KiNGKONG-

Mongolia
On FACEIT since 2021 508 matches tracked 172 matches in 30 days
Last updated:

How does KiNGKONG- play?

Rating 0.94 K/R 0.65 ADR 72.1 from 508 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 11%
0.94
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.30 ConsistencyShare of matches with a rating of 0.90 or higher. 52%
Rating distribution from 508 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 11% good 1.10 to 1.29 16% normal 0.90 to 1.09 24% weak 0.75 to 0.89 22% very weak below 0.75 27%
better than most on level 10 · 2,500-2,749 ELO about average weaker than most
2,500-2,749 ELO

Compared with 2,669 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

49% of opening duels won and so clearly below the average (52%).

Rounds with first kill 9%−2 pp · Ø 11% better than 29%
Opening duels won 49%−3 pp · Ø 52% better than 27%

Clutch

Average
Last one alive

32% of 1v1s won and so clearly below the average (39%).

Clutch 1v1 won 32%−7 pp · Ø 39% better than 16%
Clutch 1v2 won 19%−2 pp · Ø 21% better than 33%
Clutch kills per match 1.5−0.1 · Ø 1.6 better than 36%

Weapons and aim

Average
Where do the kills come from?

0.94 K/D and so clearly below the average (1.04).

Headshot rate 50%−1 pp · Ø 51% better than 44%
AWP share of kills 17%+5 pp · Ø 12% better than 77%
K/D 0.94−0.10 · Ø 1.04 better than 13%
Pistol kills per match 2.7
Zeus kills1 in 508 matches
Knife kills 7 in 508 matches

Impact

Weakness
Damage and big rounds

Exactly 3 kills in 3.0% of rounds and so well below the average (4.2%).

2K rounds 11.9%−1.6 pp · Ø 13.5% better than 12%
3K rounds 3.0%−1.2 pp · Ø 4.2% better than 7%
MVPs per match 2.0−0.4 · Ø 2.4 better than 12%
4Ks and aces 58x 4K, 3 aces in 508 matches

Utility and deaths

Strength
Nades, flashes and deaths

5.3 utility damage per round and so well above the average (4.2).

Utility hit rate 38%+3 pp · Ø 35% better than 75%
Utility damage per round 5.3+1.1 · Ø 4.2 better than 82%
Enemies flashed per round 0.39+0.09 · Ø 0.30 better than 75%
Deaths per round 69%−2 pp · Ø 71% better than 75%

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
▲ Improved
K/R +0.04, Rating +0.05, ADR +4.5, First kills +1 pp
= Stayed the same
Win rate at 50%, Clutch 1v1 at 32%
▼ Got worse
Headshots −3 pp, ELO −177

Sep to Nov 2026 compared with Aug 2026.

Kills per round (K/R)

0.66
JunJulAugSepOctNov

Best month: September 2026 with 0.67. Last 3 months: 0.66 (at the start 0.62). Clearly below the average (0.74).

Patterns

From the last 508 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −195 ELO
92 matches · 41% win rate
On Nuke −179 ELO
52 matches · 40% win rate
On Wednesdays −211 ELO, win rate 44%

KiNGKONG- loses the most ELO on Dust 2: −195 ELO, 41% win rate

Records and milestones

from recorded matches
  1. Recorded match no. 500 · Ancient
  2. Most kills in a match: 36 · Nuke
  3. Longest win streak: 12 wins in a row · Nuke
  4. Highest rating in a match: 2.21 · Anubis

Maps in detail

from the last 508 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Ancient108
62% better than 78%
0.68 better than 17%
74.2 better than 13%
0.97 better than 24%
52% of 369 duels right on the average
32% of 65 situations better than 32%
Dust 292
41% better than 13%
0.62 better than 4%
68.8 better than 3%
0.90 better than 6%
47% of 389 duels better than 24%
30% of 64 situations better than 25%
Mirage86
49% better than 35%
0.64 better than 8%
70.0 better than 5%
0.91 better than 11%
46% of 325 duels better than 19%
40% of 47 situations better than 55%
Anubis75
53% right on the average
0.64 better than 8%
70.4 better than 5%
0.93 better than 14%
49% of 295 duels better than 34%
39% of 51 situations better than 52%
Nuke52
40% better than 8%
0.67 better than 12%
75.3 better than 17%
0.94 better than 13%
52% of 225 duels right on the average
21% of 19 situations better than 14%
Cache48
48% better than 34%
0.65 better than 18%
72.5 better than 16%
0.95 better than 26%
52% of 192 duels better than 45%
26% of 31 situations better than 18%
Inferno47
53% better than 40%
0.66 better than 8%
76.5 better than 15%
0.97 better than 14%
43% of 191 duels better than 9%
21% of 24 situations better than 12%

Compared with players on the same level who have at least 15 matches on the map.

How KiNGKONG- plays

Across 508 matches KiNGKONG- averages K/R 0.65, ADR 72.1 and a rating of 0.94. Biggest strength: Utility damage per round at 5.3, better than 82% of level 10 · 2,500-2,749 ELO players. Most room to improve: Damage per round (ADR) at 72.1, better than only 5% of level 10 · 2,500-2,749 ELO players. Averages 14.2 kills per match with 50% headshots. The strongest map is Ancient with a 62% win rate in 108 matches. In 142 of 508 matches the rating was 1.10 or higher (28%), in 246 it was below 0.90. In 508 matches with detailed stats: 58 4Ks and 3 aces. Best month by rating: September 2026 at 0.97. KiNGKONG- loses the most ELO on Dust 2 (−195 ELO, win rate 41%). Things go best in match 1 of the day (+269 ELO, win rate 59%). Match no. 1 of the day goes best: 59% win rate, +269 ELO. Improved over the last three months: K/R +0.04, Rating +0.05, ADR +4.5, First kills +1 pp. Got weaker: Headshots −3 pp, ELO −177. Unchanged in recent months: Win rate at 50%, Clutch 1v1 at 32%. Last 30 days: 172 matches, win rate 49%, net ELO +3.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.