ik0 play?
Compared with 1,019 players in this group, each player over up to their last 100 matches.
Opening
Weakness39% of opening duels won and so well below the average (50%).
Clutch
Weakness0.9 clutch kills per match and so well below the average (1.7).
Weapons and aim
Average0.68 K/D and so well below the average (0.99).
Impact
Weakness1.3 MVPs per match and so well below the average (2.2).
Utility and deaths
Weakness29% of nades dealing damage or blinding and so well below the average (35%).
Progress
One value per month, dashed line is the level 7 averageSep to Oct 2026 compared with Aug 2026.
Kills per round (K/R)
Best month: October 2026 with 0.57. Last 3 months: 0.52 (at the start 0.51). Well below the average (0.72).
Rating, 1.00 is an average match
Best month: October 2026 with 0.78. Last 3 months: 0.72 (at the start 0.70). Well below the average (1.00).
Damage per round (ADR)
Best month: August 2026 with 64.7. Last 3 months: 61.1 (at the start 64.7). Well below the average (79.5).
Share of headshot kills
Best month: September 2026 with 59%. Last 3 months: 57% (at the start 51%). Well above the average (46%).
Matches won (win rate)
Best month: October 2026 with 56%. Last 3 months: 54% (at the start 52%). Clearly above the average (49%).
Best month: October 2026 with 1,381. Last 3 months: 1,353 (at the start 1,231).
Rounds with first kill
Best month: August 2026 with 7%. Last 3 months unchanged at 7%. Well below the average (10%).
1v1 clutches won
Best month: August 2026 with 50%. Last 3 months: 38% (at the start 50%). Just below the average (39%).
Patterns
From the last 117 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
No clear pattern
Records and milestones
from recorded matches- Highest rating in a match: 1.65 · Ancient
- Most kills in a match: 23 · Cache
- Longest win streak: 6 wins in a row · Mirage
Maps in detail
from the last 117 matchesCompared with players on the same level who have at least 15 matches on the map.
How KiNG_ik0 plays
Across 117 matches KiNG_ik0 averages K/R 0.52, ADR 61.8 and a rating of 0.72. Biggest strength: Headshot rate at 56%, better than 94% of level 7 players. Most room to improve: Rating at 0.72, better than only 1% of level 7 players. Averages 11.2 kills per match with 56% headshots. The strongest map is Nuke with a 63% win rate in 24 matches. In 13 of 117 matches the rating was 1.10 or higher (11%), in 93 it was below 0.90. In 117 matches with detailed stats: 3 4Ks and 0 aces. Best month by rating: October 2026 at 0.78. Things go best on Ancient (+65 ELO, win rate 54%). Improved over the last three months: Headshots +6 pp, ELO +122. Got weaker: Clutch 1v1 −12 pp. Unchanged in recent months: K/R at 0.52, Rating at 0.72, ADR at 61.1, Win rate at 54%, First kills at 7%. Last 30 days: 33 matches, win rate 58%, net ELO +44.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 7): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.